This would make rogues slightly more useful in group fights.
Rogues have no means of healing / surviving dots, once rogues get dotted they are done.
hunters dont got any healing/dot removal, surely they need something like this aswell.
oh wait they dont get something like that, and neither will rogue which is already OP af.
Crazy how in every single posts about Rogue there is this DWARF PALADIN talking bs when his class can two shot in bubble in SOD with no counterplay
Running away is a counterplay vs bubble, you are just too stupid to realize it. You even got vanish as a rogue, please you are trolling.
If you don’t have the rank 5 PvP trinket there’s no counterplay to it, funny how you always talk about rogue and rogue’s lack of counterplay when it’s pretty much the same.
You talk about vanish but vanish rarely works as intended since you can still AA us throught it or use the Divine Storm runes to unstealth us.
For someone who always like to comment Rogue’s post you don’t know much about rogue is SoD
Funny how y’all the same and believe the same copium from all the other rogues.
You trinket a rogue stun to end up back at square one thanks to Blind or Gauge, in a stunlock where you can’t get out of. Great design btw for rogues having not 1 but 3 ways to CC you after a trinket anyways.
Thats why you have a speed buff from Sprint or Shadowstep before you vanish, even if DS gets you back out of it you are out of range for a paladin.
the usual rogue yapping, i was able to camp horde players in hillsbrad cave while not being max level and beating 40s as a rogue between 36-39. including kills on enhance/tank shamans.
it’s not rocket science to play rogue in SoD.
CS>Muti>KS/BtE, if target trinkets its a Gauge or Blind, restealth repeat CS.
Sap if you wanna make it a 1v1 or healup via food/bandages, rogue takes close to 0 skill to play in SoD thanks to how broken Mutilate and other abilities ontop are.
You say “You trinket a rogue stun and end up back at square one thanks to Blind Gauge”
Mate you literaly play a DWARF PALADIN, not only you have a Bubble and a PvP trinket, you also have a Stoneform. You can break 3 out of 3 CC.
You say “That’s why you have a speed buff” except your AA still go through or you get unstealth by some other bs even if you Sprint Vanish.
You say Shadowstep but this case only works if there’s a target to Shadowstep to
If there’s not and you Shadowstep Vanish on the Paladin you’re fighting you’ll be unstealthed from Divine Storm.
“Out of range for a paladin” right because you don’t have a RANGED ATTACK now that let you chase us and prevents us to restealth ?
All your exemple are only appliable if you don’t play with Deadly Brew Envenom, but if you don’t play with it you don’t do as much damage as you pretends we do.
Of course you can 1v1 a Paladin easily i’m not saying the matchup is impossible or that Paladin is way better than Rogue.
I’m saying that you are litteraly in every posts talking about how "Rogues are broken nerf mutilate you don’t need anything"when you can pretty much do the same amount of damage in a stun as a Ret Paladin while having survival tools unlike Rogues.
With the amount of Dots in SoD Cloak of Shadow is just needed. Of cource as a Paladin you don’t care because you can remove them either way. But the reality is right now you take 2 DOTs from a Spriest and you die unless you have a Resto Pot or lvl 45 food and even if you got lvl 45 food that’s if you can ever drop out of combat.
Wait 1 year when he finds out about his racial spell
I find funny how you “know” all rogues ability yet you clueless about paladin spells XD
And what about human paladins? Or other classes? They don’t have anything against rogues toolkit of clownfiesta.
Paladins(Shamans) aren’t that frequent, Rogues are literally everywhere.
sounds like a skill issue 2x, also why you allow a paladin to land that many hits, you shouldnt be close to one if the pally isn’t CC’d.
just because a pally is in a bubble doesnt mean you cant shadowstep a paladin after vanish.
ranged CC*, limited to 20yards.
hilarious, you dont need envenom/DB for anything that doesn’t wear plate (LITERALLY 7/9 classes), your stunlock kills anything without good defenses, and even if a priest uses dispersion you can just wait it out or use blind/gauge. rogues damage in combination of long CC chains is utterly busted.
you are gonna use envenom/DB when people wear plate or are tank spec’d/rune’d (warrior/paladins/metalocks)
Rogues = deal consistent 700-900 mutilate damage on nonplate/tanks, stunlock people forever (CS 4s, KD is another 5s), mostly gets the opener.
paladins = rely on RNG damage/crits to do proper damage on anything
(SoC is phasing out and people start using SoM for more consistency, still not as good considering dropping DS vs Rogues), use a 6s stun, cant follow up with another CC.
Sprint/Vanish/Evasion not good enough for you? Prep?
Yes let’s give rogue another tool to piss off more people and be even harder to kill, CoS on an orc rogue would basically equal to immune to magical stuns, something paladins/priests kinda rely on to even stand a chance against rogues.
Hunters don’t even get any defenses through runes, Locks/Paladins dont got any mobility through runes, and you believe CoS will be added before hunters get 1 defensive skill and locks/paladins getting a mobility skill? Good one, stay in your copium cave.
if you blind any dwarf with stoneform cd up or abolish poison druids/targets, you are dumb, but hey, aint expecting much from sewer city corpses.
Every class except Warrior and Druid can outplay a rogue tbh
All your exemple are cherry picked and you give random numbers with no backup whatsoever
I’m not gonna argue more with you, you are delusional and from someone spending litteraly all day in WoW Forum and unironically using copium in a sentence there’s not much place for a debate
Play rogue then with mutilate into nonplate or tank classes, you’ll see that it aint cherrypicked.
sounds like a skill issue, but why am i suprised, people with skill issues pick the most annoying and OP class and/or also play FoTM classes.
again, skill issue, seethe and cope
We don’t need cloak. Would make us even more broken. Our damage and control is top tier. Btw, not every paladin plays with divine storm. And save sprint for when you want to vanish to avoid getting stormed out.
If we get cloak, we’d be way too strong like actually broken and that would nerf us eventually some other stuff like our insane overturned damage
na rogue is fine
shadow is currently op af.
When u flag rogue - fairie fire or so. He cannot go stealth for 1+ min in bg… so you’re running around unable to do anything.
its 40s, and any priest(/paladin) with brain dispells it, but druids wont get the time to use it, they are dead by the point they get out of a stunlock.
I’m not sure our control is that good anymore given everyone got a free out of cc trinket and more defensive / survivabilty abilities.
Plus to actually have a lot of control you need to run Preparation which means giving up on the overtuned damage everyone is talking about. We don’t have a cake and it it too like everybody makes it sounds like
Everyone gots DOTs, unless you constantly keep stacks of Resto Pots you cannot reset in BGs, you cannot reset in group setting, the moment you get out of stealth in STV event you are immediality FF / DOT’d.
Spriest litt just put two DOTS on you and walk their way as they know each DOTS hit you for 200-300 dmg/s, there’s no way to survive this without cleaning pots or a healer with you.
We don’t need the magic nullify effect, we need the ability to reset
If you think i’m wrong we can talk about it but there’s no debate with this delulu paladin
Rogues still reply to that dwarf joker that plays paladin and gets rekt vs rogues. And he is a dwarf on top of that. Rogues will Get cloak at 60. With all these dots and instacasts its 100 % sure! He can cry after that
Cloak is too much, its basically an invincibility button vs casters if they survive the stuns.
However a version that removes magical debuffs but does not have the 5s 90% immunity would be fine if there is some sort of tradeoff… maybe it uses combo points to activate… or 1 combo point = 1 second of the CoS 90% mitigation effect? That way you choose to deal less damage to use CoS, good for rogue tanks in PvE too?