Season of Warriors

I’m here to talk about the current state of WoW’s Season of Discovery, especially concerning Warriors. As a player who enjoys both Warrior and Mage, I’m really disheartened by what’s happening.

Warriors are outrageously overpowered right now. They are topping DPS charts without breaking a sweat, and it’s not even close to fair. Despite this, Blizzard hasn’t made any changes to Warriors. Instead, they keep nerfing classes like Hunters for their damage output.

Playing my Warrior feels like cheating. I can easily outperform other classes without the best gear. It’s embarrassing and makes me feel sorry for my friends who play other classes. They’re just left feeling sad and overshadowed.

The problem lies with the Warrior’s Deep Wounds ability from Wrath of the Lich King. The damage output is off the charts, and Blizzard hasn’t addressed this issue. It’s even more broken than in the original WoW Classic.

The whole point of Season of Discovery was to bring class diversity, but now it’s just the Season of Warriors. The balance is completely off, and Warriors are in a league of their own.

And guess what? It’s going to get worse in phase 2. Warriors will scale massively. If Deep Wounds stays as it is, combined with abilities like Flagellation and Consumed by Rage Rune, we’re looking at Warriors doing over 1000 DPS. Imagine the chaos in PvP, where a level 40 Warrior could one-shot anyone.

It’s baffling that Blizzard hasn’t fixed this. We’re going to see a flood of players rerolling as Warriors just to stay competitive. This imbalance is only going to grow in phase 2, and it’s really sad to see.

I love this game, but right now, the future looks grim if Warriors continue to dominate like this. I hope Blizzard takes action soon.

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Bone-plate creaks, cold blade whispers rage,
A heart long stilled, in frost preserved.
Forsaken steps leave frost-rimed page,
Through haunted lands, a war unswerved.

No memory’s warmth, no mortal tear,
Only the call of steel and night.
Undying eyes, devoid of fear,
March on, warrior, in spectral light.

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If anything I’ve learned from Blizzard is - they do not like 1 class pulling way ahead of the others, and they’ve proven it many times now. The nerf will for sure come sooner or later.

It’s actually beyond cringe just looking at Warcraft logs for BFD - It’s ‘Spot the non Warrior’ in the first 500 entries!
I will say this now - despite the complete and utter joke how OP they are now I bet they don’t get one single nerf. It’s just the way it always has and always will be.

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Turn off your dps meter and don’t look at logs. There you go, the whole problem is solved.

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Warriors PVE wise perform well only cause of Wild Strikes/Windfury.
Make a raid without a feral druid and the warrior is mid-low tier.
Warrior is undoubtedly OP but it’s only because the stars align for them. Other than Rogue not a single other class benefits this much from Wild Strikes.
You can’t nerf warrior without nerfing Wild Strikes, which is unfair for ferals and any other class that benefits from that buff.
Hunters on the other hand didn’t need anything to align, they were entirely self-sufficient and OP just by doing hunter things, you can nerf Warrior runes/Deep wounds all you want but unless you change the very fabric of how classic functions warriors will still find a way to the top.

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I have just one big lie from Blizzard to share but I can’t post links…
The image is a slide from BlizzCon, discussing Season of Discovery. It has a heading “Bottom Line:” with two key points listed below it. The first point is “Making warriors less OP” (overpowered), and the second point is “Making everyone OP”. There are two images of a warrior character from the game; one next to each point.

They claimed that Warriors wouldn’t be too powerful in the game. However, from my experience and what I’ve seen, it seems like Warriors are extremely strong, maybe even stronger than they were in Classic WoW. That’s complete opposite of what they promised.

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Have you actually looked at WCL?

There’s about 25 rogues and a handful of mages and very few hunters listed in the top 200. Those 170 odd Warriors out of 200 certainly are very lucky to have their stars align lol!
Also - if you look at the dates most are before the Hunter nerf so Warriors were already massively ahead.
But as I said in my previous comment - Your SoD main won’t get any nerfs as clearly most of the dev;s roll Warriors…

Can you imagine the rage there would be if the first several pages of WCL’s for BFD were 95%+ Hunter’s?? (or any other class than Warrior for that matter)

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Did you really read what he wrote? In every raid where a warrior is in the top there is a druid with the Wild Strikes rune

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  1. Everybody is stronger than they were in Classic.

  2. The post specificallyimplied that they WEREN’T going to nerf warriors and were instead going to make everybody else strong.

  3. Warriors are strong in raids only. Solo content? They’re trash. PVP? Worse than trash.

Other classes like hunters? Great in all three. Shamans? Trash DPS, decent PVP, good solo.

Well, hunters are already got tier PVP and god tier solo, so god tier DPS too? Of course people would complain.

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Of course I did. Wild strikes is clearly boosting Warrior damage far too much so that should be somehow addressed by the dev’s. Whether thats possible who knows but as it stands right now it’s ridiculous that they and they alone seem to be way ahead than everyone else. (I’d expect to see more rogues in the top 200 if Wild Strike buffs melee but clearly there is very few)
Now in P2 things may change but I doubt it will tbh

I expect Warriors to end up topping meters anyway.

They sort of have the same issue as Hunters now, where Blizzard went and slapped on a big improvement to part of their kit as a freebie, namely Deep Wounds and Pet Scaling, both of which they will spend a good chunk of the Season nerfing and adjusting.

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If they nerf warriors instead of buffing other classes, it will be the worst joke they play on themselves for promising NOT to do that.

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Wild strikes buffs warriors more than other melee because the hits from windfury count as autos. Autos generate rage.

Everybody else just gets an extra hit, warriors get an extra hit AND more resources. If rogues had a passive where their autos gave them more energy, WF would be just as good for them.

The problem is… A lot of things are immune to deep wounds. Looks pretty on the meters sure, but if this were lvl60 we’d walk into MC to find Garr, Geddon, Golemag and Ragnaros all immune to bleeds.

Gnomergan next phase? Literally 1 boss can be affected by bleeds.

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Every class has to deal with some sort of such nonsense, rogues poisons, caster elemental immunities and so on.

You named 4 bosses at 60 that are immune, but then you have 3 dozen that are not.

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Try pvp for a change. The utter uselessness of your warrior there will leave you feel balanced overall.

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Its a powerful synergy of feral shred, WF and bleeds. We need more of this, and less superheroes

Of course you can nerf warrior without nerfing Wild Strikes.
You remove WF or Wild Strikes proc from Quick Strikes and you normalize rage too.
I think it’ll help a bit to restrain warrior’s damages.

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Hell to the no, this is what Cataclysm did and it ruined the warrior playstyle.

did 17/0 with 4 war & feral, premades melted !

working fine !