I think we can all agree that a huge part of the reason why BfA sucks is the class design. The current class design feels
- way too simple
- too one sided, just straight forward
- not rewarding when you play better than an opponent
- not punishing when you make mistakes
- very slow especially with the gcd change
- boring compared what kind of spells we had access to in MoP
Now, in my opinion it would be much better for blizzard to just revert the class design to a previous expansion since the class design has just been getting worse since WoD and weâre at an all time worst now, way too hard to fix the current one.
So, the first expansion thatâd come to my mind to revert the class design to would be Mists of Pandaria. Partly because the new talent system already existed back then and Monks were already in the game. The only class that would need an improved class design would be DH.
Other reasons to revert to MoP Class design:
- Very smooth and complex rotations, yet accessible for beginners
- Playing perfectly feels very rewarding, you will most likely always win against your opponent if you outplay them
- Very high Skill cap
- Pressing buttons felt rewarding, when you pressed a damaging ability you actually saw the HP of your enemy drop
- Much more exciting abities, including Soul Reaper, Alter time etc.
- More Outplay mechanics (for pvp)
- No scuffed GCD change
Every other aspect of the game could be kept, even the pve gear - If only class design was like in MoP Iâd rate BfA far above WoD and Legion. Blizzard could then go ahead and do (good) changes using the MoP Class Design as a starting point.
As a side note: I also prefered the old animations over the new ones because my characterâs movement felt much smoother, now I just feel like my characters want to eat their weapon when I press an ability