Shadow Priest Feedback for 9.1.5 and Beyond

Shadow Priest Feedback for 9.1.5 and Beyond

Introduction

Going into patch 9.1.5 the Shadow Priest community wanted to provide our feedback on the 9.x redesign of Shadow after playing with it for almost a year on live servers. For the most part, this has been a great first pass at the spec but there are some specific things we would like to highlight that, if addressed, would help improve the spec. In addition to baseline features, we will also cover system designs specific to Shadow Priests because these can have a large impact on the feel of the overall spec.

US Version of this post

AoE/Mythic+ Viability

Shadow Priest is currently lacking in baseline AoE. Mind Sear, our only baseline AoE ability, is primarily a filler spell so spamming it feels very lackluster. There are some talents that improve our AoE but, simply making this baseline is not enough to fix the issue. Specifically, the spec is missing a baseline AoE Insanity spender spell to give us somewhere to dump Insanity during AoE.

Unfortunately, this problem is more complicated than simply making Searing Nightmare baseline as the rotation is not very smooth or satisfying. Specifically, requiring that Mind Sear be channeled before Searing Nightmare can be cast effectively delays our AoE by one GCD every two Searing Nightmare casts. This requirement also makes it very cumbersome to use while moving or in the middle of cooldowns when we have so many other things we would like to use as well.

Alternatively, pretend that Devouring Plague is an AoE Insanity Spender. We could then always dump our Insanity like we would in any 1-2 target situation:

  • VB > Builder > Spender > VB > Builder > Spender or
  • Builder > Builder > Spender > Builder > Builder > Spender etc.

This cleans up the rotation and makes it flow the same way Shadow’s baseline rotation does. However, with Searing Nightmare, we have an AoE spender that requires an additional GCD every time we want to use it which forces us to either remove abilities from our rotation, cap our Insanity, or delay other spells.

With the target cap on the majority of the AoE abilities being removed or redesigned to square root scaling, in 9.1.5, the niche value of uncapped specs like Shadow Priest will be drastically reduced. Aside from covenant abilities, the only damage ability we currently have capped is the Shadowflame Prism legendary. Uncapping it is a step in the right direction but probably isn’t a large enough change to give Shadow an opportunity to continue to be competitive in AoE.

Another capped ability we would also like to see changed is Psychic Scream. Because of the 5 target cap this can be unreliable in Mythic+ to use as a “stop” or AoE Interrupt, and does not offer much else to the spec outside of that in PvE.

Consider iterating on existing spells like Void Eruption, Shadow Crash, or Searing Nightmare (without the requirement of Mind Sear) to address Shadow’s AoE damage.

Power Infusion

One of the frustrating aspects of maining a Shadow Priest in Shadowlands is the return of Power Infusion and specifically the ability to cast it on other allies in your party/raid. While not all Shadow Priests are impacted by this we wanted to include it based on the negative impact this has on many players. While we understand that casting a major cooldown on an ally is a unique design, and a way to introduce a new niche among classes, it just doesn’t feel good as a DPS player given that the decision rarely becomes our choice. In fact, the ability to cast it on others usually creates a toxic environment where the Shadow Priest is forced to give away a core part of our spec just because it is mathematically better on someone else. Even if it is better for someone else, as a DPS player casting one of our cooldowns on someone else rarely feels good. It also creates unnecessary balance issues for Shadow, where we are balanced around using Power Infusion on ourselves but then go into a raid where we might be asked/forced to give it away.

We understand that the parsing/log culture isn’t necessarily a Blizzard problem but something created by the community. However, it is a very big part of the PvE scene and the majority of raiders are using it to compare themselves to other players and specs. When you introduce external buffs to the game, that comparison will never be a fair one because all it comes down to is who can convince their raid to provide them with the most amount of external buffs, not about who played the fight and/or their spec the best for that situation.

This has been discussed in further detail in this article posted on IcyVeins.

Legendary Powers

Shadowflame Prism

Shadowflame Prism on Single Target is a great legendary that changes the Shadow rotation in a positive way. It also competes reasonably well with other choices due to it being further enhanced by Mindbender and the Rabid Shadows conduit.

Unfortunately, the synergy between Shadow Flame Prism and the Night Fae’s Wrathful Faerie can create a problem where we are generating Insanity much quicker than we can spend it during our cooldown windows. As a result of this interaction, we end up having to choose between spending Insanity to prevent overcapping or using our strong abilities like Void Bolt, Mind Blast or Shadow Word: Death on cooldown to get more value from Shadow Flame Prism. This choice will continue to get harder as gear scales in Shadowlands, we get more ranks of Rabid Shadows, and generate more Shadowy Apparition procs.

