So, I’m making this topic cause there’s a serious case of RP burn out going on with me and my partner, and we’re both looking to make some new mains and move forward. So, really, our question to you is; What do you guys do when it comes to making new mains? Do you stick with what you know and just change race or faction, or do you go polar opposite and try something new?
We’d love to hear your ideas, cause hopefully it’ll inspire us to move forward!
In the previous cases where I’ve changed my RP main, I’ve gone for a mix of new and familiar. So a similar concept that I’ve done before (guard, alchemist etc.), but a different race or faction. Or vice versa - a familiar race, but a whole new concept.
That way, you avoid diving into something completely new which you may end up not enjoying as much as you first thought, but you also get a quasi-fresh start and can explore new ideas and avenues in RP.
I can’t say anything about RP mains since i don’t have one. I just have my current go-to when I want to RP (which can change when the wind blows).
Which is currently my Zandalari Hunter, Hibani.
When I pick a character, it has to be different from the last one. So Hibani is a lively, excitable, determined, young troll hunter as opposed to Croecell who is stoic, older, slightly stand offish etc.
I’ve gone for both. I played effectively three iterations of Blood Elf Ranger with small changes inbetween them, but since then I’ve gone for a race that knows nothing about Azeroth at large.
It’s all about what you’re after when creating a new character, or what caused you to drop your old one.
Try Horde if you’ve not done so already. Get yourself in a guild quickly (plenty to choose from as you can see on the forums, everything is catered for).
You can try just random rp if you’d like, but I’d recommend red side getting in a guild (at least to begin with, until you’ve built connections), to start off with.
I try to go for what interests me most at the time.
If I haven’t tried a concept before, I’ll write something vague and see if it pulls me in. If I can get traction with other people IC, that really helps solidify my enjoyment of a character.
I always make a barebones character and just walk around, if nothing sticks (guild, meaningful interaction etc) I’ll just reroll and try again. Some of my longest played chars spanning between 3-4 years of duration have been made by just making a basic concept like, adventurer, mercenary looking for a job, basic peasant person, and just walking around and approaching people for a few days.
I mained a couple of different types of blood elf Farstriders before deciding to take a jump and try something different.
My belfs were blindingly loyal to the kingdom with some of the arrogance of elves. The second one however was an agent so I played her as very friendly and curious.
My zandalari priestess is blindingly loyal to her loa, and takes the superiority complex to the extreme, and being quite vocal about it. It was all the stuff I loved about elves, with the Loa mysticism blended in.
My current main is a light forged draenei zealot. Extreme devotion to the light and believes all should be the same. She’s learning to live in a society where that opinion is not the norm and can get her in trouble, she does not wish to offend or make people unhappy, she just has not experienced these differing opinions before.
So, I think I keep a few traits of my previous character but emphasise a different aspect of them, usually something quite close to a racial stereotype.
In my case it just comes down to whether I’m enjoying the class/race I’m playing. If I don’t have fun actually playing the game as that character, i.e. investing a lot of time OOC, I won’t make them my RP main. Other than that, I’ve had a main that was your typical goody-two-shoes paladin and after that swapped to a sinister warlock. Polar opposites tend to be a good way to keep things fresh imo.
At this point I’ve done a lot of minor/side characters though, so if I were to get a new main it’d probably just be one I make to join a guild I think looks interesting. Consistent activity = lots of time spent RPing that char, essentially making them your new “main”.
When I make a new main which happens very rarely, I do it like with any character I create; keep it to one rule.
That rule is that brevity is the soul of wit; keep the character concept simple and allow roleplay to flesh the story out. That ends up with the player being invested in the character, in my opinion, seeing as the character’s story is the result of roleplay and not “I am Archmage in Day 1!!!”
Okay, thank you all for the feedback, this has been really helpful so far!
Usually, I tend to focus more on the character’s IC class or job. In the past, I’ve gravitated towards the style of Cleric, Paladin, Priest, Swordsman or Knight. That being said, I think I’ve burnt myself out on those archetypes and no longer find them fun. Not to mention, I’m exhausted before I even get to roleplaying because I’m focusing on the ‘archetype’ or the job/class - so that’s not helping either. I’m wondering whether it’d be better to play polar opposites of that class, or perhaps focus more on personality and slapping a job/class that could be fun on said character? I’m just not sure how to go about it.
We’ve both been on Alliance now for almost 8 years each, with almost no time on Horde at all, so that’s where we’ll try next if reading you guys’ suggestions is anything to go by. The only issue is I’m finding it hard to start, like what to pick and what to play. I know a lot of it is down to personal choice, but I’m finding myself not drawn in, even though the want and urge is there. How do you get up and go?
Usually I tend to play soft spoken and forgiving characters, and a lot of the time that gets me into trouble in one way or another. I find this personality comes naturally, however, it gets me into trouble; is there a way to balance it out or will a polar opposite be better?
The idea that’s been suggested of starting with very little is one that interests us, like me personally, it’s where I go wrong a lot. I tend to flesh characters out way too much rather than letting them just flow and it leads to the first few months of RP being really stale. There’s way too much thinking involved on my behalf. What are some ideas to avoid over thinking stuff?
Thanks again for the feedback, can’t wait to read more