Serious issues with M+ this expansion

Hello,
just for the context, i’m a tank doing a top 1% since BFA season 3/4, mainly as a PUG with some regular friends joining my group, i played also on BFA season 1/2 but not pushing very much

TWW is the worst expansion for MM+ since BFA since BFA season 1. On bfa season 1 MM+ were hard, 10 keys were hard, months after the stuffing, but it’s not the topic here.

Why TWW is the worst expansion for MM+ ?

  • affixes are really bad. Xal is the worst designed affix ever. Previous week, those ball system was a total trap, requiring to take extensive risks to take balls, especially on bosses where you can’t move, like City of Thread first one, the boats on Dawnbreaker (where balls pass over the boat, or inside the cathedral ??). It’s not fun. This week affix is clearly easier , kill a mob, ez. But honestly it’s not fun. I totally prefer bolstering and sanguine as a tank, which are more predictible, than this Xal poping always at the wrong moment and which will require extensive dev time to fix every worst situation. WTF is that -15s timer on death ? timers are large on 10 if we just do the dungeon, i agree, but when we will push over this, i mean in 13-15 (maybe with MM stuff ?) 1 death brick the dungeon because 15s is very much ??
  • 10 give Mythic raid stuff, it’s ok. As a MM+ nearly only player, it’s my only source to stuff. Meaning if i’m not a Mythic raider, it took me months to stuff whereas MM raiders will took a serious advantage in 2 months, in 2 months i have 10 chest, i’m not sure i will be as stuff as they are.
  • people continue to play like SL and DF and don’t understand that we cannot manage triple pulls, and it’s the most toxic expansion ever. People left on a wipe they provoke (majority of mages, but also hunts like this one today: eu/turalyon/Beardedbroo) , pulling packs without warning whereas no one on group was ready, including me, we were already on a 5 mobs packs, he added 5 more mobs, and we wiped, then left, saying GGs. Then we said bye to the key because one has the wrong behaviour ever.

I think it’s time to change a bit the system to be more PUG friendly Blizzard and also give more breaht to MM+, and as a PO IRL i’d glad to talk with one of yours on how you can improve it:

  • introduce keystone charges. No more deplete if there is a single issue, give people chance to retry their key. We are human we can fail, no worries. 3 charges, 3 tries, meaning if someone has a IRL issue (non intentional disconnection…), if we just need to train a bit the key and we did a big issue, we can retry ( it’s also friendly for non streamer / non MDI groups)
  • other alternative, no keystone charge, only deplete based on timer. In PUG keystone owners are the most penalized with keystones depleting on starting instead of timer based completion. We don’t care about the top 0.1% to be favorized, they will just win 1 or 2 days, whereas for majority of players we win precious hours and reduce our frustration
  • create a MM+ dedicated stuff. MM+ players like it. Did a stuff like PVP, increased in dungeons, worst in raid, we don’t care, we like to push we like dungeon, if you (Blizzard) worries about dungeons having impact on raid, just do like pvp stuff.
  • some people worries about a bad luck protection (personnaly i don’t care), why not adding a token, 1 per dungeon chest indexed on the chest loot quality (hero/adventurer…), and after 50 you can buy any piece of stuff. Fix the 50 to any value to prevent stuffing too fast, but it make us ensuring we can have the loot at a moment (or the vault one would have been used for this ?)
  • another option (proposed in this thread), is to use vault money to upgrade an heroic item to a mythic tier item
  • for the group disband, add an option to propose vote for stopping a dungeon, and if someone leave the group without this vote OK, 1h penalty with increasing penalty if the player do it too much over days. This screen can also be proposed on the first leave if the dungeon match some criterias like (timer ratio >= mean (trash completion ratio, boss completion ratio)

Short paragraph about balancing in dungeons (not related to classes):

  • In boralus last boss, the fight is hard for healer and totally imbalanced due to the randomness of the dots. Just fix one dot on the tank and one on another player. That make the tank use its CDs and a dispell. There is already hardtime for healer with stomps. Fight where randomness put dots everytime on DPS is far more harder than a fight where tanks is almost always focused
  • This week Xal (shield one) has issues on some bosses. When it pop on the first boss of arak, it can pop when players are on the spiders at 50m of the boss, as it pop on the tanks. Then you have issues to kill spiders and it make it far more harder. It cause also issues on the last of Tirna Sithe, it can bad combo with a boss shield and a tank thread breakage which means DPS are not able to return back on it faster and make boss kill the whole group before xal can be defeated, or in stonevault, on the shield boss
  • Xal shield mob should stop spawning when pack ends, or disappear, like DF affixes

Thanks for reading

18 Likes

You are right about the loot. Its so bad. M+ players desperately needs another source of mythic track gear besides vault. We really need some bad luck protection.

7 Likes

I too hate the affixes…first week were okey, last week was a pain in the aschtine

1 Like

Replied this in another thread as well, but this thread/discussion is more current.

My problem with the 15 sec timer penalty affix is that it’s leading to the MOST BORING keys imaginable.
Everyone has become so risk-averse in the face of a 2 min penalty that it has killed all challenge and innovation from M+.

I wish I could limit check to see what I can handle, to pull big groups and make the DPS happy to do millions in DPS, but no.

This affix should be deleted. Downright anti-fun.
I’d much rather have storming or volcanic or even sanguine.

5 Likes

the 15s penalty just say, you wipe for a reason, let’s say the worst, tank or heal dies for some reason, no CR. 1min15 lost + redoing the thing + going back there. Then 2 min lost at minimum, far more if it was a boss, which was already a big penalty killing keys. Why adding more pressure on this ?

