Boosting communities have made that statement multiple times. It are by far the most of the buyers.
Never said the opposite, but some casuals are interested in them as well for the achievement or whatever else
The current 1.5M gold cost is not really casual to me
Well yeah, it used to be pretty easy to get gold but this expansion in particular is gross gold making wise
This makes no difference to me.
I already got sick of these dungeons just getting to KSM Season 1. I didnât plan on doing it all over again.
Iâm just in 9.1 for collecting the new mounts and transmogs and story content, because lets face it, thatâs always been the best part of WoW.
I get that, but letâs be real here⊠you have to complete each dungeon on Tyrannical ONE SINGLE TIME. You have to do 8 Tyrannical keys for the entire season and thatâs it.
They are not forcing you to spam Tyrannical keys each week. They only ask players to prove that they are able to do the boss mechanics. Often on Fortified the bosses die in 30 seconds before they are able to do anything.
Makes my decision to go play TBC feel much better.
Retail heading in completely the wrong direction for me with timers being added to everything, and now this latest attempt at âforcingâ people to do things they donât like in order to be able to use the valor system.
I prefer to play at my own pace (sometimes speeding through stuff, other times taking my time) rather than constantly having grind dailies to keep up with X, rush to complete before timer, etc.
And pvp isnât really fun either as the disparity between those who speed through everything and gear upwards and those who donât makes too much of a difference- itâs not so much skill based as ilvl/bis based. Needs fixing if they want pvp to be popular (rather than something people have to do to gear quickly).
People have to manually pull the data, so itâs only as reliable as itâs number of users. Same problem exists with the wowhead data from users on itâs site. Itâs only a reflection of the people registered with them.
For example, I joined a new guild and only two of us were listed on the site until I pulled the whole guild data into the database.
I find that requiring both Tyrannical & Fortified +15 is a bad decision. Makes too much grinding for it.
What I donât get however is why people hate Tyrannical so much. Since when killing thrash is the main fun point of the dungeon? I find it so fortified should be removed & tyrannical be the base affix. Of course people are doing more M+ during fortified week because itâs easier, but if it didnât exist at all, this kind of choosing between tyrannical & fortified wouldnât exist.
Because it requires people to know how the bosses work. Thatâs too much to ask of some people.
It really doesnât make that much difference around 15 keys provided people know the bosses, the scaling only goes insane at higher keys with tyrannical.
At this point theyâll introduce any crap to keep players playing and wasting their time.
TBC prepatch on Classic servers has more enjoyable content than this.
Then heâs a deadbeat dad who abandoned his baby to fend for itself.
My problem is not tyrannical at all, I couldnât care less, but having to complete 16 dungeons instead of 8 is too much grind for something I have done already.
Eh?
Iâve done probably over 300 m+ dungeons over my chars. 16 isnât that much.
Because wiping on tyrannical is much bigger time loss than dying to trash. If you got a buff after wiping on boss, then maybe it would be more equal. Otherwise Tyrannical is ok.
They havenât forced us into spamming any keys so far. Now they just took away the choice of getting KSM on tyra vs forti and we have to do each dungeon on each of those. The boss mechanics are there even on fortified.
To be clear, I am not affeced very much by this change at all. I will eventually get KSM just by playing the game as I always have because I play M+ a lot. What I have a problem with is the principle behind this decision. They know Tyrannical is unpopular among the players due to it being more boring than fortified, but instead of doing something about it, they encourage doing it. They are showing that they donât care if we like it or not.
The problem I personally have with this affix is that it takes a high key for the trash to not flop by itself after a couple hits, but at that point the bosses are alrady overscaled and take so long and often hit stupidly hard even with unavoidable damage.
If Fortified made bosses die in 30 seconds without overgearing it while making trash packs live for 2 minutes, Iâd be complaining about it too. But Fortified simply doesnât have that issue. Bosses take an adequate amount of time and trash is just challening enough. IMHO frotified should be default for M+. If not, just make bosses slightly harder, but not 30% more HP. Thatâs stupid.
Iâm a mount collector and more of a casual player overall, I donât really care about pushing keys that much since I also dislike SL dungeons, 15s are always fine to do some are harder than otherâŠ
Itâs just going to waste more of my time on something I donât really enjoy doing.
Every argument that says that better rewards or harder KSM rewards is bad because it will increase the amount of boosters, I have this to say:
What the hell? How can you possibly think that it is fair to design game rewards in order to mitigate boosters? If blizzard would start giving even worse rewards for those pursuing challenging content, because they want to mitigate boosters something is seriously wrong. The players who actually play this game should come first!
If you want to end the boosting meta and paid boosting services, giving worse rewards or reducing the difficulty of challenges is not the way.
If you want to put and end to boosters, then Blizzard should crack down on them appropriately with other methods and not ruin the game for those who actually play it.
Bruh.
It doesnât matter how selective you are.
I had a 3k rated player go âomg, bolstering is buggedâ when he pulled mobs into a boss during a bolstering week and the boss bolstered.
Iâve seen those, but itâs extremely rare that players are as bad as you describe at that rating. You seem to be implying itâs the norm that high rated tanks just instantly flop on fortified packs.