Hello, it has been a long time since the og vanilla but i picked up now classic and started leveling.
I do not recall and maybe it is working as intended but i am having issues with combo point.
By this i mean the following.
I build up 3 or more combo points. I target some other mob far away(i do not hit him) and up on retargeting the initial mob… All my CP are gone. As far as i remember, CP stick to the target and not the rogue(like ln retal) .
I would understand that if i use a CP builder ability on another target then it disapears from initial target… Same happens if i use Focus kick… i keep the same target… i kick the focus guy with a macro focus kick… And Cp disapear…
Maybe this is working as intended therefore i am just checking.
Lvl18 currently.
Yeah that’s how i works, when you change targets,if your new target is unfriendly, you lose your combo points.
I didn’t check if mouseover casting makes you lose combo points too.
Edit : it does.
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Alright, thanks! It been many many years when i played rogue in vanilla so i was just checking!
Thanks! 
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Also works on dead targets, so if u fight two targets, u kill one, build some CP on other and then decide to loot first one meanwhile, u will lose CPs as it woll target dead corpse.
Its annoying, i can understand why u cant build CP on more targets, but even on target swaps without any CP builder bein used is kinda beyond me… Welp vanilla things
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As soon as you change your target, you lose your combo points in vanilla. It was changed in retail quite late, maybe it was like WoD or BfA that they were not about your target and became bound to the rogue.
Because in the “role play” side of things, it was built on the idea that you finish your attacks on that target with a combo finisher.
It is what it is, it might be inconvenient in certain cases, but its a good thing imho, if you think yourself on the receiving end of it. Imagine that you see a rogue, attack him and he instantly starts with a 5cp kidney shot on you that he built while fighting a mob before you engaged. PvP wise its a good thing.
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In general i do get the idea, and i understand that current retail CP mechanics for vanilla would be overkill… Just was wondering if it was intended that CP drops when simply selecting a different target without using any abilities as it’s a bit of an overkill in my opinion that CP just drop that simple… So then if i fight a rogue… He vanishes… The CP are gone as well, right? Weird!
But i get it now… All cool!
Ty
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Monks got combopoints that was transferrable before we did if I remember correctly.
I prefer the classic way - it makes managing energy and combo points a thing very slightly.
I do agree with you there but dropping CP from the target when simply selecting another target for split of a second is also not a great design but it’s ok, it’s a matter of… getting used to it after this many years!
A good rogue doesn’t waste those combo points or accidentally target another mob as they know what it will mean!
And if one does it accidentally a few times - you fast learn not to as you will lose a lot of DPS by changing target when you don’t need to and losing the combo points you were about to spend 
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2 years into Classic I think people would have reacted if it wasnt intended ^^
All cool, i am not complainig… Just as i said… I was curious as i cannot remember it being the same in OG classic… I just need to get used to it!
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For people who don’t know… just interacting in a way with another target already kills your CPs.
One of the weirdest interaction… If you DISTRACT a target, like a patrol that is close to aggroing while fighting another mob, even without switching targets, you lose your combopoints. Classic CP system is absolute balls.
Unless you have to interrupt or have any other role than mindlessly dpsing a mob
No, just deselecting a target won’t remove your CP as long as you don’t click anything else but him after he comes back.
For example, the corehounds in mc deselect when they die, but are still attachable due to the revive mechanic. as long as you deselect the same mob, you keep the cp for a snd for the boss
Wrong - a good rogue knows they may have a potential interrupt/distract coming and is prepared via pooling to be able to quickly spend them on an SnD (and has a chance at proccing +25 energy making it free) and then change target and interrupt/distracting - maximising the combo points and not losing and wasting them.
That’s just how it works, and you cannot work around it using mouseover macro.
regarding combo points…yestarday in a bg i was fighting a hunter i had 5 combo points and was ready to finish him but he used feign death…which means you lose the target…which also means i lost all my combo points…im not sure if thats intended but if it is…then its a bit of a crappy design
Sounds like great counterplay
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only if you target another enemy target then. If you target nothing else your combo points shouldn’t drop off
Ferals has it same as rogue?
In regards to combo points, builders and finishers and losing said points when changing target - yeah it is the same. Ferals have very different abilities and talents though and so it’s very different combo point management.
Ferals do not get any energy or combo points back from a finisher via talents and do not have a good combo point dump like SnD (Rogue finisher that provides a passive buff that must be kept up at all times) for a target that is about to die with 4/5 combo points still on it.
Rip (feral bleed finisher) will apply a bleed that is wasted energy if cast on something that’s dying imminently and Ferocious Bite (instant damage finisher) uses all remaining energy and so leaves you briefly energy starved - not fun as a raid DPS. As such you are better of just landing another builder and letting the enemy die with all those combo points on than trying to cast a finisher to “maximise” them. This means no wasted energy spent on overkill damage or a DoT that wont tick as the target is already dead.
If soloing content while lvling as a feral however and fighting 2x enemies at once, then spending those 4/5 combo points on a Rip on target 1 when its under 35%HP is a good use as you can then switch target to target 2 and start attacking and building combo points while target 1 dies from the DoT.
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