This is an issue and has been with blood DK aswell. So many of you are uninformed and spitting bs about it not being an issue… It is it’s the same as the mage in BRH,and they fixed it.
The way it seems they have different ways of fixing it
-giving it to the dps spec(talking about mass grips only) this would lessen the need of a blood DK(they do not seem to want to do it but it’s highly probable)
-adapting the ability to new classes akka feral Druid having some sort of mass stealth(someone even made quite an thematic ability where everoyne turns into critters around the cat and has increased speed and no aggro range)/For mass grip they can make a talent for Warriors when they leap they make a whole that vacuums nearby adds : thematic and different than mass grip to be an ability on it’s own
But there is also a third option whch they are already doing it with others and should be the route the take : ADD a profession ability for a weaker version.
Currently pot isn’t a profesion ability so being able to POT doesn’t suffice(every char regardless of proffesion can pot). I am talking about the new Stuff for engineering where an engineer can CR someone . That’s what they should do.
Either add a mega potion for Alchemist that require x alchemy to use where you mass stealth your group for less time than a normal shroud that puts a debuff on everyone that was affected so it’s a longer cd than normal shroud less duration.
Or my favorite personal add a spell to Herbalists to transform everyone into trees for a period of time(thematically this is the best).
This probabily is the best solution because 1 : It’s something provided by a profession at a weaker state(think drums,the new cR) and it doesn’t even have such a big downside to also have a rogue because rogue shroud doesn’t debuff.(remember that DRUMS do debuff and CR share stacks).So as long as mobs required are fine you can double shroud deadly packs.
I still haven’t found a good profession to hold Mass grip except Engineer ( and they already have CR ) in the forms of a black hole,but i don’t know that’s how i see the best solve without stripping the rogue of Shroud,cause PRUNING IS AWFUL.
I agree that in mythic+ shroud is a really powerful utility tool that provides something no other class can. Yeah, the use should probably be restricted in some way, but I can’t figure out a good way to do it. Maybe reduce the stealth time or increase the cooldown? I’m not positive about removing it completely from mythic+.
All these people mocking the op while he has a valid argument. There is a meta in mythic+ and it’s quite annoying for players who do not play those classes. Shroud IS op and if the group doesn’t wipe then they can effectively skip trash without the requirement for everyone to have an invis potion. We need either more options or for more mobs to have stealth vision. Removing it outright is obscene though.
Again, I don’t see the problem if people could just use invisibility potions.
Now, you could share the invisibility potion and shroud cooldown, whatever.
But, expecting people to have invisibility potions in end game content, isn’t exactly too unrealistic. They are basically free, daily, if you played during WoD. Worse case, you can probably simply buy them from the AH, if you can’t make them yourself.
I always have a stack of them, but never use them, because there is always one Gomer Pyle in the group that doesn’t have them.
I’m against removing anything from any class, it’s not the only way to balance things. We already have drums to substitute for BL, we have unlock scrolls to use skips which cannot be normally used without a rogue, we can even use invisibility potions from old content like WoD to skip some packs. So instead of removing shroud from rogues, they can add a consumable item with the same effect with longer cooldown. They can set it so it couldn’t be successfully used by different party members to make sure it won’t be abused by all 5 players chaining them.
The problem with potions is that those are used already by defualt for damage and the harsh drawback of 5 people not being able to use pot for 10 min(5 pots) is tooo huge .
Like i said if they made it a pot only for Alchemists and that adds a debuff then cool,because everyone uses pots and those shouldn’t be used for mimick a spell.
I would not be against alchemist being able to make a “shroud flask” that only an alchemist can use, or really, really expensive for the general public.
IF Shroud gave players a 10 min CD on potions I’d say that’s a good enough nerf to compensate for how strong it is and PROVIDE the option to substitute it with an invisibility potion.
Because that’s what the invisibility potion does, and shroud is vastly superior to it with its lower CD.
Pick Lock can be a good example of a balanced skill, especially in Tol Dagor, you could get a rogue for it, or you could spend gold for enough keys to open all the doors you need with no downsides. - Invisibility potion has a downside, and Shroud doesn’t however.
I don’t think they mean removing a rogue’s ability to stealth, it’s being able to ‘stealth’ your whole group. A paladin can’t shield someone else with their Divine Shield
I’m not saying it should be removed but I think that’s what is being discussed.
DKs according to WC3 are supposed to be super mobile regenerating knights(on a mount) reanimating undead.
DKs according to the WoW Dev team are super slow walking juggernauts that cannot be easily killed and do insane amounts of damage when up close.
Not even half is true, but that’s not the point here.
The point is that Shroud of Concealment provides too much with the only downside being how terrible the players in your group are.
There is no downside to bringing a rogue for every M+ run, they have among the best CC,Cleave,Aoe and Single Target on top of which they have the mass stealth and pick lock (explained above).
When there’s no downside to something it becomes inclusive or mandatory later on due to community perception or put simply when people get better and realize how everything works.
Now imagine being a Melee DPS and trying to apply for a group in M+, 1 tank 1 healer almost everywhere, and in each one you can see “ROGUE+DH+X ONLY!”, DHs have the 5% dmg buff and insane AoE & ST damage, Rogues due to shroud + pick lock + their Damage/Aoe. - Warriors have nothing however, they’re terrible at tanking currently and their damage output is somewhat the same as a rogue - In this case you’re inclined to simply reject the warrior and take a rogue.
Imagine being a Ranged DPS and having to compete against mages as well, which are absolutely mandatory as well due to their slows, Time Warp and consistent Aoe & ST dps output. (that’s a topic of its own though)
Game is simply unfair, and some classes are so overloaded that they act as a wall to players and prevent them from experiencing content.
So TLDR stop making rogue’s fit the class fantasy, Ok sure. Seems legit. Its not even that strong and out of all the things you pick on , its shroud Hm alright.