This thread is about M+ not raids or something else.
Which is why I made a comparison between the difficulty in m+ and other content that offers the same loot.
It’s part of the issue that no-one wants to run low keys because it’s easier to the get same loot elsewhere.
M+ needs a real rethink
I wonder if they add Followers NPC`s for M+ keys 1 to 8?
I wold love that.
Mythic raids are not really pug friendly either so why should m+ should be made the exception? Simple because certain people can’t make friends, join guilds/communites/teams and do them in premades…because let me guess they have 101 excuse ready why can’t they do that?
I`m not talking on Mythic Raids. This thread is made for M+ why do ppl keep briging raids in this disscusion?
End-game PvE content so systems need to work in synch with each other. Its still World of Warcraft not World of m+craft.
You didn’t answer my question though. Whats your 102th excuse why you can do m+ in premades?
True but if there are problems with other side of PVE content then other sides of Threds are made of it, right?
I dont understand what the heck your question is in the first place?
Speack Plainly! If your are seeking an answer.
Some people are screaming out of their lungs how “pugging” is bad, how “nobody invites me” and when you say that m+ can be played not via pugging alone then they start screaming “omgez, I got a live” and all that rot. Well people with children and 2 jobs can still find time to raid with a guild and play m+ with a community.
So the question remains. How come some people can easily play in the m+ scene by socializing while others are so dependent to pugging that they shut down any suggestion to do otherwise.
Easy, Nerf them so only 2 ppl can carry 3. in CC or deaths.
What now? Nerf who? I am sorry but I have no idea you just said.
Nerf M+ dungeons, Booses, Add packs. I`m disccussing about M+ here. Nothing else.
And that solves what exactly? Besides making it a “free loot pinnata”.
It will solve ppl crying of PUG groups bad experience.
From my experience of doing PUG`s only M+ keys as Healer or Tank role i get the feeling that ppl want to be carryed for free. Then make it easy to do that and problem solved.
If DPS dont want CC mobs or avoid dmg make it easyer for ppl that can cover for them.
People can lower difficulties if the key level is too hard. M+ is not some free myth gear vendor.
This not the issue, people should be encouraged to actually do mechanics.
The issue stems from there being no chance to recover due to the 15sec affix.
In the past, if someone missed an interrupt and we wipe, it’s no biggie, we have loads of time left to do it properly next time, now? it’s an issue.
Agree but the issue here are from +2,+3 keys. How low do you assume they can go?
+0 is imvisible to me, I dont do them its worthless for me.
I don’t want to come across as elitest, but +2 and m0 are the same, apart from the timer, so if you are struggling to clear +2s, you might want to look into what’s happening.
Everyone finds their own spot where they are comfortable. For some its +5s, for others its +10s, and then there are +13 and above folks.
People trying to get “carried” in difficulties way over their heads is not something TWW M+ S1 unique. It has happened since…vanilla WoW when people where kicking “leechers and freeloaders”.
But PUG`s dont want to understand or care or have time for that.
They got a Key? They use it and roll with the ppl experience on the kay.
They get upset if key is lost or ppl leaving cuz of less CC or overpulll or even Overtunned M+ key.
And we get back to where we are at pressent. Unfrenly PUG keys.
I have been running keys since keys were invented in legion, I’ve never seen a pug where people weren’t interested in interupts and CC, usually they yell at you for missing them, so they clearly do care about mechanics.
I agree they are horrible this season, but the Peril affix is most of the problem.