Rogue needs to get the nerfhammer severely

DPS output way is way too high for a CC specialist, mutilate probably needs to be gutted in terms of energy cost and damage.

11 Likes

Pvp against a rogue is being stunned for 5 sec then you die.

Huge dps and more stuns, just what rogue needed right?

They were already OP with a full stun lock combo in classic, did they really need more cc and more damage?

4 Likes

The stuns were fine imo, atleast they would take a decent amount of time to kill with finishing moves and not just hammering mutilate over and over and doing dmg as if they are wielding a 2hander.

1 Like

making mutilate 50energy will make it much more balanced imo that is what should happen 40 is just ridiculus for a 2cp generating ability

Well Rogue atm, are in a dum spot, there damage for Pve is way to low, and there Stun combo for pvp is way to long.
there need to buff there none burst damage, and remove a lot of there CC in pvp.
getting sapped for 30 sec, then combo stunned from 100% to 0 is not fun.

Nothing changed in stun duration compared to classic, it was always just like now.
Sap also did not changed, why you worry about sap, what about fears, hunter traps, mage can spam sheep.
Rogue is in bad spot in PVE right now, noone want uss, we cant bring nothing to raid, dps included.
In my opinion we need more dmg, that is what we can bring-Damage and CC. We are squishy and bad for teamfights. I do not understand what do you want.

3 Likes

Didn’t you guys heard about trinket?

2 Likes

Runes shouldn’t be balanced around PvP.

1 Like

well, when they are balanced around PvE, as we have seen already, they affect PvP too, there is no separation, how to buff an rune Dmg, utility, skill, etc. and make it to not apply to PvP?
They did it on retail, well it is an option, but then it will not be classic, but gimped retail, right?

Very easy.

Put the caveat “Does not apply to players” or “Does 50% damage to players” or “Stun duration is halved against players”.

Done.

They can now balance for pve to their hearts content.

While standing in front of gnomer waiting for ppl, i saw rogue kill shaman in 2 globals. Just like that. Not even any cc. 1st global from stealth took away 80% of his hp and 2nd global to finish him off. Thought to myself like literally WTF.

1 Like

Do you know how in classic the new weapon is tested?
First you need to find a mage, if cannot 1 shot it, then it is not good weapon.

4 Likes

It will make everything even more complicated, mainly for players, we do not have dual talents, already that what work for pve, does not work for pvp, the talent builds, runes etc.
Some tryhards already swap runes, gear, trinkets, weapons during pvp, making 1 skill to work on 2 separate mechanics is not solution, it will add to the frustration.
Runes by itself have big inpact on already unbalanced game.
Just if you already do not know: Classic was not balanced, some ppl hated it because of that, it has a lot of issues, some specs was just not playable. Nor it had any balance 1v1 pvp.
Game with 2 aspects and differend specs and roles, cannot be balanced if do not get homogenized. It can be get to close by adding cons to pros, if it is like that it is balanced enough. For example: If range class doing more dmg as melee than actual melee class, it is not good, If instant cast does more dmg than casted skill, it is not good, if tank does more dmg than dps, it is also not good and so on…
Peace!

Yes, they should. PVE can be cleared in any basic team comp regardless which class is on top of the dps meters in a 3 day lockout raid that takes less than an hour to clear. Most of the actual game’s content takes place in the outer world where PVP matters.

Rogue needs big buff for PvE and Cloak of Shadows for pvp.

5 Likes

blame the high armor in Gnomeregan, same issue as any other melee class.

you bring kick and expose, thats why you are brought.

wrong, you do not need more damage and CC, the raid needs to change in a way that it boosts your DPS somehow.

Blind/Gauge vince and repeat that CC spam, nothing changed. Literally the dumbest thing I’ve read.

get out.

Literally a thread where rogue players need to accept the fact their BS is overtuned and broken. It is time for a rogue nerf, if you buggers cant understand how laughable everything is against rogue, play the game.

rogue needs a pvp buff and shadow dance and shadowstrike runes to bypass the 500% armor warlocks and the shamans tanks.

Mutilate hits like wet noodle compared to lave burst / mages doing 1K4 crits

5 Likes

You can prevent LB and mages do not do that damage, far from it, you cannot a rogue from spamming Mutilate down your throat.

touch grass.

Rogue is not a caster though. I wouldve been all for rogue getting a ranged specs throwing around poison vials or something though. Mutilate doing 600 combined with crits is kind of kind of insane for a low energy builder costing the same as Sinister Strike, while also still having access to finishers.

Obvious troll though. Let me continue. Rogue should also get Marked for death for an instant kidney/evis with coldblood, and an AOE finisher named Shadowclone so they can wipe out a group of five with it.

1 Like

try to hit a meta lock with “600 combined mutilates” like you said, with 500% armor soul link and master demonogist -40% damage , gl with that :slight_smile: (and they dont care about stuns since the drain is unstoppable).

there is a reason why melee hunter was nerfed and not rogue, rogue is performing bad atm thats a fact

2 Likes