Serious issues with M+ this expansion

This is why I love the new affixes. Finally DPS is doing them.

It’s not just about overlaps, it’s also about very obvious bugs that make bosses unkillable.

Example: SoB third boss → affix of last ID (the add you needed to kill) spawns on the statue on the middle of the boss, not moving away from it and being on “evade” making the boss immune to dmg and the add immune to dmg → gg.

NW last boss → same affix can spawn in the hallway you’re “exiled”. Have fun killing that.

Not bug but stupid overlap: First boss dawn → 2nd affix with balls traveling to the mob you had to intervene → Boss starts casting big AoE you need to fly away from. Halway through the cast orbs spawn. What do you do? Fly back in and die? Or let the boss soak the affix and let your tank get 1 shot by the next tankbuster through 2 defensives? :smiley:

Never had such a bad affix overlap as this in DF S2 and S3. Not a single time. Sure, there have been really stupid overlaps but not this stupid.

That’s true. If the affixes don’t bug out, they’re great.

I mean… quaking during stack-mechanics killing whole groups was also pretty bad :grin:

But i am overall very against affixes during bosses. It just does not work. Like we saw with the last 2 affixes. Too many ‘oversights’ by blizz. Just like opera boss in karazhan which spawns adds and then explosives on top of it. It does not become a little thing on the dungeon anymore. It dictates the whole run, or even makes runs impossible.
Last week stonevault the shield boss and then that affix spawning during the shield AOE damage was just GG. Not a doable key anymore.

Just no affixes during bosses. How hard can it be.

I haven’t seen ANY of this in my dungeon runs.

This add will spawn on someone’s location. Not randomly in a room. And then it will follow that person around. So. Dont stand in the statue ! And even IF he does that, just jump ON the statue and DPS it down. What is the issue here?

Same as the NW last boss. For the DD that goes down to the platform, kill the add (on time, don’t take AGES to do it) and it will TP to the top. Its a mob, it has “clipping” like any other mob out there. OR have 1 person focus the add down there before going back up. It dosent have such massive HP pool.

That is how I have dealt with this add. Zero bugs. ZERO unkillable bosses.

Lucky you I guess. I have. The SoB bug even 2 times.

In my case, I wasn’t but had to move around the statue due to the waves → affix decided to run through the statue → bug occured.

The issue is that it didn’t help. No matter what we did, the affix refused to take damage or get down. 1 time it helped getting onto the statue. It still bugged with evade and wouldn’t get down but every third hit or so did dmg to it. The other time, nothing at all worked.

Do that as an aug evoker on a +10/11 without running out of time. The gauntlet run down there is timed. If you don’t manage to kill the add next to the angel in a certain time window, you die. Killing the affix PLUS the add solo as an aug… lmao.

Even if he manages to do so, the boss on top, during that time, also receives the dmg reduction making the fight A LOT longer. Not unkillable but this is obvisouly an oversight.

Which could potentially be impossible for an aug evoker because they don’t do a lot of dmg by themselves and the affix grants the add a dmg reduce buff that stacks up to 100% making at immune to dmg after X seconds.

I mean we can discuss whether this is somehow player managable. Nontheless, these are bugs and you should not excuse obvious bugs/issues.
A player shouldn’t need to handle an affix bugging out on a statue. It just shouldn’t happen.

That is not a problem of the affix. Learn your lesson like I did: DONT run NW with an Aug. :slight_smile:

FIRST: the 3rd boss is a DPS check. And an Aug is a net DPS loss. All it brings is survivability. Top groups bring it because the other 2 dps are absolute monster DDs and by shear skill they can compensate for the DPS loss. But only like 200 people in the world can pull off something like that. For the rest of us… its a different story…

SECOND: it does sub-tank DPS (in real terms, with out counting the buffs to others). So fourth boss was ALWAYS gonna be a problem. That mechanic demands you killing the add as fast as possible to avoid filling up the room with ice when you go back up.

So. Dont bring an Aug to NW.

Great… what if my friend is playing Aug though? Should I just tell him to get lost?

What about ANY Aug player wanting to play NW?

Outcasting an entire specc because of a niche interaction of a affix + boss mechanic is stupid.

It shouldn’t happen. Sure, a player can solve this issue by just not bringing an aug or respeccing from aug to dev/pres but things like these should not be necessary. It’s bad design.

Which… aug arguably is in itself but still :sweat_smile:

Woah woah woah champ, i wouldnt go that far. The expansion so far is pretty good, its just the gear/m+ situation that is ticking people off.

That is not what I said. I said this:

“outcasting an entire spec because of a boss mechanic”. I left out the affix part on purpose.

No you should not. But playing Aug has consequences. First : Its a net DPS loss. He has to know that. The party has to know that. And second, Aug is a spec that “enhances” things. So. SOME bosses are easier with an Aug. SOME are harder with an Aug.

