I’m definitely in agreement with Taxania’s posts. There isn’t really a community for players who want to roleplay repentant Eredar and by effectively forcing Eredar players out of faction hubs where roleplay is regularly available other players are killing the concept before anyone can actually play it, which is a pity because the idea of a repentant Eredar gritting their teeth and doing what they can to help the world despite the insults that would be hurled at them is a great character concept.
The other real issue we have is that people are enforcing their own headcanon onto the scene. There’s been a lot of argument about it over multiple threads, but it boils down to Blizzard not doing their due diligence when introducing a new player ‘race’ into the game and to roleplayers perhaps having their expectations of the dev team set a little too high.
I’ve said it before and I’ll say it again: Eredar aren’t something that was advertized as the selling point of the expansion, the same as Dark Rangers weren’t. Therefore Blizzard didn’t put the same amount of time and effort into them as they did for the allied races, which were very much core, on the box advertized features that were therefore given the proper attention they were due. Their dev time was prioritized to where Blizz needed them, hence Dark Rangers not getting any NPCs in Stormwind and Eredar only getting NPCs in Argus because they worked on that zone.
They also ended the Argus story at a very strange place, but that’s emblematic of Blizzards design right now. How many times in the last few expansions have we been fed story beats that build up to what we think is going to be an awesome lore or story moment only to see the conversation start and then get cut off like three lines in, with the characters walking off to chat off screen, the quest ending and the next quest picking up with what feels like five pages of story missing between it? That’s the Blizzard we’re dealing with, we shouldn’t be expecting FFXIV levels of character interaction and lore exposition from them. This is to say, their established modus operandi is to give us the barest of bones of the story, let us fill the logical blanks to get to the next page and then if needed fill the gap later with a third party product like a novel.
This is why I say others are enforcing their headcanon onto others. While there is nothing in game showing the Eredar joining (which is a crime in itself, I do agree) there is an overwhelming amount of content showcasing their introduction to the Alliance, delivered to us by Blizzard themselves. They ended the last stage of the quest with the heroes walking away chatting, then expect us to fill in the logical steps needed (the meeting being a success and Velen acting as a representative to induct the newcomers into the Alliance) to reach the next step, the Man’ari being available.
They’re in, play them as you like. And if people have issue with your Man’ari being in Stormwind, just remember that any character has a reason to be in a city. Man’ari are also not universally single minded and strong willed beings that are singularly dedicated to just one thing all the time because as a character concept that would become mind numbingly boring to play as it would regularly isolate you from 99% of the server in zones that aren’t regularly occupied, if occupied at all, by roleplayers. Just as we need down time and hobbies, so do our characters, indeed it’s as likely that you’d find a Man’ari trying to enjoy their downtime between adventures at a tavern as you would to find them out in the field helping as they can.
A final point, and one where I give my own headcanon (albeit a canon heavily backed up by in game occurences): your Man’ari should be safe in a major city. Note I am not saying every Alliance settlement, but definitely the capitals. We’ve seen it with Demon Hunters, we’ve seen it with Dracthyr, we’ve seen it with Death Knights and we’ve seen it with Void Elves: when a new arrival to the Alliance is inducted by one of it’s heroes the guards respect the orders given to them by their superiors and protect the new arrivals so long as they follow the law. The same goes for the provision of services by tavern keepers, blacksmiths and other shopkeeps, as discrimination against a member of the Alliance is likely heavily frowned upon by the Alliance’s leadership and would easily be a finable offense within a capital city, especially a multi-racial melting pot like Stormwind.
This is to say we shouldn’t be seeing riots and lynch mobs in these cities because it breaks with the canon of what Stormwind and the other capitals are meant to be and turns them into playgrounds for anarchists. Asassinations and back alley murders of Man’ari away from the prying eyes of the guards, sure. But not lynch mobs roaming the canals. For some bizarre reason a lot of players on AD, or at least on the AD forums, seem to prefer that particular headcanon.
So yeah! If you fancy roleplaying a repentant Man’ari, go for it, and don’t let other people try and dictate how and where you should be playing your character, or even if you should be allowed to play it. Just have fun with the character and do what you can to enjoy the experience. Good luck!