That’s all good, fella! There’s no need to worry about it.
Typing out a list of things to kind of get your point across is the only way, if a single sentence doesn’t do it justice. I know I’ve been kind of victim to writing out nearly a book’s worth of content just to kind of get my point across to someone who doesn’t even bother to read it. Because, you know, most people on here have their opinions set in stone. You can’t really get them to, you know, look at the other side.
But for me, I don’t type, I dictate everything and then just copy it directly into the chat window.
The downside to that, is having to reread everything that I basically said because I’ll end up repeating the same words in the same sentence, if that makes sense, because the way you say it doesn’t really come across correctly in written form.
Or based upon your accent, the dictation will type a different word to what you just said, which is mind-boggling.
Tell you what though, it’s very difficult to find a free AI website which has different voices. I think using a text to speech website will always be a lot easier.
I would say it would be popular for the wrong reasons.
If we were to take, hypothetically 1000 WoW players from all different sides of the spectrum in how they play. You would have, maybe 30 to 40% who would, actually continuously use that system. Of course, at the beginning, the entire 1000 would try it to see exactly if it’s good or if it’s bad.
But what would happen is that 30 or 40% who would continue to use it would be those individuals who would genuinely bad at the game. And then you have another maybe 10% within that 30% or 40% who are Ok-ish. But they don’t want to put any effort in so they’d rather just basic click a button and not have to worry about getting rejected because their gear scores terrible, or they’ve not done, you know, X number of keys.
And the other wrong reasons would be people using it to create content to show people how bad, well, players are. So it would just end up with not really the best situation being put into effect. And I me personally, I think having the developers create this type of system would be a waste of resources and waste of money. Because it’s not going to be utilised by the vast majority of the player base, because let’s be honest, over lets say 60% of people think they’re “good”. So they will go ahead, and you know, try and get into those premade groups through the current system. To do those keys at a higher level of skill compared to joining a solo queue looking for mythic plus one button rotation type of mentality.
I’m not saying the one button rotation isn’t a bad thing. I think it’s a great thing for people who have, you know, terrible arthritis or have some other medical condition which, doesn’t allow them to, you know, play as good as they would really want to be.
But if they were to add a looking for group mythic plus system, they would have to, I would say, restrict it to a limited number. So, for example, you can use it from say +2 to +6. And that’s it!
If you want to get the heroic gear, you have to manually do a +7. Or if you want to get myth track in your vault you have to manually do a +10. People who want to get stuff with less effort, I personally believe they don’t belong in this game. Even though Blizzard have created the, you know, the beast of the instant gratification gamer.
Not sure I trust those tbh.
Tried a few voice to text apps…and sometimes you spend more time fixing its mistakes than to actually write the damn thing yourself.
But I’m sure there are tons of websites out there, which have a free service you can use, for example. No idea about freeware, never really checked, but I highly expect there to be some.
I find it easier to correct an existing text than to look at a blank sheet and trying to type the first sentence. Sometimes talking gets thing started faster. Dunno… Im gonna try it. Maybe im wrong.
Also. I can prompt it to ChatGPT to do the proofreading for me. Im not in uni anymore. Nobody cares how the memo was done…
If we take the existing automatching systems in consideration, they won’t stop at simply adding an autoqueue. They will put additional rewards to using it to ensure that it becomes optimal to use it instead of manually forming a group; and not just of the Call-to-Arms type.
Don’t touch a running system. Yes, I know that.
That’s why we are not touching it. We implement an addition to the existing system without changing the current system at all.
It’s like allowing your phone not to just make calls but also video calls
Well that’s your opinion. My opinion it’s not worse.
But regardless who is right, the current system is not affected by it. The people who want the current system can still use it, nobody is holding them back from doing so.
You mentioned the wipefest, which happens when people are at a level where they don’t belong. Usually due to boosting, directly or indirectly.
It is hard to define but the automated system is more likely able to do it than a player, especially in a “short” amount of time.
There was surely a split but remember, this split happened because there is a player base that wants to play solo queue and is no longer forced to play what they don’t want.
