Thats your opinion.
What a thread! This is great I want a go!
12 boss raid. Only two are purely ST fights and Wrathion has down time which I imagine would increase the value of haste? Most have 1-2 adds or a ton of them. Go sim Ellipsis for them too please… just so we can be sure.
Also link to the sim where your 430ilvl gear is doing a bzillion hps too please you superstar you!
Ask Mr Robot has Zul Heroic (https://youtu.be/YMpd2bAyeo4?t=185 3 mins see adds) Ellipsìs 125,928 DPS but if you make the change I stated above. 12% haste to 12% crit you sim 127,137 DPS. This is approx. the same increase as ST.
This agrees with the simc weights above, crit is worth more than haste even in MT in Ask Mr Robot. The amount is small and you have to worry about the error ranges.
81,796 HPS is what I sim on ask mr robot with Raid gear. askmrrobot /wow/simulator/report/4fdba8ca6a584a7a91c7692508c3619b
Qulnn Silvermoon picked at random holy priest. ilvl 475 52% Mastery, 22% Critical Strike, 8% Versatility, 8% Haste 99,987 HPS
Note I used Ask Mr Robot just because its quick but I use my personal method to gear. It’s how I get my fun out of the game. I can reach 95-99 %ilvl in logs. /reports/7L4TZbjrFhKdy8vV#fight=7&view=rankings&playermetric=hps warcraft logs. ilvl 416 was my first time as well in mostly blues. Next boss first time healing after over a year /reports/7L4TZbjrFhKdy8vV#fight=last&view=rankings&playermetric=hps 95 %ilvl
How about you use a boss from the actual current tier as an example instead of an outdated boss?
Prove that you need too.
There’s no fight with the same pattern as Zul hc in Nya’lotha which makes it pointless.
Prove its pointless.
I already pointed it out. There is no fight with the same pattern. Thus you won’t be getting those numbers in Nya’lotha. Surprisingly, a fight where several adds spawn every x second is different from a fight where only one or two adds spawn every y second.
Stated but not proved. Untill you prove it, you have nothing. It does not neccessary have to be 100% the same as current bosses. Remember Simc does not simulate boss fights completely. If you want to see want a current boss is like you can model it in ask mr robots by creating the scrypt yourself. Then return here and show it was necessary.
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Patch 8.3.0
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Tier 25 - Ny’alotha
- [BfA Tier 25 Ny’alotha 475 ilevel Patchwerk-style] simulationcraft /reports/T25_Raid.html
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It does if you manually add a string into it to tell it when the adds spawn. You can also sim other stuff than Patchwerk, and even customize the options to fit your needs better. This includes how many targets you have, the fight length and how much movement it has.
Show me the boss damage to the raid and the healing done by each healer from simc.
Blockquote
Healing has been recently introduced in Simulationcraft, with the priest being the first healer supported so far. It is still young, do not expect the same maturity level as you can be used to in Simulationcraft.
How does this relate to anything we just talked about? We were talking about damage.
You just gave away that your sim does not simulate a boss fight and that, "you manually add a string into it to tell it when the adds spawn. " It’s still a Patchwerk-style fight. The adds spawn to create more targets. They are more or less target dummies. That’s what you imply.
That’s not the same as simulating a real boss fight in Ask mr robot, were you use your own logs to show when adds appear and the movement. The raid damage and the healing. Your own boss scrypts. Were you model real players.
What are you on about? My replies are about pointing out there’s no fight in Nya’lotha has the same pattern as Zul when it comes to damage. Because you simmed dps for that fight.
Patchwerk style is one target with no movement. So no, that’s not still a Patchwerk fight. And no, that is not what I am implying. I am saying that if you want to say, sim for N’zoth, you can go add a string that will tell when the adds will spawn, mimicing the actual fight, which will give you a more accurate grasp of your dps for that fight.
You still need to prove you point first. Stop wasing my time.
From the simc home page. " [Ny’alotha 475 ilevel Patchwerk-style]"
At this point I have had enough of you.
How about reading every written guide and comparing the bosses? Or perhaps visual guides, if that’s more of your thing. Or experiencing the bosses yourself. Or talking to people who have done them.
Yeah and that sims one target with no movement. I don’t see how this is proof that it doesn’t.
You seem to think you state something and its true. The nobel prize goes to the guy that can prove what he’s saying. That why I am letting you run your mouth.
Is that realistic of most boss fights? Hint its not, but that does not mean its not of use to us.
patchwork style fights is a fight where everyone dont need to move so you can have very close to max possible dps possible for your gear.
now we dont really have any fights like that anymore but the term stuck as a fight with barely any movements or other mechanics you would need to pay attention to or stop dps for.
the closest you will come to that currently would be something like wration or the football boss for melee.
and Aalok the burden of proof would be on your side most of time as you are claiming how some state shifts improve dps, now you have not really proven anything and most of the time all you really do is shout show my im wrong or you are attacking me(when most of the negative replies in this threat is coming from you).
proof is more than a string of math tho, proff here would be that there is no fight that mimic all of zuls mechanics(dam that would be boring in the long run), and that would be proof that zul and Ny’alotha encounters are not the same and those can not be used to indicate the same, add to that all the systems added after uldir(essences and corruption springs to mind), then zul fights just losses all value in the current tier. now that is proof now if you want to accept it is up to you but it is proving that a zul log can’t be used to prove anything about current content.
you do know there are more styles to sim by then patch-work and they would give different stat wiegts.
heck recently i needed to sim for hivemind and for single target with a good deal of small movements(the dog boss forgot his/her name) the statwiegts are pretty different between the 2, one is close to patchwork(if we look away from the lot of movement) the other no where near patchwork.
heck even just changing essences between the fight would increase dps on the given fight(using focus for hivemind would be a hell lot higher than dying breath, but on the dog that was opperset)
You are derailing again. Patchwerk by itself is not useless and is not what is being discussed here. We are talking about fight patterns and the fact that you can manually change your strings if you so desire.
That’d be you. I’m offering you sources but you don’t seem to be willing to be checking them out.
Bold of you to presume you ever had any power to stop me from talking.
Everything I state is carefully true to sim outputs. Both simc and ask mr robots are used. Remember I can’t link in depth or post screanshots because of forum rules.
Ask Mr robot blog posts links given above show that you could model your own logs and get an accurate results.
Stat weights are covered at github.
github com /simulationcraft/simc/wiki/StatsScaling
See ask mr robot results as well. ST and MT boss fights are given. You can check ST and MT stat distrubutions in gear check. Make sure they are good for your gear.
You can only use the data you have, it’s call reasonable evidence to make a point with.