Repentant Eredar RP

While I cannot promise grand social escapades similar to a RP hub, I’ll be willing to help you perhaps fit in with fellow demonic outcasts.

It will naturally entirely depend on the story to be woven, but /w me ingame and we can try and work something out.

3 Likes

Thank you guys, I might contact you in game.

3 Likes

This is more of a personal take ofc, but my own character take was that this one was with the Illidari from Outland. As there were demons among them back then, including but not limited to eredar. (Character had their own reasons for defecting).

I have been rping them before the red skin came out under disguise, as a trader and problem solver, sticking to Felwood, and at times Duskwood (despite how questionable the rp can be there, thematically it is fitting, more so than Stormwind at least)

I have seen none illidari eredar chars there as well, staying out of towns and aiding from the shadows by hunting undeads and what not, so that’s a way of doing it I suppose.

I personally (if I found or had a community) woudl have loved to rp in Felwood, or at least dm some events there.

6 Likes

I’m late to the party, but I would consider a mercenary guild (assassin, pirates, and the like) or an Illidari one. Those might be willing to welcome you in.

Even if, honestly, I think the eredar seeking redemption is a difficult take. The reason has been highlighted already - how can you truly claim redemption, if not maybe at the end of some self-sacrifice act? After all, considering all the evil the eredars have done, it looks like an extremely difficult path to take.

On top of that, the point of your character is to basically be this powerful dude who is however loathed by pretty much everyone else. And they’d have to loathe themselves too, to an extent. And on top of that, there is the whole fel power thingy: if you want to redeem yourself, in the eyes of most individuals fel will be a huge “no-no”, especially because it feeds on other people’s life, so you don’t truly transcend the dynamic of being an evil conqueror. And most individuals aside, how would a man’ari seeking redemption even see that? Hard to say.

So, may I recommend a different course of action? Not that of a self-mutilating emo eredar, but rather than of an anti-hero.

An eredar anti-hero may very well have egoistical tendencies and heroic tendencies combined into one soul. She understands, perhaps, that what she did was wrong but most of all, she loathes the Burning Legion for what they have done to her. She was tortured, brainwashed, forced to serve the Legion which in turn promised her one thing: her life will be one of conquest, one of triumph and eternal power.
Now, however, triumph turned into loss and all the suffering she has gone through was for naught. They have to pay for what they have done to her, especially her previous leader, the General Whatever-Name, who forced her to go through endless trials, endless torments.

No. They turned her into a weapon and by failing to use her, the Legion failed her. She will have her revenge, and if working with mortals accomplishes this goal, well, she will do whatever it takes.

A character like this would have no problem to use her fel powers, kick the dog, or even lie and manipulate other adventurers to get her way across. Manipulation that doesn’t mean it has to end with a “hah! I tricked you!” but by telling them half-truths, like her aiming to kill a Legion Overlord for the good of Azeroth, because she wants to redeem herself, when in truth it is about her personal resentment.

This would allow you to keep the language of the Legion, to not renounce to what makes an eredar an eredar, and still have a character that can be used with others.

3 Likes

There are many cool ways to approach writing an eredar that isn’t just a one dimensional healthbar to deplete at the end of a campaign. I like anti heroes a lot. Trying to set things rights despite having a nature that compels to ruin and harm. Trying to help the same world thar will never forgive you for what you’ve done and actively threatens you, but you still seek to help it. The hate all comes from actions you yourself enabled, it is deserved. It won’t go away just because you know better now.

But to still persist in rejecting the legion, fight it, and to now help the worlds you have ruined while still owning up to what you are the power you can now use against your former masters, is cool as hell!

4 Likes

Nice take, however I have to also take into account my abilities as player and person and I’m quite honest, not sure if lying and halftruths would serve me well.

No, as the questline pointed out itself, there is no redemption, the penance is basically eternal, I just don’t know how to call it differently. My character could abandon Legion many times, but she haven’t due to her reasons (mostly fear, Legion was punishing severly just for a failure, look at Varimathras, now imagine a deserter, the demonic nature made it even easier to comply ofc) so no, she cannot reach any redemption.

Ah ye, some vengeance and hatred towards Sargeras bootlickers could work, she is a monster becouse she trusted Sargeras, Kil’jaeden and Archimonde at the 1st place.

She is already a demon, I think it’s too late to think about ppl frawning at Fel. She has been using it for millenia and doesn’t know better basically, she won’t be meeting much of the average good mortals anyway I guess.

I think such description is a bit too far. She would be trying to control her evil nature, not exactly mutiliate herself. I would take inspiration from DKs here as I even RP one actively. They need to inflict pain and suffering to stay sane and not start a mindless rampage, but when they have the need, they won’t start slaughtering nearest village, they satiate themselves on enemies or wild animals. My fiend would be similar, she would have the need to destroy and defile but she can learn to have it under control and destroy and defile the enemy, which in this case would most likely be Sargeras’ bootlickers and Legion’s creations like Scourge and enemies of Legion’s victims.
To tie her to Azeroth, my character would look up to Draenei as those Eredar who have defied Sargeras and even trough countless tragedies they stayed true to their ways.