Unlike a regular DPS. Because a regular’s DPS is measured in that… DPS… so… its less “polarizing” than an Aug is.

And if you want to fix that issue, you got 2 options. Make Aug OP (same DPS as a regular DPS PLUS all the extra buffing to the healer/tank it does)… or not… Its the Aug dillema.

I personally want Aug deleted. That is how I solve this dilemma. But on the meantime, your friend has to know the pros and cons of running dungeons with an Aug.

Aug isnt bad design, the bad “design” come from only 1 aug spec existing.

Idc if people running 12 and upward need an Aug. They will need whatever spec is the most performing in that type of environment anyway.

I am not willing to sacrifice diversity of specs in favor of the enjoyment of like what? 2k people currently?

Pushing high keys will always be polarizing in itself, so its them who should deal with that not the rest of the playerbase.

This is a bit more complex. Generally speaking, yes, I agree. The other way you could think about this is that they’re re-using dungeons that existed before Augs existed, which is not only a new class/specc but an entirely new role.

Having content that was designed and tuned for the holy trinity (tank/heal/dps) being re-used after a forth entity got introduced will ultimately cause issues.

The idea of Aug is great, yes. The execution was poor because, as you’ve said, it’s the only specc in existence fulfilling this specific role.

It is not. And im bored of repeating it.

It is a DPS. Like a rogue.

Proof : When an Aug Evoker quews for something, does he click Healer, Tank or DPS ? DPS ? Then he is a DPS.

And THIS is the problem with Aug. Aug is the ONLY DPS (yes, I said DPS) that can buff the healer and the tank.

If it was a true new role (lets call it “Support Role”) then we would not have this problem. Dungeons would be 1-1-1-3 (1 healer, 1tank, 1 “suport” and 3 DDs).

It would completely eliminate the Aug problem if they did this. But as long as it keeps being a DPS, and occupying 1 DPS slot, you have to consider groups with 1 Aug + 2 DDs or 3 DDs.

Which implies the following : You have to balance Aug with respect to OTHER DPS specs. And currently you cant.

NOPE. Its the only DPS that buffs healers and tanks. Thats the reason.

And if you were to add more “support” specs like Aug it would simply make the problem worse.

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It is though. It’s just not accounted for, like you’ve described below. It technically is a new roll “support” but the game isn’t layed out to have a support roll.

The whole concept of aug is being a supportive role, without having a supportive role in mind for the game. It’s weird and it’s a duality.

I’m not sure what Blizzard tried to accomplish. It’s feels like a half-baked thing that they started to implement but never finished.

Interestingly enough there used to be something similar, in a different form. Enhancement shamans back in the day, also had the role of buffing the party by totem swapping all the time. Granted it worked differently but Aug kinda reminds me of previous iterations of enhancement shamans.

I think that depends on whether they commit to a new “support role” or not. That would require a pretty significant rework for the game though and I’m not sure if they’d actually want to do this.

And they ditched that idea. Together with other “support rolls” like paladin, druids, and Disc Priests.

There was a reason for that… :slight_smile:

For me its either they do a support roll. Or they delete Aug. This “in-between” situation is absurd.

Dont confuse people. Aug can have special mechanics. Call those mechanics “support” or “zulugzi” or “7”. Dosent matter what you call them.

Aug is a DPS. There is no philosophy, interpretations, or “maybes” on this regard.

True but iir remember it was basically because players of those “hybrid roles” complained that they want to do damage by themselves and not just buff others while being subpar on their own damage.

Might be my clouded memory though.

I agree. Or rework Aug to actually just be DPS instead of this buff guy.

I like zulugzi. I’ll use that from now on to describe Augs. :smiley:

And it created a plethora of balancing problems.

Like: How do you make a warrior and a lock equal more or less to each other… IF there is a support spec that will not buff them equally. It created such nightmares that they ditched it.

Seems like people (and Blizzard) has amnesia apparently.

I use “disgusting lizards”. It describes better what I feel about Aug… :slight_smile:

That’s true… but do you remember the beautiful times in arenas with shamans buffing warrios with bloodlust and windfury, basically making the warrior 1 shot mages? Pure art. :smiley:

In many ways, yes.

That comes too close to Dracthyr in general. The race model itself already looks disgusting imo. :slight_smile:

This is so true! When you try to play a +8 for gilded crests and one random leave or being uncool. Then you get a +7 that will take time and frustration to push up to 8/9 again. This make it so people must be elitist and only invite players that have score and/or ilvl. Give us the ability to learn and go again!

I don’t actually agree the raid is harder, I haven’t touched mythic yet, however Heroic raiding was considerably easier than +7 keys, yet drops better loot (same track but tier options)

Thats why it’s a ongoing problem. PUGs wont stop to exist and they wont get better.
Accept this fact and make it PUG friendly !!