Season of Discovery Developer Update - 27 Feb, 2024

We would greatly appreciate some love for marksmanship hunter.

Something like a 80 % weapon damage steady shot with 20 % chance to give an instant aimed shot. Something that would make the spec compare with other DPS but would not have much impact on pvp since it requires to cast steady shot which is quite long. You are creative , you will get something but please think about us , we didn’t get much with phase 2 in term of big runes that would define a playstyle even if the trap launcher is nice.

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I really want to see harder raid because overcoming a difficult raid makes it more enjoyable and more rewarding for loots ! Also 20 man is good for a raid

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Nowhere did the developers originally promise they would be anything other than the standard raids (and their raid capacity)
…and therefore in the absence of that, we would expect Vanilla/Classic was forty-man

Persons against forty man raiding are being disingenuous because they are acting like due to the shoehorned in ten man dungeons('raids) were in fact ten man, that this would carry on into end-game (instead of forty-man)

And for everyone that already stated, forty-mans and the Classic content required

  • Cooperation, planning and coordinating events
  • Having a plan of action and execution of that plan
  • People and time management // working with others to achieve a goal

All of which makes them more rewarding and is what draws people to want to be guild leaders, officers, raid leaders, assistants, bankers, farmers/gatherers and etc.

It seems that since Classic, too many persons forgot what being in a guild and working together is all about.

Now they simply want to pug everything and have no interest in forming or developing rapport, chemistry and actually playing with others.

This is evident as too many persons in here who clearly are never involved in any of the work that goes into the arranging of raids and the management of raids (or guilds) that are simply mundane faces in the crowd of whatever over populated social guild they are in. They are the same jokers who wanted Classic to be a face roll, and now they want it to be more easy and mindless so they can watch Youtube Red while ‘raiding.’

Unironically, they have no interest in the actual social element. And meanwhile these are the same persons who wanted Seasons of Mastery to have ‘harder’ Classic raids…

As for Blizzard, they created a problem that didn’t need to exist.

  1. They decided on using Classic as the baseline for Discovery yet made the runes so impacting that they are exceptionally powerful, mechanic breaking offerings that are in some cases taking abilities right from later expansions - and have made the game even more unbalanced(which in Vanilla was simply called ‘the game,’ or ‘the charm of the game’ - to which they later tried to ‘round out’ by the changes in Crusade and Wrath).

Normal dungeons, the so called ‘raids’(ten man versions) and virtually all other content is trivial. No more do you require to play the game properly with

  • Line of sighting on pulls
  • Watching threat
  • Care about position
  • Use Crowd Control

Everything now is an AoE fest and none of the challenge (? challenge doesn’t have to mean stupid hard for hard sake, that’s what Cataclysm dungeons were… -it can also refer to having a plan, using all the toolsets of classes[things that made them unique] and enjoying well organized content with others - something that Vanilla/Classic offered…the original developers played EverQuest, AC and UO - there’s a reason Vanilla was designed as it was…)

  1. They also now have to consider to ‘tune’ raids to accommodate the result of trivializing content due to the runes.

=–=
Classic was picked - clearly for a reason and as such developer should have remembered to keep it Classic where the ‘runes’ are minor changes that polish off the game and add some quality of life

Therefore, you asked, here’s what we actually want(ed)

General quality of life

  • Flight paths that don’t take you around half the continent when you could fly over a mountain
  • Reduced costs on mounts
  • Respec cost reduction
  • Start offering some gathering items from shop vendors OR increase the node quantity and respawn rates in the world
  • Not having to use X or Facebook to give you ‘feedback’
    Go back to using polls/mailers

Classes/talents

  • A mild adjustment to some classes (not all) that brings them in line with a more flourishing and smooth version that might borrow some features from up to though no later than Wrath

RAIDS

  • Twenty-man for level 50 is fine
  • Make Zul’ Gurub either 20 or 40 (use it as a test bed for interesting ideas)
  • Keep 40 as 40 though consider uptuning them due to avoid it being trivial
  • Greatly nerf/reduce the power of runes across the board. Then go back and fine comb them some.

Effectively make Discovery the base Classic game, with adjustments that give it a sense of improvement as we found in Crusade and Wrath, without eroding what it’s all about

Most of us were already playing Wrath Classic, we did not come here for that exactly

In the end, it is your game not ours, you’d be better off doing what you as the artist want - you can’t please everyone. Should we not like it, there’s other art out there
E.g. pick a direction and go, and those who will follow, will follow

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Well yeah, hopefully they do.