In her opinion Legion twisted, defiled and destroyed the Eredar, the Draenei are closest to the original, which she remembers ofc. She cannot reclaim it for herself, but can be at least in the shadows and help out to preserve it. The opinion she ofc didn’t had from the begining.
So ye, my character wouldnt be a complete angel, I think Dark Urge is a best description, her nature would compell to do evil, but she would control it and do evil things to evil guys. Basically somewhat similar to what Madeia described.

2 Likes

I think the complete absence of hope for a redemption is the beauty in the tragedy. There will never be anything you can do to find it and yet, you persist in your newfound convictions. A road to redemption is being taken but there is no destination to reach, only the contributions you make along the way.

Doing the right thing not because of any social or practical reward, but because it must be done (in my character’s case at least).

All those evil and dark urges are indeed still there but directed to those that deserve the torment. So the nature of playing a Man’ari Eredar is still there as something to deal with and repress/control.

3 Likes

I also like to light a candle of hope, let it burn for some time and then quelching it. Like she would see a hope of geting some puryfing or something, pursue it just to learn that the means aren’t available.

1 Like

It’ll be interesting to see whether penintent man’ari will actually manage to stick with it in the face of rejection/hostility at every turn. After all, it’d be so easy to just give up and slip back into the old ways.

1 Like

Indeed, I’m thinking about tieing up my Eredar to a relative Draenei she could look up to as an actual family member as a reminder what she is doing and why. The Draenei doesn’t need to forgive her (impossible) and definitely wouldnt come for a tea at 5, but could at least acknowledge the bond and be an encouragment. It would be an RP goal for the character to get at least this, with this she would be able to continue. Have someone she can actually care for.
My only problem here is that it is very similar to my DK, altough here I want the family reunion to be actually real and happyend.

It’s not too dissimilar from Demon Hunter RP in that regard. Will they keep a lid on the demonic impulses in their hearts and minds, or will they gradually surrender to the siren song of power and wanton destruction?

There’s definitely an appeal in that ongoing struggle.

4 Likes

It’s also a similar storyline to what I do with my death knight, as he does not try and raise the dead anymore on his quest for vengeance aswell as redemption, while people are ofcourse also still wary of him.

Repentant Eredar is just this storyline times 10x due to the magnitude of their crimes aswell as the time in which they committed them being far longer.

3 Likes

I’m definitely in agreement with Taxania’s posts. There isn’t really a community for players who want to roleplay repentant Eredar and by effectively forcing Eredar players out of faction hubs where roleplay is regularly available other players are killing the concept before anyone can actually play it, which is a pity because the idea of a repentant Eredar gritting their teeth and doing what they can to help the world despite the insults that would be hurled at them is a great character concept.

The other real issue we have is that people are enforcing their own headcanon onto the scene. There’s been a lot of argument about it over multiple threads, but it boils down to Blizzard not doing their due diligence when introducing a new player ‘race’ into the game and to roleplayers perhaps having their expectations of the dev team set a little too high.

I’ve said it before and I’ll say it again: Eredar aren’t something that was advertized as the selling point of the expansion, the same as Dark Rangers weren’t. Therefore Blizzard didn’t put the same amount of time and effort into them as they did for the allied races, which were very much core, on the box advertized features that were therefore given the proper attention they were due. Their dev time was prioritized to where Blizz needed them, hence Dark Rangers not getting any NPCs in Stormwind and Eredar only getting NPCs in Argus because they worked on that zone.

They also ended the Argus story at a very strange place, but that’s emblematic of Blizzards design right now. How many times in the last few expansions have we been fed story beats that build up to what we think is going to be an awesome lore or story moment only to see the conversation start and then get cut off like three lines in, with the characters walking off to chat off screen, the quest ending and the next quest picking up with what feels like five pages of story missing between it? That’s the Blizzard we’re dealing with, we shouldn’t be expecting FFXIV levels of character interaction and lore exposition from them. This is to say, their established modus operandi is to give us the barest of bones of the story, let us fill the logical blanks to get to the next page and then if needed fill the gap later with a third party product like a novel.

This is why I say others are enforcing their headcanon onto others. While there is nothing in game showing the Eredar joining (which is a crime in itself, I do agree) there is an overwhelming amount of content showcasing their introduction to the Alliance, delivered to us by Blizzard themselves. They ended the last stage of the quest with the heroes walking away chatting, then expect us to fill in the logical steps needed (the meeting being a success and Velen acting as a representative to induct the newcomers into the Alliance) to reach the next step, the Man’ari being available.

