Rumors on Reddit: Is Blizzard planning a Dungeon Finder for M+?

This isn’t a buff or proc, it’s your mastery.

This is passive boost to healing based on the health level of the people in your group.

Like, you legit have to be completely unaware of how the game works if you think your shaman that has a ton of mastery is representative of healing numbers.

1 Like

Do you want me to link your holy priest mastery?

I for sure know how my mastery works.

The mastery that overheals all the time? It’s useless.

I thought you were 45 seconds healing 1 person full time achieving nothing? How does it overheal?

Nah, you’re going on ignore again. You’re just not able to understand anything.

Never change.

1 Like

More seems like you do :joy:
Have a nice day!

Looking at holy priest flash heal is about 8.5% of the total of healing;
https://www.warcraftlogs.com/reports/nbNaVXFJ749tcxPZ?fight=15&type=healing&source=606

What do we even talk about. Serenity on a long cooldown? This guy has 3 per minute. With an average hit of 5.6M and, probably outlier, top crit hit of over 15M!

Well Tsjardi answered for me… :slight_smile:

Blizzard is slow to do obvious changes. Look how long they took to get rid of affixes…

But they will eventually get to it.

OMG!!! Its YOU Mistjo!!! I thought you quit the forums… WB !!!

Need help with some dungeons?

Baseline heals are garbage BECAUSE of so many modifiers and CDs. And defensive CDs as well.

All I am saying is tone all that down and tune the baseline heals appropriately. AND the damage from the dungeons.

Please stop trying to mix Holy Priest tuning with this conversation. We all know holy is a bit off in M+. But that’s not the point of discussion here.

My riptides heal for 1M or 7M. Depending on the modifiers. That has to go. Riptide has to do baseline 3/4M and that’s it.

And I can go on will all other specs.

That is because you invite anyone to your groups. Or you invite the “regular people that deserve to be there”.

That dosent happen with gigachads.

Good luck on SoloQ… :slight_smile:

1 Like

Here is the thing. You can’t complain for people wanting things to get done fast which causes them to invite geared people.

What is the solution? Run keys yourself as host, with your own expectations. If you even take players with lower Ilvl, YOU are contributing to making their experience better.

But instead of doing that, you mention it here on the forum, not participating in making the game better through own actions.

Think about it. It’s for you easier to come on the forums and “complain” about it, instead of laying hands on and solving the problem by showing presence ingame. It’s easier to expect others to fix it for you, than fixing it yourself.

1 Like

Im not a charity.

I play keys because I want something. My expectations is to complete the key. Not to “fix the world”.

The real solution at the moment is to find friends. Find people that align with you and play with them.

Its the 100% best solution out there. In LFG, SoloQ, matchmaking… whatever system. In WoW and in any other multiplayer game.

Exactly. That IS my point regarding the original comment I responded to.

People can’t go around and complain about a “problem” that is self-imposed because they are lazy.

Humanity didn’t make it so far by sitting down and throwing a tantrum because of having to socialize and work together to find food in the wilds to survive. Neither did they build nations and technology by throwing such tantrums.

This entire debate, is founded on the assumption that Mythic+ has an issue, which it doesn’t have. It’s the bratty, lazy people that expect everything to go buttersmooth easy that try to present it as one, while the people, that don’t avoid socializing, adjusting to needed roles, do find their groups easily.

I for example, started playing WoW as a Tank Paladin in BfA. Not for endgame content but in general. Then I tried DD and played that for all of Shadowlands. Did even some Mythic+ despite being turned down often due to the sheer amount of DDs running around in the queues.

Then I started playing Holy Paladin right before Dragonflight and have been playing it almost exclusively for the past 3,5 years with regularly doing my 2500 rating grind in M+. Sure, I don’t go higher than that, but there isn’t anything for me in it either. Same as with raiding this season. The past month people of my realm and I are regularly raiding on Saturdays. It’s so easy to find people. You just gotta work and invest the social effort that you all get along.

I don’t have issues finding a group because I adjusted naturally to a role I am good at (or practiced to become good at in this case) and therefore am filling a needed role many, many DD-exclusive players refuse to touch for whatever reason and thus blocking themselves from having a better experience.

