Good news all in all. Making MC into a 20 player raid sounds reasonable.
That said, there will be struggle in guilds to field 40 player raids. I’m ambivalent about it. I would prefer 40 player raids because it’s more in line with classic and it’s pretty cool to have them that way, but logistically it’s very time consuming for guild masters. It’s a tough one, I guess the best thing is to wait it out a bit and hear from current and potential guild masters. How many would actually be ready to manage guilds and raids of this size again?
Exp changes are cool since most have gotten tired of the SM spam and the questing just takes way to long and has alot of running from npcs for little reward.
Raid size ideally to keep as many people happy as possible would be to have a couple 10 man raids along side the huge raids, we arent playing era and that exists for those who want the orginal experience.
I understand the rationale with bringing the experience boost out now rather than later. But, the thing I would say is be careful and remember that remember SoD is good and people are here because it is Classic WOW, not Retail. Retail lost a lot of charm when the leveling experience became irrelevant, sped up and disjointed. It’s a slippery slope going down that path. It’s a little jarring as I’ve just dinged 40 and if I had known this was happening I may have just waited to do it after March 5th in half the time. I feel maybe a system where your first char you have to get to 40 normally then after that any alts get the boost, would work better. Also, I can see people being annoyed that they have paid full whack for the mount then they are being discounted, will those people get the difference refunded?
In terms of raids I see the argument for both, I think it would be good to have at least one 40 man raid option for those who didn’t get to experience it in vanilla.
On a side note, well done on banning bots and GDKPs, I have noticed way less bots in phase 2 so that’s great well done, keep up the good work.
Sorry to say it. But I don’t see why we would play for months just to stuff the GM!
We all want to be able to have the best stuff! This is normal… even if it may take time.
I am totally in favor of raids being at 20. Raids at 40 are very heavy in themselves (you can’t talk or laugh at 40, too many people). At 10 it’s non-stop fun, especially between Boss. 20 is a good middle ground. We can talk during the trash and we feel like we’re on a raid! (quite numerous) And if the raids are quite hard in difficulty, a little more than gnomeragan to have a real challenge. It will only be better.
In addition, having based the game on raids 10 has formatted the guilds in this direction.
In my guild, we have 2 rosters which are difficult to operate and sometimes we manage to have a 3rd group. But we often lack tanks and healers or we have the same class too many times, which puts them on the benches.
Having 40 players will just be problematic. 20 we will be able to get out of it and I think that will be the majority of cases.
Never liked 40man raids. Too much of a hassle and the individual players actions are almost meaningless. 20man sounds good, please keep it there forever for endgame.
Good idea! They could just make it some feature and use student fodder (bind to account) from sleeping bag quest chain. You could for example farm them from mobs, receive them from quests or get them from dungeons at max level - make the world feel more alive. At least make it a feature if it is needed, not just a flat xp boost for all. This feels like very lazy design. They have made mostly good design decisions so far, why stop now?
Merci Blizzard, d’être aussi réactif et attentionné aux commentaires de vos joueurs.
Chose qui n’a pas était fait aussi ardument depuis des années.
J’aurais un petit point à exposer.
N’est il pas possible et logique, de lier les réputations au compte bnet et non au joueur ?
Honnêtement, passer son temps sur chacun des personnages en goulet pour monter la réputation de chacun de ses personnages, est tellement horrible que ca donne envie de laisser tomber.
Aussi, si on souhaite changer de main, la réputation étant tellement important, on est bloqué.
Je crois l’avoir déja lu sur un post. Mais cette idée serait vraiment superbe pour votre communauté, et ferait qu’on ai plus envie de monter des rerols. Sans ca, les rerols perdent de leur saveurs.
I like SoD, but sad, that it will end with level 50. Our Guild are old friend and we already played in Classic and manged to do and clear all raids(even naxx) in cooperation with other guild. But it was … to organize. We will not do this pain again. Give us 10 Player raid and we will stay. Make this a Classi 2.0 and you will lose a lot of players who don’t want to make this game a fulltime job. Make the effort an stay with the 10 Player expierience in SOD or loose Abos. There is a lot of other games we could play. We came for playing in our small guild and I realy don’t like the idea to quit SOD after phase 2. Blizzard, i hope you will change your mind and plans…
Would be nice to see perhaps one (or two) 5-man dungeon each phase having a heroic difficulty option (or strictly being perma tuned to heroic-difficulty) with legitimate, raid-comparable difficulty as well as legitimate raid-comparable rewards. Alongside the raids of course. I truly believe this would increase subscriber retention and receive mindbogglingly positive feedback from the community if done right. Why you might ask? Because assembling a 10- let alone 20-man raid can be quite time consuming. Getting five people ready for a dungeon is much faster and requires less preparation. Lots of people who have kids or an otherwise busy time schedule could still manage to complete a 2 hour dungeon every now and then, but having to wait perhaps even an hour before you get a raid together might be a stretch. At the same time it would be important to feel that you can progress at least partially your character’s equipment even if you have mostly time for (difficult) 5-man dungeons.
Im fine with 20 man raids, over 40 mans. However 40 man would be prefferable.
Endgame content should not be puggable, stop dumbing down stuff. This is what killed wow in the first place. You keep the grind in game etc but then you make the endgame a joke?! You talk about community etc, wanting people to interract but you’re literally trying to kill the idea of guilds with your announcment of pug tier raids
Hear me out, endgame content should be hard, half the fun of the game back then was the competition between guilds, and the grind was there to support it.
You’ve left the grind in the game, and youre removing the shining reward at the top of the peak that everyone tried to strive for back in the day.
Itemisation changes, composition being more lax, great.
BUT DONT DUMB DOWN THE GAME TO CATER TO RETAIL BABIES, YOURE DOING YOURSELF A DISERVICE AND RUINING THE WHOLE POINT OF THE GAME
I know this is an unpopular opinion amongst the playerbase, as the debate is currently between 20 vs 40man. But feedback was asked so here we go.
After having such a blast with 10man content in phases 1 and 2, I would strongly encourage Blizzard to be vocal about the future of any possible 10man content going forwards. Not necessarily full scale raids, but just any content worth waiting for.
I’m a long time classic player, and came into sod fully expecting 40man raids at lvl 60. But I know both in real life and in-game dozens of people who will quit the game at next phase, if there will be no any promise of future 10man content or some other new content outside the 20-40man raids.
That is why 40 man should never be in SoD. 10 man raids have mechanics, 40 man raids don’t, because 40 people are too many to coordinate effectively. 40 man only works in the absence of interesting boss encounters.
Thats why i said 20 man raids are fine, just make them difficult and not a clownfest that some pug clattered in 5 minutes can faceroll. They might aswell just put loot at a vendor at that point and sell epics for gold