Season of Discovery Class Tuning Incoming - 28 February

Acting like melee hunter took flat 50% dmg nerf. You can still play it just as fine, still probably doing more dps than ranged hunter, wich is sad when whole raid needs only ranged dps and melee spots are for hunters.

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MM is garbage in PVP.
The damage is way too low.
Viper sting is now useless that they solved mana issues for everyone.
Melee got extra mobility so kiting is not possible.
Hunter abilities still dont scale with ranged attack power,. (stings, traps, arcane shot)

Other classes have everything, hunter has nothing.
Hybrid tax is no where to be found.

Garbage design and tuning.
I’m out.

3 Likes

Trying being a feral Druid then talk…

Good to see that u keep working on it and applying changes on the go.
Don’t listen to the FOTM crybabies! Good job, well done as usual :ok_hand:

Ok since im playing shaman i will onyl comment on shaman changes. its nice that u r buffing earth shield and ancestral guidance, but they will still be irrelevant, the fact that they go on the same slot as shamanistic rage makes the bad, shaman’s mana sustain is so bad that u just cant go without shamanistic rage (i am playing elemental, even if we had an offensive option in the legs slot, we couldnt go for it, cos we run oom on almost gnomeregan fights)… i dont know how much impact will the fix to power surge mp5 have but i doubt it will change much, and what about giving elemental an offensive option in the boots rune slot? you are giving enha 20% increased AP, what does elemental get? are you trying to force us all to play enhancement??? looking forward for an answer, ty

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Good changes, slowly getting there…

Untill they add Deathknights in P5 and everything goes to hell xd

The shamanistic rage is a welcome change. Hopefully we’re going more towards playing with WF + FT in the future as Enh.

I disagree. As a WF/FT enh shaman I’m losing out on about 60% of my mana gained from Shamanistic rage. With some clever weapon swapping the mana gain currently is substantial. 75% displayed mana cannot hold a cake to that.

Feralsisters, our response?

Been rocking WF+RB, no weapon swapping, don’t really feel it’s necissary to perform overall better. 1500 mana gained out of 1700 roughly right now. Pop it when you reach 50% or below mana.

WF+FT could become the superior option if we get a rune that gives up AP to SP conversion while having active, for example.

I just want to post again, about the fact that Deably Brew a rune for rogues, thats been around since phase 1 is applying Deadly poison on sap´s. If you can find time to fix this i aprecciate.

Indeed. It doing phys damage does not make sence. Also, place it somewhere else than chest, i want to use both SoM and DS.

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So since shamans get more buffs than paladins, which have been grossly as tanks and dps, let’s make this happen

  • Divine Storm holy damage
  • crit immunity for paladins on HoR rune and Warriors
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Some class tuning on live, when blizzard?

Can you do something about the rampant Demon Hunter abuse in the PvP ladder?

Do you even care?

Why is feral PvP and cat form DPS just getting ZERO love? No dmg buffs, no defensive buffs, no QoL. Enhance fixed, buffed over and over for both DW and 2H, where the hell is feral??

We are UBER gimped in PvP. Come on now.

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defense wise you are fine, anything else i agree, literally worse than frostmages

Allright melee hunter fam - lets roll on the Warrior 2H Epic Axe.
Y’all cried for a Nerf - we got nerfed - so the next best weapon is the 2H Axe for melee Hunter - now you gotta deal with that - or cry againt until they nerf melee Hunter with 2H Axe :slight_smile:

Stop buffing stuff. Just nerf and keep nerfing. Every class is wildly overtuned right now. Our healthpools are not in line with the damage output.

No class needs a buff of any kind. Just keep nerfing, nerfing, nerfing. TTK is way too fast in pvp right now. an average fight lasts between 2-5 seconds. Nerf, nerf, nerf

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Can we also nerf shadow priests hard too please ? This is getting out of hands in PvP tbh…