Another example. When Overwatch 1 was still a thing, when I was playing ranked PvP there with friends, I was ALWAYS the tank in the team. Why? Because no one else of my friends really wanted to do the job. One wanted to be the McCree spammer, the other wanted to be the Healer, another wanted to be the Genji-one-trick player. So, I chose the role that was needed, became better at it and even exceeded most of my friends rating because I made sacrifices where most of them didn’t want to.

People are being lazy in games. And then they wonder why they can’t get :poop: done!

2 Likes

Agreed.

+1.

No.

We were virtually unplayable as a result of this “OMG, HEALING OVERPOWERED” thing at the start of DF because the damage was tuned for the healing patterns of a resto druid seemingly, considering how easy it was to heal the keys on a resto druid.

It was pointed out during the beta that it’s going to go bad for holy priests. They still went through with it. Then launched the season with holy priest in the trashbin, being completely unplayable as you went up in keys because damage comes too fast for the holy words.

Blizzard aren’t going to fix it, holy priest will dominate the raids if they do give us the tools to deal with having the kind of damage patterns that exist in m+ as well as other classes.

The only reason it’s not so bad this season is because of the tier set being turbostrong with having a ton of prayer of mendings to send out during aoe damage instead of being restricted to 1 every 10 second because every premonition gives us insight with this tier.

Likewise, prot paladins were really bad at the start of DF due to people whining about tanks being “overpowered”. Took several weeks of tuning passes and then they became meta instead buy by that point I had abandoned my paladin.

If we get a repeat where they just blanket nerf healing because some people cry about it being overpowered, I’m just gonna abandon the game because that means holy priest is gonna be unplayable, again. Even now they’re still buffing holy priest instead of realizing that their encounter design is the issue, buffing holy is just a bandaid.

Holy priest healing is bursty, not steady. If people dip due to aoe damage, great, you can heal it back up. But then it happens again and again and holy priest breaks then. Meanwhile a druid just sits in cat while the hots are healing people up and their hp pools are nowhere close to as spiky as when being healed by a holy priest.

My druids regrowth can heal for 30 million every 1 minute if it crits with sotf up.

Big deal.

You can’t just keep throwing those big heals. Hence why I said you should look at the averages and not the outliers. The average regrowth is nowhere close to as strong as that.

1 Like

The numbers don’t lie. I’m literally the reason the dungeons don’t implode.

if DPS actually did their job I’d be chilling at 30% CC instead of carrying over half the dungeon like a backpack. :sunglasses:

Holy priests were not the only ones that could not meet the healing checks in DF S1. Only druids and evokers could. But since then we all got our reworks and were able to tackle them. Including Holy priests.

You are basically over-simplifying things. All other healers are in the same spot. They all have to stack modifiers for the heals to do something.

And that includes Holy Priest. Because the problem is identical in the raid. And in the raid Holy is doing pretty well. Well as long as he times his CDs well, and stacks modifiers. With out which he cant heal in the raid.

You are the one promoting SoloQ. Not me.

You want those people forced in 100% of your groups? GL with that!

This makes me think that the culprit is once again Blizzard’s desire to have an arms race with the better players out there.

The healer gameplay never really needed to get beyond the Slow Big heal, the fast heal, the efficient heal, the emergency instant heal with a CD and the AoE heal + a couple of defensives.

https://www.warcraftlogs.com/reports/R3M92NGtXda7WmQh?fight=67&type=interrupts&translate=true

First example I opened. Ara-kara 10 you did.

You had the most interrupts (web bolts). Resonant barrage, horrifying shrill, venom volley, revolting volley the dps outdid you by a wide margin.

You’re vastly overestimating your leetness.

:smirk:

Healers get declined a lot. Especially if you play holy or pres Evoker.

The system as they want implement it, is pretty bad though. At least from what I saw. They have to make solo shuffle style with different score from premade groups. This way it will be fun and fair and would be interesting to see how people would perform.

Do you know what crit is? You are literally cherry picking :joy: