Considering tyrannical i only think of last boss in PF where you can get too many rains
But then we get into the problem of all dungeons. Mists 1st boss. Halls 2nd boss. Spires 2nd and 3rd boss. DoS hakkar and dealer. NW all bosses but 1st. Theater has 5 bosses so tyr is bad on the timer, where last boss is a pain with a lot of affixes.
You can do both these bosses on Tyrannical +15 with ilvl 200 gear. You just need the whole team to do their jobs correctly. The dps check on the bombs are very low if everyone attacks them and you keep the DR mob away.
Perhaps with the right group composition and ability, but Iâve seen pugs fail even with two big blobs ccâed and a third kited, but Iâve seen others succeed in groups with no ccâs and good kiting/slowing/killing. Iâve been in some pugs failing on bombs even when the priority order spelled out because single target dps too low. Conversely, I cant ever recall a Spires failing on dps, only mechanics.
I have never seen any fail on the bomb. I never even registered it as a dps check. People probably fails it when just staying on the boss so they fail the mechanic. My group had 0 single target with surival hunter demolock and ret pala. Spires 2nd and 3rd boss are an insane dps check. We have even left spires runs on 2nd boss since it was not killable, after wiping/resetting more than half an hour.
Sure there are some bosses you can cheese with gear more than others. But thatâs not the same as having a gear check. No dungeon bosses require more than ilvl 200 gear to do on +15.
I would actually say that the 2nd and 3rd bosses in Spire are more dps checks. If you are slow on the 2nd boss the whole room will be full of projectiles. And if you are slow on the 3rd boss you will get 2 damage phases and the timing of the 2nd one is always akward.
I do think you have to add meta classes with those ilvlâs Have fun with my group. It is not going to happen on 200. There is simply no single target damage.
Your oversight is that tyrannical doesnt give a damn for 15âs. People dont hate it on those levels. People just play. People who get KSM have a combination of fort and tyrannical on their timed 15âs.
Fortified is also extremely tough for them. I would even claim it is harder on fortified since a tank does get wrecked on trash. Not on bosses. And uninterrupted casts hurt a lot on fortified. Tyrannical is easier since you are overgearing them with 215. You can musle through keys on tyrannical by overgearing, but not that easy on fortified.
Sure haha. Not sure there will be numbers provided, that would be very interesting
For your information; i got also a degree in ICT education with sidesteps towards multimedia, gamedesign, etc. Working in ICT for over 15 years now, except i did nothing professional with the gameing part of my study (only hobby based with a card and boardgame website)
thats the main difference - on fortified as long as tank knows what kiting is you can just faceroll most stuff with burden mainly being on tank - dps can just pump aoe untill stuff die - you cannot kite out boss - only you have to deal with proper mechanics.
good tank can easily carry people through fortified - he cannot carry them through tyranical .
I also think the affixes Forti is paired with matter a lot.
This week bursting plus Forti, running keys where arguably I overgear slightly (5s at the time I was 195 ilevel) and DPS were between 200 and 205 it has been a tough week for me where people are getting ripped by trash and then I have to heal off mega bursting stacks afterwards, because theyâre not really bothering to play the affixes nor take care of the trash, just zerg pulling and very little effort being displayed to avoid the avoidable. Example: DoS group where 3 individuals didnât bother to dodge haywire on the drills at all despite it dealing reasonably high damage to them.
So some weeks or argue Forti yes is definitely more about technique than gear. Iâve had groups with lower average ilevel this week on my 4s where because bursting was staggered it was relatively speaking a piece of piss for me to heal compared to the high ilevel groups where Iâm chugging pots on CD and people are dipping near death way too often.
Yet on say raging, in many cases you can just Zugzug trash and youâll be alright because the damage concentrates on the tank, but bursting, those guys who donât dodge the kickable spells or whatever feel the burn when the mobs die and their health begins to drop, but few worry about it because âhealer affixâ.
The point of groups Iâve encountered that just ignore bursting and kinda just scoff if you canât heal through big stacks every pull is eye opening, when it can easily be mitigated by just staggering deaths by a few secs.
I think they should make visuals on bursting better, more obvious. Bolstering people pay attention to because the mob gets visibly bigger, so you clue up if a mobs suddenly grow. If bursting had an obvious visual on you which gets much more obvious as stacks go up, I think it would help people pay attention to it and wait on kill.
Maybe I just suck at dealing with it, thereâs that! I just dislike how many regard it as a ânon affixâ when as a climber ATM, itâs probably the one I loathe the most of all because I know people just totally ignore it at my key level, and it falls to me to deal with that! I was being way more daring with my ilevel last week (about 178) doing 3s and a 4 on Tyra week, but this week Iâve found doing 4s and 5s even nearly 20 ilevel up a massive chore.
Honestly canât wait until affixes change so I can try getting all done above 5 next week. I imagine bursting is ezmode with a premade with good Comms, but in lowbie pugland where off heals arenât even on the hotbar and itâs a race to see how many mobs you can kill at once, itâs a huge yikes as a mistweaver. Revival is a godsend but on 3 mins cooldown, it needs to be pulled around to be abused or saved for huge quick aoes (like all the trash in Broker section of DoS where you end up with Bursting on 15+)
Bursting kinda gets easier the higher you push.
While the damage scales with key level now, the real danger comes when you refresh the stacks.
Itâs a lot easier staggering the stacks when the mobs have more health and take longer to die.
And you also have more time between each pack.
Players also start knowing that they have other spells other than dps ones.
A defensive and an health pot can make you survive very high stacks as long as they come all at once.
Healing wise is probably more chill healing a 17 key than a 10 on bursting week.