Rogue is unplayable in PvP

I might be a bit emotional now, but playing rogue PvP is impossible, especially in battle royale like blood moon or even WSG.

Here is how a rogue play looks like against different classes:

  1. Mage: you stun it, use few combo abilities, he comes out of stun, freezes you, blinks away, you out of energy, mage kites you or nukes you down.

  2. Druid: uses ability to prevent stealth, uses starsurge that crits for 1100 damage from your 1600 full hp (if full, if not, 2 moonfire and you dead), if he gets low, casts heal, you cant kick due to: distance, low energy.

  3. Hunter: pet kills you while hunter kites you with traps, daze, that melee slow, etc. if you kill pet, hunter kills you. In BG, uses hunters mark from 2000 yard range to prevent stealth, attacks through textures I cant walk trough.

  4. Warrior: parries almost all your attacks while dealing you insane crits.

  5. Paladin: nukes you, uses bubble, heals up, nukes again to death.

  6. Priest: DoTs you to death while enjoying buble, fear, heal.

  7. Shaman: lavabursts you for 800dmg.

  8. Warlock metamorphed: max stack and combo envenom hits him with cold blood for 400dmg. Drains your hp passively, instant casts you down to death.


Boosting multilate to 40 energy was a huge plus for rogues to somehow quickly build up combopoints in PvP and PvE however while it builds up at least 4 combo points and you use one finishing move, other classes nuke you down to almost 0 health, if not they have much more heal/absorb or other defensive capabilities. Sure there is the tea with 5 min cooldown, sprint with 5 min cooldown…

Best part is when you parry cheapshot and kidney shot.


Now a battle royale looks like this:

  1. You get hunters mark / that druid thing, warlock/priest DoTs, druid moon fire, warrior
    bleed, no way to enter stealth and remain in it, because DoTs break it. So once i exist stealth I am a dead man. (mage blink arcane explo, blizzard, hunter flare,…)
  2. You get starsurge for 500-1100 dmg, more than 50% of your current health.
  3. Warrior charges and finishes you

Literally all classes that lack range, have some ability to somehow survive spell nukes in form of heal, absorb, dispel.

You cant sap someone in combat, you cant sap without exiting stealth (without talents), considering battle royale, almost everyone is in combat.

You cant stun without combo points when out of stealth, if you change target, points are gone, redirect unusable in pvp and also has too low storage time and distance.

If you build runes to be able to get close to others, you lack proper damage to be at least on equal terms.


On the other hand, rogue is doing quite nice dps in single target PvE when he has time to build up combo points, however warlocks, mages, druids do as well and yet have much more AoE and healing capabilities.


On the other side of the coin, rogues are really good to level with, their avoidance comes really handy for survival against npcs.

7 Likes

You gotta be trolling man… i couldn’t bring myself to read the whole thing because there is so much nonsense here.
Rogue is absolutely 100% without ANY DOUBT whatsoever the strongest class in pvp. Check any sources, YouTube, streamers whatsoever… if u can’t see that then you are definitely doing something wrong.
Yes, they are not wanted all that much in pve right now… but pvp and even more 1v1 pvp. Rogue > all

34 Likes

in PvE i mostly top 3 in dps.

how is it balanced to receive from 30 yards 1100 starsurge? stun for 5 or how much seconds from paladin that does not need combo points to stun for that much seconds? and if you attack him then he just bubbles, you vanish he takes you out of stealth… just read the damn thing.

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hahahaha nice one.

The most busted class in PvP for the lifetime of wow is crying about pvp.

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You’re just cherry-picking scenarios to suit your argument about Rogues being unplayable.

No one with half a brain would agree with you that Rogues are unplayable in PvP - literally THE strongest class in PvP overall. It even has Shadowstep now.

13 Likes

Starsurge was nerfed and decent Paladins counter decent Rogues - always have and always will as they have the toolkit for it.

There is also a difference: You played rogue all your life and have the hard skills. Versus some guy enrolled for example druid first time in their life and nukes down someone using ability from safe distance with 150 blood stacks having 200hp, turns cat, stealth, and repeats.

What are you talking about guys? In almost all sources I found, rogues are put for PvP in the worst tier in SoD. Plenty of people are complaining about how weak melee classes are against ranged spell-nuking classes. Melee classes lack spell resistance and the ability to get close to the enemy, while ranged classes have defensive capabilities to get rid of close combat.

Yes, when you are lucky to stay in stealth and “ambush” the enemy while lucky to get the crits and poison stacks while the enemy is stunned or has a cooldown on blink/fear/…, rogues are strong 1v1.

Scenario 1v1 vs priest: got to him, used cheap shot, mutilate, mutilate, kidney shot => 5 sec stun, he was still at 80% hp (I am lvl 40 with considerable good gear for lvl 40), was unlucky and had only 2 poison stacks on him so envenom with that doses and no combo points…, had no energy, he bubbled, feared, healed, dotted me, by the time I was able to get close to him again, I was dead.

Druid: Stunned him, same flow as with priest above, he rooted me, shapeshifted, ran away healed himself, used Moonfire to prevent my vanish, came back, and killed me with 4 mangles.

warrior: stun => parry, second stun parry, mutilate parry, rend preventing me from vanish, poison stacks zero, my health 0.

hunter: I stun him, stun him a second time, hunter comes out of stun with 30% hp, I am at 60%, then he dodge, dodge, parry, slow me, fake death, freezing trap, pet stun me, meanwhile pet spams lightning bolts for 280dmg on me, hunter dazes me, hunter kills me.

Also, consider the following, PvP events are not 2v2 arenas where someone gets you back.

In my realm, for example, there are about 2.7k alliance players and about 1k or fewer horde players. 80% of ash events are won by the alliance, blood moon is dominated by the alliance (can’t group with them, and horde has few healers due to player count and they are already in groups), and WSG 7 min lose against the alliance due to a huge number of premade, even if there was the fix for that, horde lacks healers for PvP.

1 Like

Next on the nerf list are Priest and Rouge, but nice try mate

You cant be best in everything. Rogue is god of 1v1 and it can also be useful in team fights.

That’s where I stopped reading. First of you open with ambush not cheap shot. And even if you open with cheap shot and he freezes you - use Vanish? You have so many ccs its crazy. You even got shadowstep. Rogue is not the problem its you. Learn to Play.

3 Likes

Theres literally rogues one shotting people out of stealth you really are doing something wrong.

You shouldnt have any. Getting bleeds or poisons on target in pvp is a mistake. That’s another proof you dont know how to play a Rogue.

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cant post image but hunter right now in blood moon:

  • Ripalle’s Raptor strike hits Loktharen for 527 critical
  • Ripalle’s melee swing hits Loktharen for 116 physical
  • Ripalle’s Raptor strike hits Loktharen for 379 critical
  • Ripalle’s Raptor strike hits Loktharen for 520 critical
  • Ripalle’s melee swing hits Loktharen for 121 critical (10 overkill)
  • You died.

During this few second fight, i was able to do him less than 20% of his HP damage, used cold blood for 100 crit chance on multilate.

And tell me rogues needs nerf.

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Yes i am in learning process, all I am saying, rogues to be good they need years of hard skill while some classes require pushing one or two buttons.

Also agree that 1v1 is rogue very good, no complains there I can almost get close to beating people, with more skill it will improve. But what 1v1 content is available in SoD right now? Duels? :smiley: meanwhile ranged nukers killing people from safe distance with spell casts that deal 500+ dmg. For me to do that need to literally stay in stealth, or build up combopoints… but you cant stay in stealth if paladins, mages,… constantly AoEing.

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The only scenario where rogue is strong at the moment is 1v1 due to stuns and good burst

Anything group related however, they get deleted almost instantly, let’s not kid ourselves

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Okay then. First of all dont use dots unnless fighting warrior or some other tanky class that needs to be kited. Use as much CC as you can. Gouge is amazing took to give you some time to get some energy back or you can use it as interupt. Always have some thistle tea for nuke on demand. If you feel like opponents can put some dots on your after stun ends use blind or Vanish then wait to make Opener again. Use gun runes they are rly good. I dont know what more to say for someone who just started rogue. Gl and practice alot.

Exactly that’s what I am trying to say. I can’t do anything in WSG, Blood Moon. I am deleted instantly if I reveal myself.

I try to ambush for example healer or range DPS that is far from the group, and the group just jumps on me. Does not matter if it’s WSG or Blood Moon. any group event, if the enemy is near a group I have no chance to do anything.

I lack armor for melee (somehow compensated by dodge rating), no spell resistance, and if I want to deal some damage I need to sacrifice health for other stats.

It gets even worse in the blood moon event because everyone is against everyone. I might jump on group number 1, while group number 2 and number 1 charges me, while dealing with one person. Vanish, sprint,… is long gone on a 5-minute vacation by then.

This topic looks like a nonsense damage control after druid’s nerf. “Boomie was nerfed, next for sure will be my overboosted rogue, need urgently to create some post how rogue is weak in pvp”.
The obvious thing for every sane player in SOD: Rogue is absolutely overpovered in PvP and must be nerfed (and most likely will be nerfed soon, no matter how many topics you will create).

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I am trying to play like that, and tried these strategies (strictly speaking of 1v1):

Big damage opening: ambush/mutilate but did not work out very well most of the time because of instant fears (priest, warrior), and stuns (paladins, hamstring + charge, druid root (instant from the buff) + bear charge) from other classes,…

Stun opening: stun first, mutilate 1-2 times, and stun again for 5 sec, continuing auto attack to gain some energy to combo again, but this is again very dependent on how often crits and poisons trigger. By that time I have CD on kidney shot, and I have poison or other DoT on target so the gauge breaks… so the enemy places DoT on me, and my vanish becomes useless, unless u use some macro to vanish and cast some shadow step.


My main problem is (except my skill) that there are so many abilities in SoD that are instant cast and cannot be kicked or gouged and deal a ton of damage, only stuns can prevent them from casting it and well I have only a few options to stunning and all those require building up combo points or stealth which I can’t do mid-fight.


What do you recommend for battle royale or group fights where when they see you, 5 jump on you because of ez kill.

1v1 yes, they OP, how many 1v1 Pvp events are there in SoD? Ever tried group fights? Rogues are deleted instantly by spell nukers, even with melee survival hunters.

Another nonsense. One of the most popular comp in STV event atm: the full rogue party (or 4 rogues and 1 druid heal).