Rogue philosophy

At this point it should be a crystal clear that whoever stands behind rogues class design is very enthusiastic about rogues utilities in and out of combat, bbecause in the course of last Xpacs rogues hasn’t been pruned as hard as warlocks for example, and most of changes for rogues was not direct prune but something like quality of life improvements.
I as a warlock has lost over 15 spells during last Xpacs, most of my core abilities is now in talents, and with that i have lost good chunk of useful talents that was there before. My very core damage dealing spells “Sometimes… It doesn’t just work © Todd Howard”.

look at dreadstalkers delay after their jump. And all my demons - my main core abilities has same issue.

And while i as warlock was broke in legion, rogues was given the only one thing that they didn’t had before legion xpac - direct self healing ability - crimson vial.
With this spell, rogues toolkit has became complete, just look at this:

  1. Burst damage - check
  2. Pressure damage - check
  3. Active mobility - check
  • Sprint
  • shadowstep
  • Grapling hook
  • Blade rush(talent)
  1. Passive mobility - check
  2. Stealth - check
  3. CC - check
  • Stuns - check
  • Disarms - check
  • Disoreointation - check
  • Sap- check
  • Slows Stuns - check
  • Disarms - check
  • Disoreointation - check
  • Sap- check
  1. Self-healing - check
  2. Team utility
  3. Escape spells.
  4. Anti-melee defences
  5. Anti-caster defences

And most infuriating thing in comparison to other classes, is that all that class toolkit is baseline for rogues (exept blade rush). While i as warlock must gather all scarps of my toolkit from the talents, while rogue’s talents is made for improving baseline toolkit or adding new abilities. Right now, rogues have zero downsights as the class, DH was a perfect counter for rogues in legion, but in BFA DH is just rough damage dealers.