You don’t want to give good gear for wins / participation in random BGs. Fine, understandable. But then scale people in random BGs to +/- 10 ilvl difference.
All people who are playing in random BGs really want is to be competitive in these random BGs. That’s it. And it’s a completely fair request.
I have been reading through reactions to the recent changes to PVP gearing (Stoopz video, etc). It was sickening to see how many of the retorts to people pointing out that this harms random BGs are completely off the point.
“You want to get good gear for doing easy content [meaning random BGs]? You don’t deserve it” – Nobody doing random BGs asks for gear that is best in all content. All people ask for is gear that is best in random BGs and only there. Moreover, things have been so hopeless traditionally, that people would be fine with not “best” but just “competitive”. Is this too much to ask? No, it is not.
Every piece of content in WoW provides you with gear that makes you comfortable doing that content. When you do normal instances, you get drops which allow you to do these normal instances comfortably. When you do heroic raids, you get drops which allow you to do these heroic raids comfortably. When you do rated PVP, you should get gear which will allow you to do rated PVP comfortably – we might not be there yet, depending on how good PVE gear is in PVP, but yes, we should be there. It’s only unrated PVP which is left out. Yes, if you do unrated PVP, you should be able to get gear which will allow you to do unrated PVP comfortably. We don’t have this and this should be fixed.
“This is an MMORPG, there should be a gear progression” is another common trope. I have two things to say here:
First, let’s recap what exactly does “gear progression” mean. You play an RPG, you go to a mob, the mob kills you. You think “OK, I only got him to 70% HP, need to get more gear”. You get more gear, try again, you now get him to 50% HP. This is gear progression. It feels good to progress. But did you note why exactly it feels good to progress? Because when you were getting gear, the MOB STAYED THE SAME. This is why gear progression works.
Consider what would happen if this was not the case. You go to a heroic raid and you cannot down boss #1. You say “fine, need to get more gear”. You go and get more gear. But the boss also gets more gear in the meantime. So you try again and you might not only not do better, you might do worse. Does gear progression work in this scenario? Does it feel good? No, it does not. And this is exactly what we have in random BGs. (Rated PVP is a slightly different matter because gear participates in ratings, if there are enough people participating, you are matched with people of similar gear levels.)
Second, regarding “it’s RPG”, please tell me what exactly is RPG about multiple difficulty levels of raids and instances? What, do you think it’s “RPG”-ish to have twenty versions of the same instance? Of course, not. We have multiple difficulty levels solely because this is better for gameplay. The “RPG”-ness of an instance ends on the instance having orcs / ogres / whoever, casting spells, and this all happening in some atmospheric place with some stories attached to it. But the numbers and the difficulty levels are where the “RPG” thing ends, that’s pure gameplay. So, yeah, “it’s RPG” is not a good argument in favor of, say, not forcing all gear in random BGs to be the same, or not forcing it into the 210-220 ilvl interval.
Last, it is a little tiring to be seeing time and time again the term “PVP community” being understood as “people who do arenas”. Normally, people graduate from unrated PVP to rated. But this only happens when this process is aided by in-game tools like the rated solo queue (just so we are clear, I am talking solely about BGs here, about the solo queue for BGs). But WoW doesn’t have these tools. Because it is an ancient game and the devs didn’t spend much time on PVP at all. And because WoW doesn’t have these tools, people in WoW DO NOT graduate from unrated to rated. So, in WoW, “PVP community” does not mean just “people who play arenas”. It means “people who play arenas as well as people who play random BGs”. And if Blizzard want to care about “PVPers”, they have to care about both people who do rated PVP and people who do unrated PVP.
They made a great change for people who do rated PVP, gz, etc. They have to do something for people who do unrated PVP. Because, as it happens, it wasn’t all great for unrated PVP in BFA either, but the latest change for SL happened to make things even worse, pretty much intolerable.
I propose this: scale all gear in random BGs to the range between ilvl 210 and 220. If you have less than 210, you are scaled up. If you have more than 220, you are scaled down. It isn’t perfect, but it is easy to do, straightforward to understand, and will work.
Thanks for listening. Sorry for the wall.