Greetings, members of the Argent Dawn community! With Dragonflight closing in, I thought I’d go ahead and create a roleplay guide for the upcoming playable race, the Dracthyr! I wish to note that Dragonflight is still in Alpha, so many things are subject to change, but I will be drawing upon what we know as of yet, with some speculations sprinkled in. That being said, SPOILERS AHEAD! If you do not wish to be spoiled, look away now!
History:
The dracthyr are not a natural race to Azeroth, but an experiment created by Neltharion the Earth-Warder. Forged with the essence of the dragonflights and the scrappiness and adaptability of the mortals that were growing to inhabit the young world, Neltharion created the dracthyr to be the ultimate soldier. Unlike the experiments of Nefarian and Sintharia that yearned for a result, but twisted by the madness of the Old Gods, the dracthyr were born from the benevolence and wisdom of a pre-corrupt Neltharion.
However, during a great battle that ensued long ago, the blue dragonflight saw fit to keep the dracthyr locked away in stasis on the Forbidden Reach, overseen by the dragon Lapisagos. Due to this nature of a danger locked away on an island out of reach, many saw the island as a place of legend and danger, especially the local tuskarr. It is unknown exactly why the blues locked the dracthyr away, but a possible answer is that when Neltharion betrayed the Aspects, Malygos had them sealed away to prevent them possibly being used as a weapon by his traitorous brother.
Ten thousand years have passed, and the Dragon Isles have begun to awaken. The magical stasis around some of the dracthyr has been broken, and now they emerge from their slumber to break their kind free of their prisons, only to find that new enemies have arisen, especially the Primalists, who seek to free Raszageth, the Storm-Eater and leader of the Primal Incarnates! The dracthyr fought hard and with great vigilance, but their weakened numbers meant that the Primalists were successful, and Raszageth has been let loose upon the world, so they must travel to the mortal kingdoms to warn them of the great danger and prepare to fight beside them in the battles to come!
General Information:
The dracthyr, as stated before, were experiments of Neltharion meant to harness the power of all five dragonflights, yet possess the will and adaptability of mortals. They are soldiers above all, so no matter what else they choose to be, they will always be soldiers first and foremost. They are bound by a great loyalty to dragonkind, yet with the knowledge that Neltharion had gone mad and later died, some have broken this vow and sought their own destiny.
There are many dracthyr, but every now and then, some arise to go beyond their kin. These are the Evokers, those who can use the abilities of all five dragonflights and weyrns at a whim with incredible skill. The journey along this path is long, and not all dracthyr shall complete it, but those that do shall be honoured with the title of Evoker.
(Edict: Evoker - Wowpedia - Your wiki guide to the World of Warcraft (fandom.com))
Dracthyr society is split into Weyrns, each being branch of dracthyr that specializes in a certain aspect of warfare: attacking, defending, healing, tactics and infiltration. It is with these traits that the dracthyr, when united, form the ultimate army. Weyrns are lead by Scalecommanders, dracthyr who are chosen and personally trained by Neltharion himself for the role. When the Scalecommanders call, the dracthyr answer. Yet the dracthyr within a weyrn are more than kindred in arms, they are closer than that. They shall be as close as clutch-mates, a bond that will never be broken that is forged by the honour and duty of serving dragonkind.
(Edict: Weyrns - Wowpedia - Your wiki guide to the World of Warcraft (fandom.com))
Dracthyr come in various colours, including those seen outside the main five dragonflights. While some may choose to identify with the flight of their scale colour, the dracthyr’s true homes are their own kin and their weyrns, a flight of their own to a degree. One defined not by appearance but by loyalty and by duty.
Weyrns:
The Obsidian Warders: this Weyrn is charged with being the aegis of the Earth-Warder, an immovable object that protects the strongholds of the black dragonflight. Whether to guard the skies or reinforce draconic legions on the ground, this is their duty. They are lead by Scalecommander Azurathel, and chose to side with the Alliance.
(Edict: Obsidian Warders - Wowpedia - Your wiki guide to the World of Warcraft (fandom.com))
The Dark Talons: this Weyrn is charged with being the fury of the black dragonflight, harrying their foes, toppling leaders and crushing their will. For every one in their ranks, ten foes shall fall. They are the elite aggressive fights of the Weyrns, lead by Scalecommander Cindrethresh, and chose to side with the Horde.
(Edict: Dark Talons - Wowpedia - Your wiki guide to the World of Warcraft (fandom.com))
The Healing Wings: this Weyrn consists of the greatest healers of the dracthyr, calling upon the restorative powers of the dragonflights to mend the wounds of their kin so they can perform their duty. They have fallen under hard times during the siege of the Forbidden Reach, and chose to remain behind to aid their kin still fighting there, and to rescue any survivors they find. They are lead by Scalecommander Viridia.
The Ebon Scales: Little is known of this Weyrn, yet it is known that their leader, Scalecommander Sarkareth, refuses to take orders from even their fellow Scalecommanders. Upon learning that Neltharion is deceased and feeling betrayed by dragonkind, he renamed his Weyrn the Sundered Flame, and they have struck out on their own to find their own destiny, likely with hostile intent.
There is a fifth Weyrn, lead by Scalecommander Emberthal, yet her Weyrn met a tragic fate. When the Primalists attacked, they utterly annihilated Emberthal’s Weyrn, leaving her as the only survivor. She has chosen to remain behind on the Forbidden Reach to aid the Healing Wings. Given her role as Head Scalecommander, her Weyrn likely focused on tactics and strategy.