What would it look like in the above to get carried to a +10 for example?
Well someone would have to take you through a +2, +3, +4, +5, +6, +7, +8, +9, and +10.
And that someone would have to provide you increasingly better gear so you would qualify for queuing for these keys. To get into a +10 you might need item level 690.
That’s far more difficult to get carried through than in the current system where a boosting group can just take you into a +10 immediately with green questing gear.
You can always get carried. But it’s way easier to carry people in a manual system with no restrictions than in an automated queue system with lots of restrictions.
They should implement a system just like in WoD if they are to implement it where you had to go at it solo. But make it harder and harder and people have to finish it to unlock the levels.
Just watch how many people will be shut out from it, just like in WoD.
Which can be possible, depends on how the matchmaking works.
I am pretty sure it’s still unchanged in PvP but you also don’t lose rating at a certain point.
Even tho you don’t lose rating in PvE at any point but you also don’t gain any. In both scenarios people end up hardstuck. Basically same result just different way to get there.
They had the proving grounds in WoD. They can implement a version of it that requires you to complete a certain level and make it the requirement to queue into it and make it harder and harder to progress through it.
I asked for it in the context that “aspect” would mean dungeons, raids, or PvP, as those are the main aspects of gameplay in WoW. Not Mage Tower or Fishing or Pet Battles.
I assumed I was talking to an intelligent person. Am I assuming wrong? Should I dumb my posts down so we avoid these misunderstandings?
You should drop the act of being obtuse and quoting half sentences and responding with rejections without elaborations and avoiding the point presented in favor of taking words out of context to be a contrarian.
Again, if you’re here to act like a child, then just say so, and I’ll adjust my posting accordingly. So are you?
You said you could get carried in this automated queue system design I had presented.
I said you could get carried in all aspects of WoW already.
With that I of course mean that today you can already get carried in, but not limited to, Dungeons, Raids, Arenas, Battlegrounds, and so forth, i.e. the predominant aspects of gameplay that the game covers.
So the fact that you would still be able to get carried in a Mythic+ design with an automated queue system wouldn’t detract from the fact that you can already get carried in Mythic+ today – and in lots of other aspects of the game.
So bringing up the ability to carry players seems like a moot point to me, because it should be understood by anyone who plays WoW that you’ve always been able to get carried in the game.
Ye but what is the main point? The ability of being carried?
It works in RBG (and in 3s to a specific point) just like it works in M+ and raids.
But I guess you mean if the player decided to not get boosted anymore, he pays with rating in PvP and it’s not the same in PvE? I am just not sure how and why exactly it matters if someone drops down in rating (in PvP) or simply can’t increase it (in PvE)?
Jito said that people get queued with people of similar skill.
If you can’t lose rating, someone just has to play enough and they’ll get there by getting carried. Then they’ll terrorize the players that actually are there.
In PvP however, if you continue playing once you’re no longer getting carried you’re just gonna drop and drop until you get to a level where you can win. This isn’t the case in PvE.
That’s not fixing anything. You can still get carried to that rating and then continue queuing once you’ve reached it, because you don’t lose rating in PvE.
Like I said, a system like WoD proving grounds to determine whether someone can advance upwards or not. Can’t get carried in that, if you beat it, then you beat it all on your own, no carrying.
An automated queue system doesn’t have to solve all the ills of the current Mythic+ design to have validity. It primarily just has to function as a queue system. The question of the purposefulness of rating is really a separate design matter. And as you say, the proving grounds were a different approach to gauge player skill or capability. It’s a possibility. I think it’s overkill.
But it’s the same result tho? The stages are just different where the people get terrorized.
Let’s say someone gets carried in PvP to 2,4k and drops to 1,5k (just for the sake of argument, I don’t know the real number), he is then still terrorizing people at this range, no?
And if a guy gets carried to 3k M+ score (let’s assume that’s possible with M+ solo queue) then he terrorizes people there.
But what exactly is the difference? Do some people deserve to be more terrorized than others or something? I kinda don’t get the point here tbh. That’s besides the fact that we already get terrorized in the pug scene all over the place anyway, that’s why I kinda don’t see the problem of not implementing the solo queue from this standpoint.
He’s gonna continue losing rating if he can’t win. The lowest I’ve intentionally dropped my rating is down to 800. The people there are really, really, really, really, really bad. Like astonishingly bad. We had to queue for 30 minutes to even get a game.