This change is such a kick in the nuts for any one who bought mount already

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Big fan of 20 man raids instead of 40 mans.
However not sure why 20 man raids should offer worse loot at all than 40 man raids. 40 man raids are just tedious to manage because you have to bring 39 other people and fill the spots of the guys that signed off on raid day some hours before invites. Very hard for a tryhard guild competing for rank 1 parses. Every 40 man raid I ever raided in had to fill some spots with… bozos.
I hope we won’t have to choose between potentially getting better loot in 40’s or getting better rankings because we would have to fill the 40 man with casual players, slowing down our kill time.

Big fan of bonus xp.

Big fan of more gold.

Would love to see some rated pvp in SOD outside of esports WSG / Arathi tournaments.
As an EU player, I had to fill what felt like 30 pages of tax related stuff to get my payment from blizzard for the arathi fall conquest tournament in 2020. Just wanna que some arenas or rbgs with the boys.

every 3 posts you are crying

Let Blizzard make a classic fresh server, but we don’t see that. Classic Era - servers with no progress and garbage economy.

Terrible, terrible changes all around.

SoD was promising at first, time to say goodbye I guess. Oh and thanks for scamming the people that spent their nights farming for their mounts.

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Vanilla raids being faceroll is exactly the problem, though. Of course people wanted more difficult raids. Tank and spank until the loot comes out is just not interesting, especially after the first time. People advocate for smaller raid sizes because it makes the tedious parts less tedious, and allows blizzard to implement mechanics in the raid encounters. Thermaplugg is the most complex boss that was ever implemented in any version of vanilla WoW, by far. That would not work in a 40 man raid. As it turns out, people who raid actually enjoy interesting raid encounters, and don’t enjoy recruiting all that much.

  • What does line of sight during pulls actually add to the game?
  • There is a good argument to be made for making threat less of an issue. A player being responsible for his own performance is not inherently bad. Having a tank underperforming can lead to some very toxic behavior from the dps. Synergy between roles can be achieved in different ways, that are more fun to play, such as the dps having to kill specific things fast enough for a tank to survive.
  • Positioning is actually important in the new raid. I don’t know why you believe it isn’t. It matters a lot more than in 40 man raids.
  • Crowd control is still in the game, and is still actively used in the current raid.
  • If you are AoEing on single target boss fights, which is pretty much every fight, then you are literally griefing your raid.
  • What toolset? The toolsets in vanilla were almost non-existent. Having throughput CDs, utility spells and externals is something that was only really expanded on in later expacks.

40 man raids aren’t trivial because of low numbers. They are trivial because 40 man raids can’t have mechanics. Going from level-up raids with interesting boss fights back to vanilla fights would be a massive drop in quality.

I sort of agree on the rune point, but I think a large issue there is the imbalance between runes. As a resto shaman, I got the mandatory andy tate rune, so I can’t even use the one new heal rune that I got. It might as well not exist. The system looks good on paper, but the execution has been underwhelming in terms of balancing.

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Should forty-mans be “tedious” to manage, then you’ve answered your own question why twenty man would not offer as good of items.

Though I challenge you to explain why twenty more persons is an issue per se?
Is your lead point that the players are no shows to raids and you have to bring a guest(S)?
Why would that inherently change the more players you have? You could have twenty man raid team and only eighteen show up - same issue.

Unfortunate you’ve been in ‘guilds’ it seems where they struggled to fill up, though that’s why persons should stop making bro-Discord guilds that fracture and divide and fragment the servers
Meanwhile unhelpfully acting like Classic or Discovery is meant to be some casual nostalgia trip - when the rest of the playerbase is trying to actually play it properly.

We’ve inculcated a culture of casualness about the game, and this is the end result we created - persons not taking raid attendance seriously

We shouldn’t punish or penalize those guilds that have made a concentrated effort to build up something good.

There’s tons of other MMOS that offer smaller raid size raiding…

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when Training Dummy !??

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Right so 4 horsemen have no mechanic? I saw tryhard guilds wiping hard in Naxx and my guild faceroll the Gnomereagan at least with team 1.

I doubt it will be a faceroll with 40 people in BWL not to mention Naxx. And it will be a lot of fun. And now they threaten to ruin the fun cause some people dont wanna stay in retail and ruin our game instead.

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what is your obsession with retail?

4 horsemen have barely any mechanics, the most difficult part of the fight was farming a trinket in a different raid for your tanks.

you keep going on and on about how “challenging” classic is, and how great it is that its “difficult” it actually sounds like you’d prefer raiding in retail.

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So basically SoD = Season of Destruction. The destruction of WoW Classic, as we ever knew it.

We were promissed a gem, we got a turd.

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40 man raids are still there. As of now only MC was announced to be 20 and they said they have no plans to reduce following raids (as of now at least).

Its your choice to quit WoW, we wont miss you. After all everyone is free to do what they want and want they enjoy most.

wow classic, hardcore and soon self found realms are RIGHT there my guy, go play that instead.

we knew SoD would be different, stop being a drama queen

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For english press 2.

