That is a joke. Heroic N’zoth is easier than LFR.
well some of them might not see it as being as big of a problem, we play together but some people play more casually and others are more likely to want to push content further like M+, so this feature ruining the enjoyment of the game for some of us might not effect all of us the same way.
for me it is absolutely not valid, they are claiming its an RPG element and should be an important decision, but then they have designed them like they are essentially just colourful talents that match the covenant, i can change all the other talents why shouldnt i be able to change this one, there is also the fact that they are missing the MMO part of this MMORPG, which means all of the decisions that you make be they “correct” or “incorrect” will not only have an affect on you, it will also have an affect on other people.
as well as RPGs being based on lore, and why would a paladin in lord be using shadow magic for damage or healing? it makes no sense.
wowprogress have tracked these stats for years, if you go to wowprogress and scroll to the bottom it has all of this information listed, it shows that over 74% of players have killed heroic wrathion, and over 60% have killed heroic n’zoth,
thats highely debatable, its actually a hell of a lot easier, but the players taking part in LFR just generally suck and are unwilling to actually learn it, if they learnt it and played properly it would be soo much easier.
No this is of the forum posters which is tiny in comparison to the player base even preach says for the average player they probably don’t care and will enjoy it all but for us at the high end… That’s what they are talking about the high end mainly
i do not see this to be a bad thing tho? but i am one to not see anything particularly wrong with raider io anyways, since nobody even considered any better system atleast…
Just more I can’t do content and I blame this add threads.
I think the game gets more interesting if it’s less streamlined and have more “rough edges” It feels wrong that I can change almost everything about my character anytime i want. Then it feels more like some kind of MOBA or something.
No, it says that 74% of all wowprogress tracked players has killed wrathion. If they based the percentages on the full playerbase it would mean only around 480 000 play retail. Sounds kind of low, no? To get 480k I checked amount of guild that killed him (18 000) and took it times 20 (there are 20 players in a raid nowadays right?) and then 360k / 0,74
i really dont know man, if you have some kind of influence or insight please tell me: why tf are they not getting to separate rpg elements from player power and not taxing both of them with arbitrary costs and timegating at the same time… just separate them, let people choose the loadout in a rested area they wanna have and if they dont like the one covenants feel then let them procceed like you intended to with the quest and cost and everything… its just so simple and yet so 600iq to understand?
except in a moba there is literally only one thing you can change about the champion which is a skin, unless you are playing something that has the option of going for attack damage of ability power, you are more restricted in those situations.
why is them limiting your options more interesting?
why is it a problem that you want to be able to use AoE abilities for an AoE situation, like i have literally been able to basically since this game has existed. why are they putting a change into the game that no one has actually asked for that will have this much of a negative affect on players.
Casuals aren’t affected by this decision as much. And if you’re playing since vanilla and still trust them to make this covenant work, then i admire your hopeful attitude.
You can also look up the Uncorrupted Voidwing on Wowhead. There it states that only 4% of profiles own the mount.
I liked the suggestion on reddit where they are like talents you can switch between.
MOBA maybe was a bad example.
Sometimes limits are good. What if they removed classes and let every player have access to the same abilities? Sounds really bland. Classes makes the game interesting even if they restrict you.
You will still be able to use AoE abilities in AoE situations, don’t have to exaggerate. Sometimes I want be able to use Barrage on my mage but I can’t since I’m a mage, and thats fine.
okay so lets take that number someone else said through wowprogress, we have 18000 guilds and we have 480k players. that would mean that 288000 have cleared the content, based on 480k/100 and the X 60 for 60%
that leaves us with 288k players, thats aparently 4% of the playerbase based on the wowhead mount information so that would mean that we need to can figure out how many players are playing by miltiplying that figure by 25.
this means that in the course of BFA which is widely regarded to be a failure of an expansion the playerbase has gone from the most recently reported figures at the start of BFA of 1.7million subs, feel free to google yourself, to now being at 7.2 million subscribers, its amazing how they can get a net increase of nearly 400% players in a failure of an expansion, or maybe some of the figures are wrong, who knows at this point.
if that did it the same way that it is done in FF14 then i would mind, would just allow you to have classes work similarly to how professions do where you could level them up and play them but they are kept seperate.
im not exaggerating at all, if i take necrolord its a ST focused ability, that then means i lose the ability to use the venthyr ability which is AoE focused, so i wouldnt be able to use the AoE based ability in an AoE focused situation.
i still think that people are really misunderstanding what we are asking for now. we dont want to be consistantly swapping between all of the covenants, thats not the cast at all, i want to have the systems work seperately, like what punyelf posted
that would be perfect, i dont really think adding the signature abilities would be overly neccesary personally, but the class abilities at least, that way you have the option to change to AoE when you need to and so on
exactly like i want it to be, exactly this !!!
Great amount of math based on a very faulty basis. Even on wowpross it say that hc N’Zoth was killed by 14k people. No idea where anyone got 480k from.
I checked the ranking of the last guild who killed him (18 041) and assumed one player can only be part of one raid and each raid consisted of 20 players.
Let’s say I did something wrong and the true figure for N’zoth is 14k, the claim that 60% of the playerbase killed N’zoth would lead us to the grand total WoW population to be 23k
If we assume that the online article who said that WoW has 1.7 mil subs has reliable sources, it means less than 1% of the players killed H N’zoth. It’s a tiny fraction of the players who push heroic raids. THat do say something about the average players interest in raid pushing.
To be fair I think that mock up was created before we really knew what they were all going to do. I agree we probably don’t need those.
yeah i think that it would make more sense that the signature abilities would be limited to each covenant, but the class abilities are something that are designed with the class in mind, not the covenants, they are essentially just a class ability that has then been made green, yellow, blue, or red