To encourage more players to take on less popular roles, we should make the 0.1% title role-based for tanks, healers, and DPS. This would motivate more people to play less popular roles like tank and healer.
Additionally, tanks and healers should receive better rewards at the end of dungeons—like more warbound items, crests. The current system doesn’t reward tanks and healers enough.
I’m… not sure about how this works out mathematically, but are we certain it isn’t already the case that the title distribution is roughly 20%/20%/60%? Just like comps. Anyway, this isn’t exactly something that will trickle down to the lower or even mid keys. You don’t find people aiming for title there.
Could work. Crests idea might actually backfire though, since you’re making it so that tanks and healers need fewer runs to cap crests.
Oh, I see how your suggestion would change things now. I don’t think that would be for the better. And like I said, won’t really fix shortages outside the real rating pusher levels.
Its not the case of lack of rewards but the environment of pugs themselves. I still pug on my dps chars but even that I have reduced a lot. I mostly do m+ with guildies or those m+ communities.
Going in as tank/healer in pug, well you better bring some thought skin with you. Any mistake you or even dps make will be blamed at healers and tanks. And by blamed I mean, get verbally abused so much that I can’t even name examples without going on a forum vacation.
Lol. the game is played by personal choices as choosing tank-healer-dps-role play- Auctioneer~pvp …etc…etc.
The majority of players choose to play Dps.
In a setup with 1-1-3 where the number 3 is played by 90%… of course is going to be a lack for healer-dps…The number of players playing Hunter are way higher that the number of tank~healers.
The only solution i found is to create 1-1-4 soaking the number of dps .
Looking at m+ it would solve not only the shortage of Tanks-Healer but would make many less apealling spec-classes a change to do mythic+
How about tanks and healers always getting a BoE Quantum thingie like the one from DotI (but BoE) if they do not get an item from the chest at the end?
funny is they do in pvp ^^ but not in pve. both have the same problem. no one wants to heal or tank. give more valor and crests for them or a guaranteed item
I feel you, playing tank and healer in M+ right now in pugs just doesn’t feel worth it, especially for casual players. The work compared to DPS is way more, and it’s not rewarded enough. Adding extra rewards might not fix everything, but it would help a bit. Maybe they could also make every class able to tank or heal. The current system just doesn’t work
You know why they don’t tank or heal… the playerbase. I took up tanking again for the TBC timewalking and was reminded why I don’t lol. If its that bad in trivial content I can only think how bad it is in M+
it is great until you want to play your alt which has no tank or heal spec
i always wanted to play a dps for fun but end up never doing it because i am not a no lifer, i fall behind early and then you have no chance to get invites as dps.
every week it gets more difficult, i even face troubles as healer as people already want ilvl 620+
the toxic environment got indeed worse, i mean somebody makes a mistake someone immediatly wtite … or flames
kinda crazy.
I agree to incentivize healers and tanks more. But I would go further with your proposals, because I believe that they are insufficient to achieve the goal we want.
The 0.1% tittle should be by SPEC. Not in general or by roll. Because I want to reward people that play non-meta specs. And I think this is an important step in this direction.
Any crests, warbound items and such… nobody cares about those… If the benefit of having 30 second wait times to find a group are not enough… no amount of gold will change that fact.
What I WOULD do though is create healer/tank specific items, that ONLY work if you are a healer/tank spec currently playing a healer/tank in a dungeon. Those items are myth track gear.
So in other words, if you DD you only get access to MAX hero track gear and Myth track in the vault if you complete a 10.
If you are a healer/tank you can loot in dungeons myth track gear in 8s or 9s… BUT… you cant switch back to DD and enjoy the perks. You have to keep healing/tanking to enjoy those perks.
Technically, it’s “no one wants to carry responsibility”. Playing DPS is extremely easy if you aim for “eh, good enough”. You will find a lot of those players in low to mid keys. The issue is that at some point DPS will be required to chip in with interrupts, CC, good use of personals, etc.
In past expansions, most of the incoming damage has been on the tank, and DPS have been able to live a relatively carefree life in dungeons. With DF we have seen tanks rise to basically God status, and to offset the lack of tank healing Blizzard had started to push more damage onto the group. This meant that now DPS players are also holding some responsibility over their own survival, and as mentioned above will be expected to use their toolkit in order to take some of the healer’s load off their shoulders. Which is how high skill players have been able to run dungeons without any healer at all, while life as a healer in mid tier keys has been hell on Earth for your average healer.
So, for tanks playing in a PUG feels like you’re trying to herd ADHD riddled cats that might verbally abuse you if you don’t cater to their every whim, while playing a healer can feel like a nanny for spoiled children that might verbally abuse you if you don’t immediately clean up every mess they make. The reality is not as toxic by far, but everyone has made a couple of experiences that just stick with you for a long time. If you take an entire barrel of apples, you will still remember the single rotten one over all the good ones. If non-tanks/healers read about those toxic events, they are further disincentivised to take up the role because why would you ever subject yourself to that?