They’re in, play them as you like. And if people have issue with your Man’ari being in Stormwind, just remember that any character has a reason to be in a city. Man’ari are also not universally single minded and strong willed beings that are singularly dedicated to just one thing all the time because as a character concept that would become mind numbingly boring to play as it would regularly isolate you from 99% of the server in zones that aren’t regularly occupied, if occupied at all, by roleplayers. Just as we need down time and hobbies, so do our characters, indeed it’s as likely that you’d find a Man’ari trying to enjoy their downtime between adventures at a tavern as you would to find them out in the field helping as they can.

A final point, and one where I give my own headcanon (albeit a canon heavily backed up by in game occurences): your Man’ari should be safe in a major city. Note I am not saying every Alliance settlement, but definitely the capitals. We’ve seen it with Demon Hunters, we’ve seen it with Dracthyr, we’ve seen it with Death Knights and we’ve seen it with Void Elves: when a new arrival to the Alliance is inducted by one of it’s heroes the guards respect the orders given to them by their superiors and protect the new arrivals so long as they follow the law. The same goes for the provision of services by tavern keepers, blacksmiths and other shopkeeps, as discrimination against a member of the Alliance is likely heavily frowned upon by the Alliance’s leadership and would easily be a finable offense within a capital city, especially a multi-racial melting pot like Stormwind.

This is to say we shouldn’t be seeing riots and lynch mobs in these cities because it breaks with the canon of what Stormwind and the other capitals are meant to be and turns them into playgrounds for anarchists. Asassinations and back alley murders of Man’ari away from the prying eyes of the guards, sure. But not lynch mobs roaming the canals. For some bizarre reason a lot of players on AD, or at least on the AD forums, seem to prefer that particular headcanon.

So yeah! If you fancy roleplaying a repentant Man’ari, go for it, and don’t let other people try and dictate how and where you should be playing your character, or even if you should be allowed to play it. Just have fun with the character and do what you can to enjoy the experience. Good luck!

1 Like

Nah, you should just stay out of Stormwind City like everyone else suggested so far.

1 Like

I understand what are you trying to say but…

…if Blizzard wants them to be accepted they should say it in the game itself, they shouldnt expect every player to make some strange conclusions and such. We want to see the story happen. If Blizzard doesn’t want to make the story for Man’ari or Dark rangers properly, they shouldnt do it at all and do it when it would fit the expansion theme then with it as selling point.
I think they eventuelly will show us tolerance of Eredar in the game, but till then…
We can hope they will touch this topic in Draenei heritage, altough not sure if I even want them to touch it again.

This I think is needed, so we as RPers, who are trying to RP within the world, are on the same ground, follow the same rules and avoid drama. It’s not exactly forcing ppl into something, it’s agreeing to a set of rules of RP on this server. I have decided to follow them and should act accordingly when choosing what to RP and writing characters.

2 Likes

DF has added a multitude of pure flavour NPCs to various cities. If they wished to depict this, they could have. Instead, they didn’t.

2 Likes

Clearly the limited developer time meant they can only place Dark Rangers in the Forsaken Heritage quest and on Lordaeron City’s battlements, and not some random flavor NPC with a few lines explaining why they are skulking in Stormwind City.

2 Likes

Ye, I mean, adding 5 Draenei models with new customisations to hang out in SW, wouldn’t take much, right? They even added them on Argus, a zone nobody cares for anymore since Legion ended.

Or they were added in the zones you would realistically see these characters actually be in rather than chill in Stormwind, because why would they? Even the poster boy of Alliance death knights, Thassarian, didn’t hang out in Stormwind any longer than necessary and that was only to stop by his old favourite pub for a quick brew and found it dissatisfying.

Velen can introduce them to the Draenei, but he is incapable of introducing them to the larger Alliance. No decry made by Velen would affect the peoples of any other Alliance aligned nation.

They are not in the Alliance.

Who managed to save the lives of almost every Alliance leader.

Who get threatened with death merely because of their draconic features by the guards.

https://www.youtube.com/watch?v=BJT8KZLURIo
It took Tirion’s vouching for Varian to simply not slay the death knights on the spot. Even the Royal Guards of the castle are hurling insults and trash at them.

Are very politely told to leave the Cathedral of Light should they enter.

We have not seen this with any of the examples you gave.

Man’ari are not members of the Alliance, the Alliance is not a nation. What Velen decrees does not apply to Stormwind and demons are kill on sight in Stormwind.

Look at the death knight clip above.

Canon lore in the setting says demons in Stormwind get insta-killed by the guards.

4 Likes

TBH this is just retreading the same beats from the last thread in which Geargreaser graced us with this same hot take.

After getting thoroughly debunked with pretty much the same talking points they claimed we are all forum pundits not worth their time and evacuated the thread without addressing any of the points raised by us evil forum gremlins.

3 Likes