With this argument we don’t remove delves, Classic WoW versions etc, right? Because it does the exact same thing.
I personally don’t think the queue system killed PvP, it was the lack of incentives. That’s why I and my friends stopped playing it.
Well that’s not 50/50… You mean you got a 50% chance of winning? Because that’s different. But even that would be just a very abstract guess, than a calculation.
Ye but that’s very, very theoretical and very, very rarely the case in practice.
Usually either you are above 50% win rate or you are far below that because the reasons that lead to losing are rarely worked on my the majority of players, which results in them never hitting that 50% win rate.
That’s basically the same? You hit that score cap that you can’t push harder, that’s like reaching the MMR in PvP where you eventually are stuck and which those players are usually called “hardstuck”.
From my own experience I can say that was 99,9% of all times never the case. Even when I guy went afk and tried to sabotage it, my team still managed to score the round^^
No and I never said that. You just think it’s gonna be completely random. It will not. Nor should it be. (besides the fact that nothing can be truly random in the digital world)
No, I don’t need it. Nobody needs it. It should be appropriate. This can be measured by the system.
I am 100% sure they would still have finished it. They would just need more time. Which is fine. They are learning and that’s how it works.
I don’t think they would have noticed a difference. They definitely would have learned much more without me tho because they would have died earlier, where they are supposed to die and will die in higher keys.
So we can clearly say it would have been much more beneficial for them, long term, to not have me in this group.
That’s completely irrelevant, it was an example. We could add much more factors, that’s not the point tho. The example was as I made it on purpose.
Well it has absolutely nothing to do with my example.
I showcased how and why most people would have made the wrong decision and in all your response you did not make one point to why I might be wrong anything. So I assume you agree that I am right?
You take an entire season for ALL key levels where class changes happened all over the months. But even if you take 14s and up, you clearly see the meta right there, except for ret palas as I said. And you still see it, right now in this season as well.
I told you, ret pala is an exception and gave my reasoning.
And where is the good representation of everyone else? You clearly see the meta specs dominating lol^^
No, you literally see it from 12s up.
Why not? Of course you can. Because the solo queue would give you people on your level and not the people you have to take because of lack of options?
What exactly do you want to see? It’s Ðaylen.
Is not giving me the key I need timed.
What I had to do is making 13 resi key on my Druid, then making resi key for my friend and run his keys. That’s a huge stupid workaround.
There are still plenty in LFG tho? Like… obviously less than other keys but there are still plenty and people always look for players.
Better rewards, all the way for it, yes.
No depletes is probably the wrong move. Resi keys already split the playerbase and I thought you don’t want to split it even more, no?
Did the system fail tho? Or does it show that people prefer it over the old one? Like we see in PvP. I argue other factors ruined PvP, you think it’s the solo queue.
The statistic just shows that people prefer soloqueue over the old system. This indicates the issue lies somewhere else.
Who says he is whining? Why are you aggressive towards him for no reason?
You checked wrong, he has no pre-made.
I told you, ret is the only exception and you try to to apply a general rule to everyone by using one single exception. That’s not how it works. That’s why your argument works only and only for rets but falls apart the moment you cut it out.
Ye and how does it change anything I said?
I said the good people, regardless of spec, are leaving by the time you are done checking all the data you want to know. The automated system will always be quicker than the human.
As I said several time, the automated system will NOT invite people randomly.
Just because it’s automated it does not mean it’s random. That’s the whole point lol
If you are not, then you are unlucky and gotta play lower or improve your gameplay.
But that’s the good thing with the matchmaking system, it would give you the composition that makes it doable and put the player of same skill level in one group
You said at +12 classes already matter. I say they don’t. And we both know they don’t. The player matters much more. Always will.
Come on, you know exactly what I am talking about.
A bad players on meta specs doing poorly in a good comp are still worse than good players who don’t have this 10% advantage. Claiming anything else is lying.
Well it’s not true but more important: nobody asks to push they world highest keys with solo queue anyway.
