Arms vs Rogue utility in Arenas/PvP & Feedback

Look how Warlocks design idea was maintained trough couse of Xpacs - A slow caster, with variety of demons to serve, with wast self-fealing capabilities, and wast CC toolkit.
And now what we have?
Slow - Check
variety of demons to serve - check, but nerfed and pruned as hell.
Self-healing - pruned.
CC - pruned.
How Rogues design idea was maintained trough couse of Xpacs - a high risk - high reward damage dealer, with cast CC capabilities, and good mobility, with no self-healing mechanics.
Mobility - was improved significantly over the couse of Xpacs
CC - was improved significantly over the couse of Xpacs.
high risk - high reward style - now it is a “no risk - high reward” class.
no self-healing mechanics - no self-healing mechanics - now has good self healing tools.

What the hell is this?
While i as warlock lost whole mechanics like metamorphosis, that was given in slightly diffirent form to the Spriest, my healing tools “healthstone was transformed into healing potion, with same restrictions(1 use per combat)” while rogues has recieved a crimson vial - a 30% healing spell on 30 seconds CD. While i lost half of my CC abilities, and that was left baseline was nerfed to the ground like shadowfury is now castable, and fear now breaks from 1 point of damage, rogues CC was left intact or was being improved. My baseline escape spell - demonic circle was made into a talent, while rogues has recieved new talents to improve their current mobility or add new ones.

Yes Destro damage is broken, but what destro would be if chaosbolt will be nerfed? Like in Legion affli was good only because of overpowered self-heals, destro now good only because of chaosbold damage. I would like to rebalance our damage, but only if we as warlocks will recieve a well-thought rework, because right now, my class is nerfed, pruned and just broken. And see how classes as mages/rogues was improved and polished, makes me to quiestion blizzard class design team.

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