Server population

Hello all.

From the beginning of WoW Classic, why did Blizz make server population so huge compared to original?

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They did not make it deliberately that way. There were far more players in Classic that they expected. In fact, they opened only 2 PvP, 2 PvE and 1 RP (if I am not mistaken) servers at the start.

at the start they didn’t, but it snowballed quick. problem is that some servers have insane amounts of ppl, and other have none. for example, if I go troll in undercity or ogri, max amount of hordes I will see is under 20, even on prime times. on firemaw tho, I have 200+ ppl around me in thunderbluff, more than the whole active pop of my server. they just need to force mandatory transfers, and allow whole guilds to move server, will def help the problem

They did. And they did it because they thought people would leave soon and were afraid to have half-empty servers around.
Then they were handing out servers too few and too slowly with the results we see now.
Then they implemented Layering to help - which did nothing but aggravate the problem, as people did not up and move in the beginning when they could have done without big troubles. Now we are left with a lot of crowded realms and 2 or 3 half-empty ones (I’m only talking about the English realms here).

‘‘Mandatory transfers … will def help the problem’’ lol. Yeah I’m forced to move away because you chose a dead server, logic.
If something, a merger of ‘‘dead servers’’ could help, as what various p-servers have done previously when they’ve had more than one server open. People with the longest /played gets to keep their names.

Yes, merging low pops is the solution. Free transfers can help in the short run.

Because people were whining about queues and when they were told to transfer they still whined. They added layers because they were expecting a huge decline in players and wanted to prevent servers from going dead. Layers allowed more people to play on the same server.

People whined about the lack of servers, now we have too many servers, way too many that are actually dead where people transfer away. See lucifron, see flaemlash.

This * here * is * gold * sir
you are absolutely true,
i still dont understand how could have blizzard screwed this up, little research on how many players would like to play seemed like a bad idea for them.

But why tho, here s some rubish and leftovers, we could server you better product, but we know we dont want to.

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Because they didn’t listen to me.

It was the layering system m8, this allowed so many people on a server. They thought Classic would die out in a few weeks.

I warned exactly about this months before release.

They underestimated Classic’s popularity and made too few servers.

because they are dum or idk

why make megaservers lol clearly a bad idea

‘so we dont have to merge later’
bad reason and peak lazy crap

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Pre reserving names before release only gave a clue of the interest in the game but the majority didnt even reserve their names so it came as a suprise for Blizz.

Regarding lower pops I think merging them (Judgement and Dragonfang) before AQ release is probably a solution. Not likely though.

How big is the population on those two servers compared to original Vanilla realms?

Hard to say but according to data from IF pro Judgement is somewhere around 800 while Dragonfang is below 500.

Edit: A high pop vanilla realm was around 3k people. A medium somewhere of 1500-2k whilst low pop around 1-1,5k I think. Perhaps some1 can confirm this.

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Yes, in Vanilla servers were capped at 3k concurrent players and had queues after this point. So from a Vanilla perspective all servers except the 2 low pop ones and maybe 1-2 of the medium servers would have had occasional queues in Vanilla. So the population on most servers is totally fine and the “ded server” thing is really a delusion of some players.
The world was actually built for this amount of players and that is why on high/full realms there are so many issues. The few endgame zones were never built to be populated by 50+ players at the same time, the overpopulation is the reason you hardly can play on PvP servers, because you are running to the oposing faction all the time. Nor was it ever intended to have thousands of people trying to enter BWL at the same time. The AQ opening, where thousands of people will try to enter Silithus at the same time, will be a total mess on this servers. The main reason the two servers, Flamelash and Lucifron, died was the overpopulation, on realms with a “normal” population the imbalance doesn’t make the game unplayable because you still can do stuff without having people everywhere around you.

It was totally normal back in Vanilla that dungeon groups weren’t run 24/7 for every dungeon. Usually you had time to play for yourself during the day and at the peak time in the evening elite quests and dungeons were happening.

What is true though, is that in Classic servers with the same population a Vanilla server had seem to be a bit less alive because every aspect of the game is known and due to min/maxing most people are just raidlogging while back in Vanilla we still ran instances for fun not only to get a BiS item. And the endgame in Classic is pretty limited if you are just min/maxing, so not much left to do.

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True indeed. But since people are min/maxing and raidlogging just as you say I think the optimal is to be on a 4-5k pop realm.

I’m playing on a 3k pop Server (Skullflame) with a 40/60 ratio and it feels pretty much like I remember Vanilla. On raid days (Sunday/Wednesday) we peak around 1000-1200 Alliance, on the other days between 800-1000. It’s pretty quite in the morning until late afternoon but after that usually every 60 instance is run by several groups and you can find/build groups for every low level instance.

According to wowpopulation our pop seems to be pretty stable after the hype died and there are still some new players around (mostly Horde rerolling). I wouldn’t mind having a few hundred more active players, so peak around 1000-1200 on a regular day and around 1500 on raid days, but everything above would be too much for me probably.

If the players stay for a long period of time thats perfect. But in my calculation I counted a 20-25% drop in pop over the next year :slight_smile:

They did it and did it willingly.

Server caps used to be 2k players, not 20-30k as it is now and they didn’t balance resources for those servers making ingame prices for absolute common stuff idiotically high.

so we can experience lags in SW when onyx buff.
they think they know, but they don’t. Activison is fail and they don’t deserve to own WOW classic.