No, you don’t need AI for that.
Do you want to claim that it’s impossible to do? Checking, automatically, more data than just MMR? Really?
So tldr you aruge from a standpoint where solo queue is completely random and is not able to read anything but MMR? If it was like that, I’d be against it as well.
But we know Blizzard plans to remove many addons, while they will provide their own stuff and also have much more data about all the gameplay available, therefore I expect them to be able to make a good matchmaking system where more data is read than just MMR.
Hope they push this next season as its nearly next exp anyway so who cares, if it fails its best to find out before the next expansion, if if it succeeds to polish it further for next exp release, honestly fed up with not being able to play dps so far this season does not matter if you have 3k raider . io you still won’t get invited.
What is wrong with LFG tool is the lack of healers/tanks. It’s addressed by other means. SoloQ dosent address that issue.
Let me rephrase that for you. The problem with my phone is that I don’t have enough credit to make a call.
What purpose would be to add video calls?
No. You assume that.
If you cannot define it. Neither can a computer. Remember: Someone has to code that algorithm with something…
Comparing delves to M+ is like comparing BGs and Arenas. Of course they can coexist. As for the Classic version… well nobody plays it. So who cares.
As if keys >10 have incentives to give. Why is it that we are having this discussion if rewards are the main culprit?
That’s right. What does “hardstuck” mean in PvP? It means you win/loose 50/50. That is what it means.
What does “hardstuck” mean in PvE. You tell me this time.
You have to give alternatives my friend.
Right now in LFG you choose the gigachads with the most Rio. What other alternatives do you have? Pick LESS gigachad people with LESS rio?
What happens then?
How can it be measured by the system? How do you measure performance of ONE individual if you yourself have claimed that the TEAM determines the result by so much.
To the point of saying that you depleted a 2+ because of it. Well if we measure YOUR performance based on that 2+ YOU depleted… well… you will get a really low score wouldn’t you?
And do you think this is an acceptable way of playing on a +10. Or a +15?
It IS relevant. Those 48 dudes in the quew are the ones coming here whining that they spend 1h waiting in the LFG !!!
Its THE problem !!! We need to find a key for them. It’s what SoloQ is supposed to solve right?
And it showcases why SoloQ will not solve the issue. As long as you dont create tanks/healers, you will STILL have 48 people sitting in the quew. Nothing will change.
You talk BS with out knowing. The “meta” comp right now is: PWarrior, RShaman, Arcane Mage, FDK, and HDH. THAT is the meta at the moment.
That’s the deal with M+. You have to run keys that dont give you Rio. The higher you climb, the more of those you have to do.
They are called “homework keys”.
Its a thing since Legion.
The fact that they appear in Raider IO dosent mean they appear in LFG. I said it already. People dont even post their keys in LFG. Many have a premade, and those who dont wont invite you if they dont know you.
No depletes for everyone.
Stop comparing PvP to PvE. Its a different universe.
And second… yeah it failed. Its called Heroic dungeons and LFG. M+ EXISTS only because dungeon matchmaking failed.
I did not check your friend specifically so I could not have made any mistake. What I did was check all the BM monks in EU with 3800 rio or higher. They ALL have a premade.
THEREFORE, either your friend dosent exist, or he dosent have 3800 rio.
I might have made a mistake though. But it’s up to you to give me his name to prove me wrong.
Im sorry. Please. Atleast OPEN the links…
Meta classes constitute 23% of all the toons on that list. 77% are all off-meta classes. Ret pala is just ONE example.
Its MATH. Its a FACT.
It dosent change what you said. What changes is that it makes it completely irrelevant to the problem at hand with LFG.
Also. At checking what exactly? Explain that to me because its incredible. Please dont tell me you are doing the stupid thing of looking for the WCLogs of people…
WCLogs are total garbage for M+. If you check that, you will get garbage info. If a computer does it, he will also get a garbage conclusion.
If you dont like checking people’s Rio and “believing” that they will perform… If you want something more “robust” then there is only ONE way: Invite someone you know.
