Blizzard, we need to talk about Blessed Hands being removed.
Right now, Blessing of Protection (BoP) is already in a terrible spot, and without Blessed Hands, Holy Paladins are taking a massive hit in PvP survivability and utility. Almost every class in the game has access to some form of purge or dispel**, meaning that BoP is almost **never lasting its full duration. Losing a second charge means we don’t even have a backup when the first one gets instantly removed.
We are happy to see Blessing of Spellwarding return this is a great change for dealing with magic damage-heavy comps but if Blessed Hands is gone, then BoP and Spellwarding absolutely need to be on separate cooldowns to be functional.
BoP Is One of the Weakest Defensives in the Game Right Now
Let’s compare Blessing of Protection to the new Ancient of Lore talent for Restoration Druids.
|Defensive Ability|Cooldown|Effectiveness|
|Blessing of Protection|5 min|Can be purged instantly, only works on physical damage, doesn’t prevent CC, can be stolen by Mages, and leaves a Forbearance debuff preventing Divine Shield (If cast on self)
|Ancient of Lore (Resto Druid Talent)|1.5 min|Outheals major cooldowns, requires no mana, can’t be CC’ed, works against all damage types, and can even be instant cast with Nature’s Swiftness.|
How is this balanced?
BoP is on a 5-minute cooldown, yet it can be instantly removed by a purge, leaving you with nothing. (Bop needs a 3 secund Purge Immunity)
Ancient of Lore is on a 1.5-minute cooldown, low cast time, doesn’t require mana, and can heal through massive burst.
Druids can even make Ancient of Lore instant cast with Nature’s Swiftness, while BoP has no counterplay against purge.
BoP is one-dimensional (only physical damage), while Ancient of Lore works against all damage types and is undispellable.
Why This Change Hurts Holy Paladin:
BoP is already a weak defensive – Purge spam makes it unreliable, and it doesn’t help against magic damage.
Almost every class has purge now.
Losing a second charge of BoP + freedome and Spellwarding means we get less counterplay – No way to cycle defensives effectively.
Other healers are getting significantly stronger defensives, while Paladins are losing key utility that made us viable in PvP. (Lets just add a talent Holy Paladins got this season: Shining Revelation is one of the weakest Honor Talents we’ve ever received. It only reveals stealthed enemies for 20 seconds after using Divine Shield, which is a 3.5-minute cooldown and our best defensive. No Paladin in their right mind is going to waste Bubble just to reveal a Rogue or Druid, especially when another class the DH has it aswell, but on a seperate cooldown that is what 30 secunds recharge?)
What Needs to Change:
- Give us Blessed Hands back – The game is too purge-heavy for us to function without it.
- Make BoP and Spellwarding separate cooldowns – If we can’t have two charges, at least let us use them independently.
- Give BoP some purge protection – It needs either a short window of immunity or a rework to make it less vulnerable to immediate removal.
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Right now, Holy Paladin is left without a key tool to counter physical damage, while other healers keep their core defensives intact and even gain powerful new tools like Ancient of Lore. If the goal is to make Paladins stronger, removing Blessed Hands without compensation is the wrong way to do it.
What do other Paladins think? Are you feeling the same issues in PvP?
4o
Du sagde:
Can you add what Bop is frequently used on aswell. Like removing Disarms on teammates or removing Karma to get that kill, but with only one of them you have to think about when to use this massive 5 minute cooldown which then will be up for 2-3 secunds tops because of Purge.
ChatGPT sagde:
Removing Blessed Hands Kills Holy Paladin in PvP
Blizzard, we need to talk about Blessed Hands being removed.
Right now, Blessing of Protection (BoP) is already in a terrible spot, and without Blessed Hands, Holy Paladins are taking a massive hit in PvP survivability and utility. Almost every class in the game has access to some form of purge or dispel, meaning that BoP is almost never lasting its full duration. Losing a second charge means we don’t even have a backup when the first one gets instantly removed.
We are happy to see Blessing of Spellwarding return—this is a great change for dealing with magic damage-heavy comps—but if Blessed Hands is gone, then BoP and Spellwarding absolutely need to be on separate cooldowns to be functional.
BoP Is One of the Weakest Defensives in the Game Right Now
Let’s compare Blessing of Protection to the new Ancient of Lore talent for Restoration Druids.
Defensive Ability | Cooldown | Effectiveness |
---|---|---|
Blessing of Protection | 5 min | Can be purged instantly, only works on physical damage, doesn’t prevent CC, can be stolen by Mages, and leaves a Forbearance debuff preventing Divine Shield. |
Ancient of Lore (Resto Druid Talent) | 1.5 min | Outheals major cooldowns, requires no mana, can’t be CC’ed, works against all damage types, and can even be instant cast with Nature’s Swiftness. |
How is this balanced?
- BoP is on a 5-minute cooldown, yet it can be instantly removed by a purge, leaving you with nothing.
- Ancient of Lore is on a 1.5-minute cooldown, is uninterruptible, doesn’t require mana, and can heal through massive burst.
- Druids can even make Ancient of Lore instant cast with Nature’s Swiftness, while BoP has no counterplay against purge.
- BoP is one-dimensional (only physical damage), while Ancient of Lore works against all damage types and is undispellable.
BoP Is Used for More Than Just Damage Reduction
BoP isn’t just a defensive cooldown—it’s an offensive and utility tool that PvP Paladins frequently rely on to make key plays. But with only one charge, using it now becomes an impossible choice because it won’t last longer than a couple of seconds due to purges.
Here’s what we frequently use BoP for in PvP:
- Removing Disarms from our Warrior, DK, or Ret teammates so they can keep dealing damage.
- Removing Touch of Karma from Windwalker Monks to secure a kill.
- Preventing a Rogue or Warrior from shredding a teammate during burst windows.
- Denying a kill on a focused target, only for it to be instantly purged.
Without Blessed Hands, we now have one BoP every 5 minutes, which is absurd considering that most of the time, it only lasts 2-3 seconds before being purged. This turns it into one of the least reliable defensive cooldowns in the game, while other healers are gaining more powerful and more consistent defensive tools.
Why This Change Hurts Holy Paladin:
- BoP is already a weak defensive – Purge spam makes it unreliable, and it doesn’t help against magic damage.
- Almost every class has purge now – DH, Shaman, Priest, Evoker, Hunter (Tranq), Warlock (Felhunter), Mage, and even DKs with Strangulate can prevent us from effectively using our core defensives.
- Losing a second charge of BoP and Spellwarding means we get less counterplay – No way to cycle defensives effectively.
- Other healers are getting significantly stronger defensives, while Paladins are losing key utility that made us viable in PvP.
What Needs to Change:
- Give us Blessed Hands back – The game is too purge-heavy for us to function without it. (Or go to 2)
- Make BoP and Spellwarding separate cooldowns – If we can’t have two charges, at least let us use them independently.
- Give BoP some purge protection – It needs either a short window of immunity or a rework to make it less vulnerable to immediate removal.
- Just remove Shining Revelation (Nobody asked for it, Nobody needed it and nobody will use it)
Right now, Holy Paladin is left without a key tool to counter physical damage, while other healers keep their core defensives intact and even gain powerful new tools like Ancient of Lore. If the goal is to make Paladins stronger, removing Blessed Hands without compensation is the wrong way to do it.
What do other Paladins think? Are you feeling the same issues in PvP?