EDIT: Summary for people with bad reading comprehension:
RP shards =/= normal shards
RP warmode =/= normal warmode
RP warmode = Alliance majority
normal warmode = Horde majority
globally, warmode = Horde majority
Therefore Call to Arms reward is given to the Alliance as a whole
Unfair reward for RP Alliance players brings in SWARMS of RP Alliance players and make RP warmode unplayable
Call to Arms rewards for RP Alliance is basically an exploit with broken consequences and it needs to be fixed ASAP
I donāt usually post on the forums but something seems really wrong here.
Iām a RP player who used to be on Argent Dawn, I actually paid a transfer to move my main to Defias Brotherhood because a) 1:1 Alliance to Horde ratio and b) WPVP seemed more fun/RPish to me than having those uninteractive orange mutes messing up my WQs.
As you all know, and for more or less gross reasons, RP realms are generally tilted big time in favor of the Alliance. This is where RP WPVP was first hurt for Horde, since in 8.0 Defias Brotherhood got sharded with other RP realms and lost its unique advantage, a balanced population between Ally and Horde for RP WPVP.
It didnāt seem too bad at first, since RP Alliance was convinced like the rest of the Alliance that warmode was really unbalanced, so RP Alliance wasnāt TOO present in warmode and things were OK. Almost felt like the ratio was still 1:1, although it did feel slightly worse than before.
As of 8.1, RP Alliance, despite being virtually a clear majority in RP warmode already, got the 30% bonus AND the gear reward anyway, just like the rest of the Alliance. Then all hells broke lose. Alliance zerg gank squads popped up everywhere.
For instance, in RP warmode, current Assault in Zuldazar has Alliance groups on EVERY road, EVERY WQs, and EVERY bridge. Itās a nightmare. I really didnāt use to mind getting killed by randoms and walking from the Spirit Guide (especially on my mage), thatās part of the game I chose to play, but here I had to turn off warmode for the first time ever, because giving an undeserved boost to RP Alliance made it literally unplayable.
Weāre now in a situation where at least 90% of RP warmode is Alliance, still wielding the 30% bonus and getting higher rewards for no good reason. Was it ever that bad for the Alliance? Now my only options to do good WPVP again is a) join a group based on another realm every time b) pay for another character transfer and actually leave the RP shard.
I asked two friends if they felt the same way.
Defias Friend #1: āSecond week in a row of alliance warmode boost, the density of alliance player per m2 is so high you cant even get near the assault quest and if you go in and die once itās game over for the whole assault, you can never escape. This used to be a pretty balanced server with memorable skirmishes and 1v1ā
Defias Friend #2: āBlizzard really didnāt think about RP servers and their unique sharding when they did this. they were already slightly alliance dominated In WM but now itās just ret***edā