2 Likes

Been saying this in other threads but people always come back to “myth raids are harder and require more time thus loot should be better”.

Honestly speaking though, like OP said, just make it like PvP so M+ gear is better in M+ and worse in Raids. Or scale gear down to heroic level in M+. Something like that.

I enjoy M+. I’d also enjoy raiding if it wouldn’t require me to plan my life around a game calendar.
But right now I’m basically just sticking to M+ and it’s kinda of disheartening to know that I can’t stay competitive in the very game mode I exclusively play.

1 Like

tbh just nerf the dungeons

3 Likes

The m+ was never designed to be pug friendly but for premade groups.
The fact that you can pug is nice but if you pug then be ready to accept the “costs” which comes with it.
Want a 3-2-1 button press convenience, then accept that that group may not work as synchronized as a voice chat pre-made group which can make it more mistake-prone.

Can’t have cake and eat it too.

Yeah that’s why the group finder exists. To match up with 2 million of my friends. And why all mechanics that require coordination can be beaten using generic tactics shared by the entire M+ community.

3 Likes

YES please.

Double YES please.

TRIPLE yes please.

But I would suggest something else. You know the 6 tokens you get in case you dont want anything ? The one you use to buy sockets ?

Well… that should also buy you the ability to upgrade 1 piece of gear from Hero to Myth. So even if everything in the vault sucks, you can still upgrade 1 piece of gear to Myth. Or from Champion to Veteran, or Veteran to Hero. But its a 100% guaranteed upgrade.

In addition I would add the following to that statement :

  • Put some order in dispels please ! If there is a dispel mechanic that CAN be dispelled, it should be possible for ALL healers to do it. Not just the ones with Disease/Curse or whatever. And if the intention is to heal that dispel, then nobody should be able to dispel it. Not even Dwarf Racial.

  • Put a grace period in Kicks. If you overlap kicks to the same mob, the ones that did not kick wont loose the kick. They can either get a reduced CD or instant cast next time.

  • Make the 0.1% title per SPEC. Not general. To incentivize non-meta picks.

  • Delete Aug from the game.

And here is the part I dont agree with :

NO. I wont go back to old affixes.

Sorry. We fraught too much and complained for too long to get the kiss/curse we have wanted for the past 15 years. I disagree with MORE whining…

Affixes are fine. PERIOD.

1 Like

yea, also already feeling myself loosing interest. i can just log in for our lovely non-competitve friends and family raid, but M+ just doesn´t seem like a great outlook atm when you know you´re just already so far behind the gearing curve with no way to catch back up.

1 Like

https://i.redd.it/o890vluro8sd1.png

IMO its as good as it gets DPS and tank wise.

Healer wise… yeah… they need to do something there.

It’s propped up by PUGs though.

It’s like how gyms are cheap because so many people take copium then sign up for long, impossible to cancel memberships they never use.

Serious lifters are always crying at the start of the year because gyms are busy for almost a full week, the noobs are the only thing keeping membership costs low.

Personally I think it’s funny as heck when that happens and I think it’s funny as heck it’s happening in WoW.

2 Likes

You think DKs having more representation than Havoc, Shadow, Warrior and Windwalker put together is good?

Bruh.

M+ is really really bad this season, it’s just way to hard for most players and since Delves give the same reward as keys below 7 for a fraction of the effort there is simply no point for more casual players to engage in m+.

I’ve done every single m+ achivement since BFA S2 (except of course the top 0,01% titles but who care about those) and I can honestly say that this is by far the most pug unfriendly mess they have ever done, losing interest in this game completely.

1 Like

YES. At least make it so that 2 bad vaults = guaranteed upgrade. That’s something at least. At the mid to end season, it’s very much possible that you get multiple useless vaults in a row.

Idk why that’s not already the case tbh…

AHAHAHA… yes.

Same. I prefer the current affix even though the affix of last week, Oblivion, has atrocious overlaps with certain boss mechanics. Needs to be reworked imo. I even made a thread about that.

Same and a few of my friends too. One didn’t even buy TWW at all even though he was hyped but after reading about the ilvl gap between heroic and mythic gear, he just couldn’t be asked as a M+ only player.

Tbf, Monk as a whole always had a very small playerbase. But overall, you’re correct with your statement. Balance is an issue but again, tbf, the issue isn’t only class balancing but the whole community who believes that one has to reroll in order to clear heroic raids or +10s… Community is a meta slave. Even if DK would just be 1% better, a lot would reroll to DK.

I agree. With Delves and its rewards existing alongside with the ilvl gap (+weapons,trinkets and cloak) from mythic gear/raid and heroic gear, the current M+ reward structure feels a bit off.

1 Like

The thing is that its impossible to reach a trully balanced representation. It just cant be done.

What absolutely matters is preventing another S2 DF exodia. THAT has to be prevented at all costs. So for now, DDs and tanks seem to be far from that state.

What we need to pay attention to is the rate of change of said representation. If every week DK representation grows and grows… eventually it will reach 33% and that means 1 slot is covered at all times by DK. Which should not be the case.

But for healers, it seems to be tending to another “exodia style” representation of RShaman. And that has to be adressed.

And a blanket % nerf wont cut it. Because HPala and PEvoker actually produce better numbers HPS wise than RShaman does. AND are more mana efficient at ti.

But there are a ton of things that can be done to address this. One of which is the dispell mechanics in dungeons.

Yeah Challengers Peril, 15 sec lost on death, and Tyra+Fort activated at the same time on 10 keystones have to go, its so unbelivably unfun.

1 Like

the simplest answer would be to just remove tyranical as affix - just keep fortified on +10 .
would instantly solve most of issues with m+ tuning.