unless they make +15 keys way easier to do, this is one of the wierdest ideas there is, even now many cant do them in time, (not bothered to try my self), what again meens boosting economy is gona become bigger and bigger
how can an economy grow if the customer is missing?
I disagree. What makes Tyrannical a good affix is that it makes the bosses actually kill you if you donât play them properly. Reading the dungeon journal will give you a hint about what stuff exists, but playing it and/or dying from it will teach you how to play around it if youâre not mindlessly banging your head against the wall until the stars align and the game gifts you a pull with no mechanics.
There is a problem with HIGH keys (20 and above) where unavoidable boss mechanics start oneshotting you just because of the scaling, but that doesnât happen in the KSM-range.
If you die in a +15, itâs ALWAYS either completely your own fault or someone else in the groups fault (or a bug in very rare cases). There is no RNG that just murders you.
what really killed m+ is missing loot and low rewards for the effort. Why would I do a +15 at all? for one 210 ilvl in 4 runs or anima?
They fixed a lot by make raid rewards more attractive and implementing better alt gear in korthia.
Thatâs also incorrect honestly. You get brought to the groups where your current progression is. If this is your experience of M+ then youâre most likely under the impression that you belong higher up than you actually do.
Also, a reminder that this is a social game. Make friends. If your friends wait 3 months to bring you to keys then you can be very sure that youâre the problem and not your class.
well, agree to disagree then. i dont think that tyrannical is a good affix. its not like there are different boss mechanics and whatnot and technically you know everything in beforehand a boss does, it just does more damage if you dont dodge them and takes longer to kill. if people think they can get away with standing in everything then thats kind of on them, still doesnt make tyrannical a fun affix in the end.
Another absolutely terrible idea having its place into this expansion, color me surprised
If youâre playing in a premade team, it can already be annoying to wait until you get the particular key you need to complete the achievement - now you need particular keys to come up in particular weeks.
This just seems designed to slow people down and stop people from getting the achievement and then ending their sub. Not happy with this at all.
I got a lot of my 15s timed on tyrannical weeks, so Iâm not so bothered about âhaving to do tyrannicalâ, just having to wait for RNG to give the right key on the right week. âJust ditch your friends and go out to get the key you needâ is not a route that we should be encouraged to go down!
Blizzard wants to teach players how to play tyrannical bosses and their mechanics i suppose
I hope they will change this cause PUG will be terrible place next season
More req = more boosting = more money. Simple.
Score being a part of the achievement is, at least on a concept level, an improvement.
Problem is the same as with the gearing changes at the beginning of this expansion, they just dont stop there and couple the change with others, eventually making the benefits from the initial change go away.
You can reroll keys in 9.1, but you need to time a dungeon to do so.
Thatâs true and it will help a bit, but youâre still at the mercy of rng for what key it rerolls to. And, since itâs random, it would be possible for you to never get one particular key. Unlikely yes, but not impossible.
Most of my friend quite the game. When, they couldnât get into pugs because there werenât meta and ones didnât quite came back after 4 month and they start from 0 and got 2k rio because they could get invite while at start of exp nobody would invite none meta classes. On the other hand, I played & push rio with them but i reached my limits so chill out at my current rio.
A lot of speculation about this is also completely in the air until we have full details on the seasonal. If indeed it is anima powers that interact with other affixes, it could be possible they offer more DPS than pride.
I mean take the necrotic teased power and imagine how much quicker that will make Amarth by absorbing a fair chunk of his shield for example, as well as the stacked DoT? Or playing around a possible raging anima power to net your DPS a 100% damage increase? This is all ignoring how much these powers (if they go as speculated) will decrease clear time of trash with stuff like the volcanic proc for 4k aoe fire damage on mob packs.
if its anything like the rng for my vault items then we are doomed. lol
Blizzard is trying to COPY Classic/tbc gear and overall progresion into new expansions
but maybe they donât understand that in classic/tbc there was no 6 month reset in between season
Because since classic was released many systems are like slowing us down
gear drop was nerfed
Quests are longer you need to play a lot longer to cap you character
and those things were true in Classic /tbc
but that is just my observation
You have ~5-6 months to complete this achievement. Even with one dungeon run every week you can safely complete it. (you need a total of 16 dungeon runs). At the start of the season most players will do 10 for the weekly chest, so you can be done with it in two weeks. Sounds totally reasonable to me.
exactly! My friends also quit after getting no loot and wasting time in a mode with no rewards.
What i saw on WOWhead there will be ANIMA affix so it will be something similar to prideful