Whichever you like to grind for, it quickly becomes obsolete OR stays at the mercy of RNG through the whole season
What if M+ players got a progress bar towards a mount or a cosmetic just like the Rated PvP has ? And then if you finish it you can work towards a saddle to purchase a mount from previous seasons ?
In any case, I think blizz should Reward those that like to play alot of M+ better. Give them more to strive for than score.
Make an insentive to play more of it, even for those that don’t want to push super high or out of their comfort zone.
Well, there are achievements & mounts to be earned. I’m not sure if there are titles.
But as M+ is a big part of the game now, I wouldn’t see this being an issue and having some other form of cosmetics to be earned, would be nice. Nothing unique, though as that would cause a lot of people to complain about FOMO (fear of missing out).
We’ve seen this kind of system added with Delves with the higher you level up/progress you unlock those looks for your mount.
But you never know what kind of additional features may arrive in the future.
The War Within Keystone Hero: Season One — Attain a Mythic+ Rating of at least 2,500 during The War Within Season 1.
Tempered Hero: The War Within Season 1 — End The War Within Season 1 with a Mythic+ Rating in the top 0.1% of all players in your region. Rewards the Tempered Hero title.
Dungeon Teleports — Earned for each dungeon by completing a +10 or higher in that dungeon.
I’m not really sure that they’d want to add more. I’m not really sure I’d want to have to grind it more than I already do. I appreciate others may feel differently.
I’d rather see them use the Trading post to recycle older mounts.
Given the current MASSIVE ilvl gap between hero track and myth track gear, I’d enjoy some way of obtaining myth track items outside of my once in a week great vault chance.
Yes, go on and hit me with the “Raids have always been the main pillar of WOW!!!” and “Myth raids harder, myth raids better gear”. I’ve heard those arguments.
I just cba to raid anymore. It eats too much of my time and having to schedule my real life around an ingame calendar seems a bit silly to me at this point in my life.
The flexibility of M+ is great and timing really high level keys in M+ is also really hard, so I don’t see an issue of rewarding more myth track items to really high level keys outside of the vault.
I get why they want to incentivize raiding, there are reasons for that but raiding already pretty much always provides BiS trinkets and weapons and higher ilvl. I don’t think there’s a need to have the ilvl gap this massive though.
I also get why they don’t want to have myth track gear drop in m+ because raiders would feel forced to spam m+ and it would also make gear progression too fast but we could just limit the amount of possible myth track drops per week.
My issue just is that the vault as the only source of viable gear at a certain level often is too much of RNG to keep up with gearing.
The more gear you have, the less likely it is to actually get any reasonable vault drops at all.
I’m aware that raiding faces similar issues but in raids you at least also have other people in raids who might not need the items dropped so you may get it. Plus you have the vault on top of that.
Ultimately I think raiding is a faster and more reliable way of gearing up with myth track items (correct me if I’m wrong).
In DF S2 und S3 I was completely fine with the ilvl gap and not having BiS trinkets and weapons but right now in TWW S1 I really feel urged to raid due to this gap even though I really don’t want to.
Aight… enough of my rambling… feel free to roast me now.
More deterministic gearing is the solution to this but Blizzard has always been stingy about that, limiting it to “fated” seasons. I would see zero issue with at least picking and choosing a specific dungeon that your vault loot is pulled from each week, if not straight up pick a specific item from the entire M+ loot pool. It’s not like one item a week would break the game when the chances of getting your M+ BiS are so low in the current system.
I would go the PvP route and change that to 0.1% of your SPEC. Not overall of all players.
The idea is to incentivize non-meta play. Since every season there are discussions about the meta. So with that change, you have the option of playing the meta, but you need to push REALLY hard to get that title. Or, you play a non-meta. And it will be significantly easier to get it, but at the same time, with a less optimal composition.
Yes, 100% would take that. Give me tokens which I can trade in for the specific item I want. Kinda like back in TBC or WotLK.
Precisely. It’s just once a week and the more gear you have, the less likely it is to get any non-crap/duplicates from it, especially knowing the incredibly bad trinkets that often are part of the loot pool.
Blizzard doesn’t do this though because, according to them, most players stop playing after their characters are fully geared and thus they’re slowing down gear progression.
