Rogue raid utility incoming

Finally it seems like we are getting some raid utility. Or am I being too optimistic? :joy:

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In the interview with Preach (aka Mike :wink: ) Ion himself stated rogues lack raid utility, not a buff, but an utility. Let’s hope Blizz have a plan for us to introduce soon ™

I’m very interested with another Ion statment, close to the first one, when choosing a group for a content it would be better to make ppl to choose somone rather due to a class and not a spec. To make it possible some abilities should be spec wide. I wonder if it was another clue to what expect in the near ™ future.

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Finally Smoke Bomb ?

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I think it’s mainly related to utility. For example, Feral druid didn’t get Innervate in SL which makes no sense since Balance got Stampeding Roar.

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Smoke bomb with %50 aoe damage reduction ( pve ), Swiftblade’s Cunning %5 Haste Aura as well as Poisons bring %5 crit chance may be. Or even %5 all damage taken via poisoned enemies etc. Can’t imagine things like Mass Cloak of Shadows or Mass Feints.

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Not going to happen. It got removed for a good reason - being able to LoS on demand breaks the game in PvE and limits encounter design.

50% raid-wide AoE damage reduction is never going to happen because most scary stuff is AoE. Something similar with 20% DR is more likely though.

I kind of doubt that it’s going to be a DPS buff or even a group DPS CD. The former would be kind of pointless because it would also mean that all the DPS checks would be rebalanced around it, making it pointless, and the latter is something Blizzard are very reluctant to introduce after the MoP raid DPS cooldown fiesta.

Personally, I hope it’s something more interesting than a differently colored AMZ. A Cheat Death-like spell that can only target party / raid members or some other single-target external defensive might be cool.

it was removed for a reason and never gonna come back in pve. they were tired of designing bosses around smokebomb, because the los counters alot mechanics.

These type of passive % based buffs are probably the best. Every other class brings something similar.

Smoke bomb is to difficult to balance around in pve as stated.

I think a passive 5% haste/crit based on spec would be best.

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A single-target defensive probably wont be competitive enough to justify a melee spot.

An aura-based utility or slight damage increase aura to justify bringing a Rogue nowadays due to how much of a niche the AoE stealth has become would be really nice.

Personally, an aura around Haste, Vers or even Crit is already quite good. Normal increase damage taken by target would be even better. At least, imho.

Unfortunatelly, in interview with Preach Ion suggested that kind of flat % aura buff for every class (rogue included) wouldn’t be solution they search here. Still, they try to find other way a rogue coud be able help a group in some significant way.

Then, make the LOS a PVP talent, and everybody’s gonna be happy.

i dont think it works that way otherwise im pretty sure they wouldve handled it that way.

We wont get any of these that you say.
Ion has no connection with the class in reality. We lack a raid utility are we joking? we lack damage, clean cpecs and talents , we have everything in GCD soon even opening your bags will be in GCD if you are a rogue …the raid utility wont give the rogues any spot in any first kills in raids or m+

Entirely depends on the content and type of defensive. Rets have been brought just for immunities before. I highly doubt that Blizzard would introduce new utility for rogues that is useless in the upcoming raid tier.

What are you smoking? Both Assassination and Outlaw are fine on damage in the fights they should be and sub is getting buffs. Rogues right now are one of the very few classes that don’t bring external raid utility in any way outside of CC that doesn’t even work on most things.

Out of all the melee:
DK have AMZ and Grips
Paladins bring bubbles, auras, blessings and offheals
Warriors bring Battle Shout, Rallying Cry and an external DPS CD if Necrolord
Shamans bring windfury, movespeed buffs, dispels and offheals
Monk brings Touch of Karma, Ring of Peace, movespeed buffs and offheals
DH brings Chaos Brand, Darkness
Cat brings offheals and whatever druid utility they have
Rogues bring Numbing Poison and an enrage dispel (no, Tricks and Shroud won’t get you a raid spot)

What if they reworked smoke bomb so that it doesn’t los anymore but give some sort of defensive buff ? And the smoke bomb pvp talent would give the los effect so it isn’t usable in raids and dungeons.

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will be something based on poisons for sure, doubt we’ll get it for 9.1 though

Yeh yeh you misunderstood me…i didnt mean that we DONT LACK the raid utility. I mean we lack several things and few of them are more important. With an added raid utility doesnt mean the class will be doing what is supposed to do. Thats all i meant, sorry for the misunderstanding

And CR, stunbreak + immunity, and short CD AMS

Cloak of Shadows used to be good because it was one of few things that let you clearly completely ignore certain boss mechanics and still do anything you wanted/had to do in the process. That’s no longer unique to us so its not a reason to bring us anymore.

What we need is something unique, that no other class has, that is useful in a raid.
And it has to be pretty effin good because the remainder of our toolbox is nothing impressive anymore. Just look at all the things dk’s have. Its insane.

A lazy fix would be to just reduce the cooldown of Cloak to 30-45 seconds.

But to be honest, I don’t even think that would be enough.
And it would cause all kinds of issues in PvP on top of that.

They could lower the cooldown of Sprint as well but it would face the same issues for PvP.
Feint could be made more powerful in the sense of damage reductions.

But even all these things combined would still be nothing compared to what DK’s have.
Because ultimately even if you have a 30 second CD Cloak+Sprint+50% aoe DR Feint… all it does is make the class ultra forgiving to play. It doesn’t actually make it any better in a raid environment.

So maybe we just need a raid cooldown, be able to provide a raid-wide cloak of shadows or something. But while that sounds extremely lit, I think anyway, it probably trivializes mechanics too hard. So maybe it should be group wide and not raid wide. Thats probably acceptable.

Additionally, we have Shadowstep and Hook. So maybe something similar like lock portals but then under a Rogue theme with place-able clickable chains/shadowstep esque objects. Or something else where we could give our melee brethren some extra mobility.

Something like that anyway. Because just a few buffs here and there are really not going to create raid spots for Rogues. Not unless either; DK’s get nerfed even harder than they are already planning for, or we simply do pumper damage for the tier.

And yes, you could say… “but almost every melee (bar DK’s) presently have this issue” And yes, you would be right. Which I think is what the problem really is. Dk’s should be stripped of their CR and either their stunbreak or AMS CD be doubled. Leave AMZ as it is, and give every other melee something unique instead. Melee mobility from Rogues, Shout from Warriors, Blessings from Paladins, and something else from Monks/DHs/Ferals.

We need to make melee better across the board, and I think that is the way to do it.