Nowhere did the developers originally promise they would be anything other than the standard raids (and their raid capacity)
…and therefore in the absence of that, we would expect Vanilla/Classic was forty-man
Persons against forty man raiding are being disingenuous because they are acting like due to the shoehorned in ten man dungeons('raids) were in fact ten man, that this would carry on into end-game (instead of forty-man)
And for everyone that already stated, forty-mans and the Classic content required
- Cooperation, planning and coordinating events
- Having a plan of action and execution of that plan
- People and time management // working with others to achieve a goal
All of which makes them more rewarding and is what draws people to want to be guild leaders, officers, raid leaders, assistants, bankers, farmers/gatherers and etc.
It seems that since Classic, too many persons forgot what being in a guild and working together is all about.
Now they simply want to pug everything and have no interest in forming or developing rapport, chemistry and actually playing with others.
This is evident as too many persons in here who clearly are never involved in any of the work that goes into the arranging of raids and the management of raids (or guilds) that are simply mundane faces in the crowd of whatever over populated social guild they are in. They are the same jokers who wanted Classic to be a face roll, and now they want it to be more easy and mindless so they can watch Youtube Red while ‘raiding.’
Unironically, they have no interest in the actual social element. And meanwhile these are the same persons who wanted Seasons of Mastery to have ‘harder’ Classic raids…
As for Blizzard, they created a problem that didn’t need to exist.
- They decided on using Classic as the baseline for Discovery yet made the runes so impacting that they are exceptionally powerful, mechanic breaking offerings that are in some cases taking abilities right from later expansions - and have made the game even more unbalanced(which in Vanilla was simply called ‘the game,’ or ‘the charm of the game’ - to which they later tried to ‘round out’ by the changes in Crusade and Wrath).
Normal dungeons, the so called ‘raids’(ten man versions) and virtually all other content is trivial. No more do you require to play the game properly with
- Line of sighting on pulls
- Watching threat
- Care about position
- Use Crowd Control
Everything now is an AoE fest and none of the challenge (? challenge doesn’t have to mean stupid hard for hard sake, that’s what Cataclysm dungeons were… -it can also refer to having a plan, using all the toolsets of classes[things that made them unique] and enjoying well organized content with others - something that Vanilla/Classic offered…the original developers played EverQuest, AC and UO - there’s a reason Vanilla was designed as it was…)
- They also now have to consider to ‘tune’ raids to accommodate the result of trivializing content due to the runes.
=–=
Classic was picked - clearly for a reason and as such developer should have remembered to keep it Classic where the ‘runes’ are minor changes that polish off the game and add some quality of life
Therefore, you asked, here’s what we actually want(ed)
General quality of life
- Flight paths that don’t take you around half the continent when you could fly over a mountain
- Reduced costs on mounts
- Respec cost reduction
- Start offering some gathering items from shop vendors OR increase the node quantity and respawn rates in the world
- Not having to use X or Facebook to give you ‘feedback’
Go back to using polls/mailers
Classes/talents
- A mild adjustment to some classes (not all) that brings them in line with a more flourishing and smooth version that might borrow some features from up to though no later than Wrath
RAIDS
- Twenty-man for level 50 is fine
- Make Zul’ Gurub either 20 or 40 (use it as a test bed for interesting ideas)
- Keep 40 as 40 though consider uptuning them due to avoid it being trivial
- Greatly nerf/reduce the power of runes across the board. Then go back and fine comb them some.
Effectively make Discovery the base Classic game, with adjustments that give it a sense of improvement as we found in Crusade and Wrath, without eroding what it’s all about
Most of us were already playing Wrath Classic, we did not come here for that exactly
In the end, it is your game not ours, you’d be better off doing what you as the artist want - you can’t please everyone. Should we not like it, there’s other art out there
E.g. pick a direction and go, and those who will follow, will follow