This is where the community struggles to be clear about what it wants

Classic raids can and have been enjoyable without being unnecessarily difficult
In effect they’re less of everyone being 100% perfect about everything at all times as hundreds of different mechanics are in play(ergo some Mythic +)

They are more about understanding what to do while following some key principles that undergird the game and it’s design while allowing persons contributing something specific based on their class(es) to feel they are in fact part of the outcome.

Yes Thermaplugg is a ‘complex’ encounter for a ten man dungeon in Classic…

=-=

What does line of sight during pulls actually add to the game?

  • Nothing any more. Not sure you are serious with this question though if so, maybe you forgot or never actually played Vanilla/Classic?

There is a good argument to be made for making threat less of an issue. A player being responsible for his own performance is not inherently bad. Having a tank underperforming can lead to some very toxic behavior from the dps. Synergy between roles can be achieved in different ways, that are more fun to play, such as the dps having to kill specific things fast enough for a tank to survive.

  • That sounds like the strong offense is the best defense approach…or power through the corner instead of using the breaks.
    No, that’s not how this game was designed…as stated before, we’re not here for Wrath mechanics

Positioning is actually important in the new raid. I don’t know why you believe it isn’t. It matters a lot more than in 40 man raids.

  • I was referring to dungeons…?

Crowd control is still in the game, and is still actively used in the current raid.

  • Again referring to dungeons and you wouldn’t know it, because there’s no need to use it any longer.
    And actually in most cases raids don’t have much Crowd Control - maybe on some trash - which as we’ve seen might as well not exist in the so called raids currently, because they require absolutely no management - they are nothing like Ahn’Qiraj or even Molten Core for that matter and certainly not Naxxramas (And I can’t think of any bosses that we are fighting currently that require it either…?)

If you are AoEing on single target boss fights, which is pretty much every fight, then you are literally griefing your raid.

  • Tell that to all the persons who built bad habits because the dungeons allow for everything to be an AoE fest now… and therefore in the raids that behavior carries over

What toolset? The toolsets in vanilla were almost non-existent. Having throughput CDs, utility spells and externals is something that was only really expanded on in later expacks.

  • Plenty of classes have abilities that are underused or overlooked (for example Crowd Control )- this has been the case since Classic, because persons couldn’t be bothered or found a ‘need’ to utilize them. Though at least it was somewhat arguable then…now it’s irrelevant because of how easy it’s become content wise.

40 man raids aren’t trivial because of low numbers. They are trivial because 40 man raids can’t have mechanics. Going from level-up raids with interesting boss fights back to vanilla fights would be a massive drop in quality.

  • The claim we are making is they were forty by design and intended to be
  • To make them anything less than forty is to trivialize their overall make up -it’s about the sum of the parts…

I sort of agree on the rune point, but I think a large issue there is the imbalance between runes. As a resto shaman, I got the mandatory andy tate rune, so I can’t even use the one new heal rune that I got. It might as well not exist. The system looks good on paper, but the execution has been underwhelming in terms of balancing.

Yes, I am certain we can find common ground that runes are imbalanced(?), and that shows also how much of this is a failure because these Runes and abilities are impacting the base mechanics of things such as hit, weapon skill and etc.
A 25 Hunter and one offhealer (Starchicken Druid) can goto the mobs in the Gnomeregan tunnel(outside in Dun Morogh) and pull a single mob out - level 35+ and effectively the Hunter solos it in about a minute and a half, with a little healing here and there.

Why on Earth would you ever be able to actually land a hit consistently on a mob ten levels above you? Meanwhile virtually every other class(sans the Starchickens) can do nothing but whiff their melee swings or get never ending resist.

Indeed they need to take a good long look at what the runes are doing to the game.

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I stopped retail after Cata since Pandas were like some fairytale and not WoW anymore.

Also in Cata my guild cleared everything HC since it was 10 man, in TBC and original Vanilla it was impossible cause the challenge was having everyone coordinated. 10 people will clear stuff cause 10 ppl will be good, 40 people you have to take at least 20 less good ones and that is the fun challenge.

I did not feel it was fun to clear Cata HC 10 man since it did not feel like a raid so small but no one wanted to do 25 man since there was no reason to take 15 weaker people if you got same loot as 10 man.

My obsession with retail is that people from retail come with their retail ideas and demand our game ruined.

I am writing the posts here to help prevent Blizzard changing anything more and keeping it 40 man from BWL.

And no I am not playing hardcore to level 60 just cause of dying, I want normal fresh Classic and SoD is the only thing we got. But blizzard promised 40 man endgame its why I invested time and created a guild and I want them to not change anything else than the ruined MC.

We must be heard so the people who fail at retail dont get to destroy Classic for us! Its why I write.

he said, about the wow version thats all about new things.