Welp, gotta myth raid now I guess…
Agreed. 0.1% of all players is insane, especially for classes that are not meta. You can still get 0.1% as a non-meta class right now, as proven by really exceptional players but I don’t think this is too much to ask for.
The grass is not that much greener over here. Clearing mythic isn’t that easy to do in the first place, and even fully reclearing weekly, you’re still competing with a bunch of other people for the items in there.
Even in a top 100 guild, you’re still looking at 1-2 months of progress, and then another several weeks or months to start fully reclearing the raid, having your BiS drop, and then be given that BiS when there’s another 5-10 people who need it as well.
People often see mythic raiding as some kind of quick access to free BiS loot but that’s far from the case. The loot is more of an eventual side bonus for the commitment.
Any example?
Even in mythic raid you have only one chance a week per boss to get loot.
Yes you additionally have the greater vault track aswell, but still…
Only “fair” way would be giving you a seperate ID for lets say a m+15 in every dungeon that gives you the low chance to loot a mythic piece from end chest the first time you run the dungeon in time in that week.
Oh yeah trust me. I’m fully aware of that and I’m not setting my mind on actually clearing the raid on mythic. Just getting a few lucky drops from the first few bosses maybe to enhance my poor M+ gear.
Absolutely not the case here. Just want to add a bit of more options to my “just pray to god once a week lol” gearing.
Like I said, I don’t even want to raid because it takes so much time and isn’t really my cup of tea anymore. I’m just a tad bit irritated because of the huge ilvl gap there is now.
Exactly. Once per boss and a vault.
Again, I’m fully aware that mythic raiding isn’t just ez pz rush through lemon squeezy as NHC raiding is.
You’re chances of obtaining gear are just, mathematically speaking, higher than what you have when you just do m+.
That’s all.
Exactly, I was thinking about something like this. Maybe even just 3 chances per week, disregarding the dungeons.
I’m not asking for every M+15 to drop mythic gear. Just a few more chances of obtaining those items than just having 1 vault per week.
Alternatively … just lower the ilvl gap between hero and myth track gear like we had in DF. I was completely fine without raiding in DF and the current vault system.
Isn’t that kind of a double standard then though?
Making raiders feel forced to do 15s every week - big nono
Making M+ players feel forced to do myth raids every week - absolutely fine
I agree with your statement though.
Solution to this would be a bit more complex like some kind of loot chance table that you have once each week that’s shared between raiding encounters and m+ dungeons.
Or you just completely separate the gear of raiding and m+ (just like they did with PvP and PvE).
Yeah but we’re already forced to do m+ if you want to be doing the raids in any sort of reasonable time. If you want to be the best in any of the categories you basically have to do both. Though you can go really far in m+ without ever stepping into a raid.
Would introduce more headaches than it fixes probably.
Which is, in my opinion, a design issue. Call me crazy but I see raiding and m+ as two different endgame content options and m+ was even marketed as an alternative to raiding if I remember correctly.
I also know quite a lot of people who only want to do m+.
Those people are now split into 3 groups.
group also raids against their will
group doesn’t and just accepts their fate
group didn’t even buy TWW because of the ilvl gap
Having to do both contents in order to be the most viable in the other content is not good design and PLAGUED pvp for many, many years before they bothered to fix it.
100%, yes.
You think so? Care to explain because I, as someone who basically only runs M+ now, would enjoy such a change. I think at least.
If you’re a person that likes doing both you now have to spend time gearing for both. If you’re not a person already doing both and decide you want to try the other you will be hit by a barrier of having to regear for that content. Atleast in my head it would introduce issues we dont really want.
Yes, you’re absolutely right with what you’re saying.
The questions basically just comes down to whether it is worth it or not which would probably be determined by looking at the playerbase to see how many people actually enjoy playing BOTH vs how many people just want to play one or the other.
It’s the same with what happened to PvP. The exact argument you brought up here was brought up by Blizzard themselves back in the days when we had this discussion about PvP gear.
Ultimately though, they went the route of not only separating gear but also separating ability balancing.
I see a lot of raiders on here being disgusted by M+ and I know a lot of people who are disgusted by the fixed raiding schedules.
Idk how many people really enjoy both though.
Maybe you could also make it so this gear separation between M+ and Raid gear only triggers in high level content such as actual mythic raiding and M+15s and upwards.
This way 99% of the playerbase won’t even notice and the intersecting set is, most likely, miniscule.