Sap, Blind and Flags

Please lower the duration of those two abilities in PvP down to five seconds so they’re more in line with similar abilities. The insane length of 7.5 seconds also allows for a Rogue to stealth cap a flag and then go back into stealth so they can get aCD opener no problem. This is the essence of “unbalanced” as it makes it so that the only way you can protect a flag in such a BG is by sitting two people on it simply by the presence of one Rogue.

It’s frankly stupid and has no place that one class has such a huge impact simply by being there.

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Warriors can break both with Bers. Rage then block it with Bladestorm
Pallies can BoP it
Hunters/locks can send the pet to disrupt it

Also on BG maybe call out stuff so the others can react to it?

Of course whining is always easier…

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Notice my level. I’ve switched characters and is right now playing a DH. As a DH I can only trinket the Sap after which I’m Blinded for the full duration.

Vanish also makes it impossible to do a lot of those things more than once.

This is an argument of “well a few have solutions so it’s fine and balanced.” If you read this in Ben Shapiro’s voice then that was intentional because it’s just as stupid as anything he says.

And your argument only covers three classes out of 12. And calling for help is quite a /forehead solution as unless they’re so near that the combo is useless anyway or they can travel at light speed.

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Just stand far away from the flag, you absolute 0 IQ whiner.

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Then you’ll be vulnerable to druids stealthing you and casting roots on you to keep you away while they cap the flag unless you hit them with a ranged attack to interrupt them, which is sometimes impossible. You trinket out of the roots and then they run away to health again. If you follow them to negate their stealth then you leave the flag alone and others can take it freely. Or you let them run and defend the flag and allows them to try again without being able to trinket.

Your argument is a “bootstrap” one. This is quite useless as it places the problem on the target of the problem instead of the cause of the problem.

Now you’re talking about druids? What a world you live in, perfect hypothetical scenarios that benefit your narrative.

Let me try it:
PALADINS ARE SO OVERPOWERED. They can hammer stun you and CAP in those 5-6 seconds while I can’t do anything. There is NO COUNTERPLAY. If you trinket, they just bubble/freedom and run away until hammer is up again. See how overpowered that is?

MAGES are soooooo overpowered. They just sheep me and cap the flag, you can’t even see them coming with their invisibility. Blah blah blah.

If you defend a node, you stay away from the flag and near LoS. This way, 99% of your problems defending a node are solved. If you get capped, you just got outplayed.

So what node are you talking about? Every base in AB has LoS spots far away from the flag, while still being close enough to react with a cap interrupt. Just name me one node in any BG.

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Notice that I prefaced my argument with

which makes it a valid argument instead of moving the goalposts?

Nothing is an island. Everything affects something else and your idea would only solve the issue against Rogues and move the issue somewhere else instead of solving the issue.

And then you make a strawman of me by making a ridiculous goalpost move to intuate that I made one first. First of paladins can only stun you for shorter than the duration of capping the flag, unless they use a hack. It’s only effective if you stand far away from the flag. All your ideas only exacerbate other issues that were never an issue, to begin with, in order to provide a solution against one class.

Let me put it very plainly then:

You can solo defend against ANY class, on ANY class by positioning yourself correctly. Yes, rogues are the most difficult to defend against due to trinketing sap means being blinded (no good player trinkets sap). That’s why GOOD rogues fight you, wait for you to trinket and then blind -> cap.

And positioning is the most important skill you can learn. You can instantly spot a terrible base defender by seeing where he stands. Near the flag in the open, well you got yourself an easy cap on any class that has a reasonably long CC. In fact, just by judging your positioning I know whether you’re a good or a bad player. Just by your positioning I know whether or not you will trinket my 3sec totem stun so I can hex you and cap. Now, once I see you defending lumber mill by standing behind the tree trunk or side of the building and I know I’m in for a good fight.

So all I’m saying: Learn to position yourself optimally, it’s the key skill to have to outplay someone. I promise you, if you defend in a good spot you will not get capped unless someone baits your trinket and you stay aggressive instead of LoS-ing. (it used to be different when rogues could blind twice, which is why you 100% needed hunters/warlocks to defend).

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You’ve never played against a good Rogue player then, the structure of your argument shows that. First, they Sap you and start capping the flag, so your choice is to trinket or lose the flag, and then you get Blinded and lose the flag.

As long as you’re within 30 yards of the flag, they can Sap you and then Sprint to the flag. Unless you have an attack that hits instantly they can finish the cap during the travel time as there’s a little of latency on either side.

Your example only shows bad players, unless you steelman it and assumes the best your solution is bootstrapping instead of solving the issue.

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You can not break blind with rage.

Sap is 10yd range. If you stay 30yd away from the flag, there is no way he can run 20 yard and cap before the sap ends (even in rated bg’s where cap is 6 sec instead of 8)

DH has ranged ability (throw glaive) to interrupt (30yd range). DO NOT go close to him otherwise he can blind you and cap in that way (15 yd range). If you do and you trinket the blind he will just vanish and kill you without defensives.

If you are on rated bg and the rogue using smoke bomb… then i have no idea what to do as a DH (as a shaman i usually place capacitor totem into the smoke or use my earth elemental if he cloak)

OP has to be trolling. that or he’s one of those people i meet in randoms that stand directly on the flag and lose the base to 20k hp rogue. no other possible explanation.

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I did add Sprint in my argument.

Nice ad hominem, do you have any actual arguments?

only argument needed: do not stand within 20 yards of the flag

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Stand just in range to cast a spell/throw (25-30 yd) > get sapped > don’t use trinket > rogue won’t get it in time if you immediately interrupt after sap > he will blind you or vanish and wait for new 8 sec sap, that you can trinket now. In the mean time you should ofcourse already have called for help if you can’t beat him :smiley:

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Or you could stand about 20 yd’s from the flag and the rogue can’t cap it without using blind and then trinket it and then he can’t sap you for full duration to cap it next time?

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Congrats, you have all the pieces, just put them together now.

so many people telling this guy he just needs to stand 30 y away from the flag^^ and he legitimately argues with them instead of just taking this simple advice that gets all his problems solved instantly. even as a warrior you have heroic throw, an ability with a 6 sec cd and 30 y range, just throw this one at him and you can just stand there throwing on cd while he tries to cap

this is btw also the solution for the druid that roots you and then caps, just throw your axe at him

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Standing away from the flag was one of the first things I ever learned in PvP.
Instead of arguing OP, try and take the advice, see if it works.

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