Then based on what metric?
OR… invite those classes to get 10% more performance… Who sais you have to play lower…
And they do. Its 10% more performance. Its a number. If you do 1M DPS, now you do 1.1M. THERE is the impact.
But we are talking about high keys here. People that do 0 DPS dont magically end up on a +15…
You know exactly what I am talking about as well. And you keep dismissing it. So why cant I dismiss you?
Who said “worlds highest keys” ? An individual PLAYERS highest keys. Which could be a +13 for all I care.
Atleast you are honest. Il give you that. Credit given when credit is due.
But be specific? WHAT data?
Interrupts? Well depends with who you play. If you play with a PPala that is kicking everything well you will interrupt less. Dispels? If I play with a mage that also dispels curses I will parse less.
DPS? Well depends on the route dosent it?
And you can get into the details too. Let’s judge Arcane mage A and B. Identical overall DPS. How much did they funnel, and did they funnel to the right target?
And that is for DDs. Which is relatively streight forward.
If we get into healers and tanks, it becomes widely impossible. Healers in fact have this weird situation where the less HPS they do, the better they are. Or in other words, the GROUP is better. So it’s not even a mesure of his own peformance.
That is why WCLogs of M+ keys are absolutely worthless. The parameters have too high of a variance to be able to judge individual performance.
Ah… PS: Did I tell you I spent two years creating a script to analyze all that data to better judge people in LFG? So I know what I am talking about…
That data is garbage to judge individual performance. If you use it, manually or by a computer, you will get garbage results.
The best metric is experience. If someone has done HoT (for example) on 15+ or higher 40 times… you can be confident that he knows what he is doing. And the absolute best metric ever is simply knowing the person. That is a 100% guarantee of the quality of said individual.
There’d be a curve to it, so the requirement would be a little bit below the item level that drops in the Dungeon, and then you’d balance the dungeon difficulty around that.
Hypothetically, let’s say Mythic + (my invention) requires item level 690 to queue for, and you must have successfully completed the previous Mythic+ difficulty level.
That Mythic + would then reward crests and gear that would help you get from item level 690 to 695, enabling you to queue for the next Mythic+ difficulty after you’ve successfully completed the difficulty.
Linear, step by step progression where difficulty corresponds to item level and item level corresponds to rewards.
The way the game already works. There’s a minimum item level requirement to queue for a Heroic Dungeon and LFR. And you can get that item level by being successful at the lower difficulties (Normal, outdoor quests, events, etc.). Same principle would apply to Mythic+. You’d likely start around Veteran item level for the lower keys, then move into Champion for the middle keys, and Hero for the final high keys.
I explicitly said that you’d put the required minimum item level below the quality of gear that dropped in the dungeon difficulty.
And then I said that Blizzard should balance the dungeon difficulties around those minimum item levels.
So if Mythic+ has a minimum item level requirement of 690, then Blizzard balances Mythic+ to be an adequate challenge for a group of players with item level 690 gear.
And if those players successfully manage to beat Mythic+ then the gear and crests should help them progress toward item level 695 or 700, which would then enable them to queue for the next Mythic+ difficulty, which would then be balanced around that minimum item level.
You’re trying to make an argument out of it by looking at The War Within and how the balance currently is. But that’s silly. At the very earliest Blizzard would have an automated queue system for Midnight, and since we’re going to have an item level squish then, the current item level numbers relative to dungeon difficulties mean absolutely nothing. Try to think about it in a hypothetical context.
It’s silly to bring up how easy you can beat a dungeon difficulty with a certain item level in The War Within when all this discussion revolves around Midnight at the earliest, an expansion with new dungeons and an item level squish. In that context it’s pretty irrelevant what goes on in The War Within.
Beyond that, what does Blizzard changing or not have to do with their ability to implement an automated queue system? What are you even trying to say here? You think they’ll make dungeons too easy? Dungeon difficulties change every Season already, and the great part about Mythic+ is that you can always just do a higher key if you want it to be more difficult.