I might be a bit emotional now, but playing rogue PvP is impossible, especially in battle royale like blood moon or even WSG.
Here is how a rogue play looks like against different classes:
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Mage: you stun it, use few combo abilities, he comes out of stun, freezes you, blinks away, you out of energy, mage kites you or nukes you down.
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Druid: uses ability to prevent stealth, uses starsurge that crits for 1100 damage from your 1600 full hp (if full, if not, 2 moonfire and you dead), if he gets low, casts heal, you cant kick due to: distance, low energy.
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Hunter: pet kills you while hunter kites you with traps, daze, that melee slow, etc. if you kill pet, hunter kills you. In BG, uses hunters mark from 2000 yard range to prevent stealth, attacks through textures I cant walk trough.
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Warrior: parries almost all your attacks while dealing you insane crits.
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Paladin: nukes you, uses bubble, heals up, nukes again to death.
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Priest: DoTs you to death while enjoying buble, fear, heal.
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Shaman: lavabursts you for 800dmg.
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Warlock metamorphed: max stack and combo envenom hits him with cold blood for 400dmg. Drains your hp passively, instant casts you down to death.
Boosting multilate to 40 energy was a huge plus for rogues to somehow quickly build up combopoints in PvP and PvE however while it builds up at least 4 combo points and you use one finishing move, other classes nuke you down to almost 0 health, if not they have much more heal/absorb or other defensive capabilities. Sure there is the tea with 5 min cooldown, sprint with 5 min cooldown…
Best part is when you parry cheapshot and kidney shot.
Now a battle royale looks like this:
- You get hunters mark / that druid thing, warlock/priest DoTs, druid moon fire, warrior
bleed, no way to enter stealth and remain in it, because DoTs break it. So once i exist stealth I am a dead man. (mage blink arcane explo, blizzard, hunter flare,…) - You get starsurge for 500-1100 dmg, more than 50% of your current health.
- Warrior charges and finishes you
Literally all classes that lack range, have some ability to somehow survive spell nukes in form of heal, absorb, dispel.
You cant sap someone in combat, you cant sap without exiting stealth (without talents), considering battle royale, almost everyone is in combat.
You cant stun without combo points when out of stealth, if you change target, points are gone, redirect unusable in pvp and also has too low storage time and distance.
If you build runes to be able to get close to others, you lack proper damage to be at least on equal terms.
On the other hand, rogue is doing quite nice dps in single target PvE when he has time to build up combo points, however warlocks, mages, druids do as well and yet have much more AoE and healing capabilities.
On the other side of the coin, rogues are really good to level with, their avoidance comes really handy for survival against npcs.