Seriously... Revert GCD

Revert the GCD changes. The game is way too slow paced now. I fall asleep between the GCDs.

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On Holy / Shadow Priest, which GCDs do you feel are cumbersome in your gameplay?

Did I say holy / shadow? No.

Charged up 1 gcd, Rune of power, 1 gcd, arcane power, 1 gcd AND THEN YOU CAN START SHOOTING. Snorefest. Stupid change that pretty much killed any dps classes in the game.

I presumed since you post on a Priest character.

So Arcane Mage? Well the spec needs something to create rhytm in the rotation since most of its abilities are instant cast. Without the GCD you’re almost forced to use a macro, otherwise you’d waste precious time clicking the spells manually. That’s sort of why the GCD exists - so the game can be played optimally without feeling pressured into macros or addons.

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Too bad this stupid new forum doesn’t have an ignore system. You’d be right on it. For being so clueless.

Merry Christmas to you too! :santa:

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How can GCDs added to 1-5 minute CDs make the game ‘way too’ slow now, given ALL of the constantly used abilities have always - for good obvious reasons - been on the GCD?

I find these arguments utterly ludicrous, and again I’m going to use my analogy that no one seems to get: It’s like complaining about having a soar throat after having your head cut off.

It is such an astonishingly minor thing considering the GCD is something we have to deal with constantly as it is. Indeed I have always, always found it frustrating-- but just have to accept it because it’s needed in a whack-a-mole hotbar game.

How can 1.5 seconds at the very least every minute or two really make any difference? This is the utter nonsense that even high-end players spout-- though of course just because they’re effective at this game, it certainly doesn’t make them knowledgeable about game design in general.

“It makes me slower” as if somehow they are the only person affected.

You know what I think? People are excellent parrots.

The only good argument is purely for defensive abilties - like how interrupts are off the GCD. Functionally though they are an entirely different argument.

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Because you sit there activating one CD, then you activate another and the nanother. That’s 4.5 seconds you’re doing absolutely nothing but activating cooldowns. Prior to BFA you could activate them and shoot away fast instead of sitting through 4.5 seconds of pressing 1, wait 1.5 sec, 2, wait 1.5 sec, 3 to activate CDs.

Instead of smooth gameplay we’re playing waiting simulator with CDs.

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The GCD change with BfA, the fact that every class has about 3 abilities and the ridiculously reduced haste killed the game for me.
I don’t understand how anyone can defend this. It’s mind boggling to me.

There is not a single spec I enjoy anymore.

They literally had perfectly designed classes during MoP and butchered them more and more every expansion without any reason whatsoever. It makes absolutely no sense.

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I honestly believe that people that are ok with the GCD state atm are just a bunch of trolls. We all know Jito is a troll but that other one made my jaw drop to the floor.

EDIT: Also forgot to mention GCD + No haste = zzzzzzz

Well the GCD has always been there. Over the years the amount of abilities off the GCD just increased to the point where it created some undesired gameplay effects, like stringing abilities together in a single macro.
So the GCD changes we’ve seen in BfA have just attemped to roll back some of that “put every cooldown into a macro and call it a day”-gameplay, which wasn’t very good design.

The reason for the GCD existing at all is because WoW is a turn-based pen & paper RPG at its core. That’s its origin. That’s the game experience the gameplay is supposed to simulate.
The GCD ensures that your spell rotation is actually a rotation where you sequence your abilities one by one - as you would do in a traditional RPG.

The opposite would be something like Diablo or Path of Exile where the action aspect of the RPG is emphasized, letting you litterally spam your abilities to your heart’s contents.

But WoW is a traditional RPG at its core, and the gameplay is supposed to emphasize the decision-making - but there’s no decision-making if your macro can do everything at once.

That doesn’t detract from the fact that putting abilities onto the GCD feels like a nerf, and people naturally object to that. But from a broader perspective, I think it’s a wise design decision to ensure that WoW stays more true to its own origins, rather than turning more and more into a Diablo or Path of Exile clone.

But that’s just me.

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Nobody complained about this. It was as perfect as it could be and the way it should be.

No it does not feel like a nerf. It feels like I’m constantly lagging.
How does it make any sense when I press my burst spell that makes me stronger for 8 seconds when I can’t press another button for 1,5 seconds?

It’s terrible design and killed the game for a lot of people.

Nobody wanted this. Nobody asked for this and they changed it without any proper besides their disconnection from their own community.

Nobody complained about free gold from the Garrison missions in WoD either. But that doesn’t mean it was good for the economy to just shower players with wealth.
Likewise, players will never object to more character power either. But that doesn’t mean constantly adding more character power leads the game in a good direction. Power creep is a thing.

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How is a laggy, unfun, slow and boring gameplay the majority of the playerbase absolutely hates better for the game than a fun and perfect gameplay design that people enjoyed and loved for more than 10 years?

Jesus Jito i mean come on i know you love the game and blizzard but defending the GCD is iam just lost for words with you .
Incase you didnt notice its not a pen and paper RPG anymore its one of the worse things in the game .

Actually alot did and alot did in Legion hence the changes we have now with little to no gold from table and other source’s .

I would love for this to happen but I don’t hold out a lot of hope.

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Learn to adapt. You will get used to it. But yeah, ive taken a severe dislike to races with dps activables. Sure they might not be on the gcd, but they might not always go off if the gcd is active when you use them Ive found. Otherwise I see no problems as an elemental shaman.

No, it hasn’t. There was no GCD on arcane power in Legion. A load of abilities that have GCD now didn’t have it in Legion.

Ok, so where’s the boss waiting for me to perform my next move before they hit me again?

Oh, wait…

No, I won’t. I’m about to quit because of it ruining the gameplay. It doesn’t feel smooth, it’s clunky as hell. It feels like I’m playing some game from the 90s.

I can stand azerite, I can stand mythic plus, I can stand that there’s not much to do but I can’t stand clunky gameplay. It pisses me off beyond belief trying to play the game now compared to before.

I feel the same way, it’s the one aspect of the game that is making me consider quitting.

I’m not sure any argument for it is valid given it was fine for 14 years with no issues aside from the odd macro…Which Blizzard could have easily solved a different way…I’m pretty sure they have done that before.

I can’t help but think there is another reason though, Like they added the increased GCD to hide some server side cut backs because when the game had 12 million people I never had global lag like I do now with a fraction of that number of people playing the game.