This will be further complicated as our haste during cooldowns breaks 100% and the Insanity generation of Mindbender continues to increase while our ability to spend Insanity plateaus as we hit the GCD floor, which will start to artificially cap the damage of Shadowflame Prism. That said, without Shadowflame Prism, Mindbender, and Fae Guardians synergizing together this issue hardly occurs, which makes balancing a challenge.

In AoE situations, Shadowflame Prism struggles to feel powerful because it is almost always directly compared to Searing Nightmare. Searing Nightmare is uncapped while Shadowflame Prism is hard capped at 5 targets. Because of this, and the general scaling of Shadowflame Prism, it is only viable in lower target counts where you don’t get as much out of Searing Nightmare. Unfortunately, with the way most dungeons are designed, we are often not pulling packs of 2-4 targets where this would shine, especially if they aren’t fully stacked.

The balance of Shadowflame Prism is effectively tied to Searing Nightmare tuning since they are more or less equal in damage per target up to whatever target count Shadowflame Prism is capped at. This also means that the way Shadowflame Prism actually competes is from secondary effects like extra Mind Blast and Shadow Word: Death casts, rather than just Shadowflame Prism damage itself. We bring this up to showcase that balancing our AoE Insanity spender with Shadowflame Prism does have complications and one small change could affect the other’s viability.

Furthermore, while the Insanity generation from extending Mindbender is valuable in Single Target it diminishes rapidly in AoE when we are usually generating more Insanity than we care to spend in that situation. These problems are very similar to the AoE design mentioned above and Shadowflame Prism struggles to have a clear AoE path that is intuitive and fun to play with because of it.

In a world where we have uncapped AoE available to Shadow Priests, Shadowflame Prism should be uncapped or use square root scaling. Increasing the cap from 5 to 8 targets does not fix the issue, just moves it up to that target count. Considering this is more or less our only AoE legendary it should be exceptional at AoE. In addition, now that Shadowflame Prism is no longer the clear BiS legendary for all 4 covenants it stands to reason that the previous nerfs to this could be reverted to bring it back in balance with other legendaries that we have available to us.

Talbadar’s Stratagem

On its surface, Talbadar’s Stratagem is a solid legendary but it struggles to compete in the situations it was designed to be good at. This is a pure single target legendary that is beaten on a single target by other legendaries that are not pure single target.

That being said, there is something to be said for the synergy between this legendary and the Psychic Link talent for spread cleave. If something could be tuned between Psychic Link and Talbadar’s Stratagem we could find a solid niche for this legendary/talent combination that would be fun and rewarding to play. Unfortunately, as we have seen with other legendaries, linking power of a legendary to the power of a talent makes scaling and balancing quite challenging.

One of the biggest things holding this legendary back is actually the Mind Devourer conduit. While Shadowflame Prism gains significant benefits from Rabid Shadows, Talbadar’s Stratagem and Mind Devourer are nowhere near as potent a combination. Even a slight buff to Mind Devourer and a revert of the Talbadar’s Stratagem nerf could actually fix some of these issues.

Eternal Call to the Void

As the expansion unfolds and we get more gear one thing is certainly clear in the new design of Shadow Priests, Insanity generation is bountiful. For this reason, offering a legendary that primarily serves to give the user Insanity becomes worse over time as we scale and naturally generate more Insanity (Haste, Critical Strike with Auspicious Spirits, etc). At the start of Shadowlands it seemed that legendaries were targeted to be about a 5% DPS gain. This legendary being right around 5% at the time made it reasonably useful but now that Shadowflame Prism, Talbadar’s Stratagem, and Pallid Command grant significantly more than that this legendary has more or less just been left in the dust.

While the fact that Eternal Call to the Void can swap between a single target or AoE proc can make it slightly more versatile, the proc rate doesn’t do this justice and can often feel like it doesn’t do anything at all. Buffing the proc rate and increasing the damage of the Mind Sear tentacle could make this legendary very useful in Mythic+ scenarios.

Painbreaker Psalm

This legendary suffers from additional balancing issues with the spell it is trying to buff, Shadow Word: Death. Currently Shadow Word: Death is not worth pressing outside of execute so the legendary effectively has a gap it needs to pass over to make it worth it for 80%+ of the encounter.

Another large problem with Painbreaker Psalm is that it removes our DoTs from the target. This eliminates the bonus from Mastery: Shadow Weaving and forces us to recast DoTs early resulting in a DPS loss.

While the legendary does make Shadow Word: Death more potent it doesn’t provide nearly enough of a DPS increase to be competitive. Ideally this legendary would be reworked completely rather than simply trying to buff it, which has been done a few times over Shadowlands without significant impact.

Also note that due to the significant amount of damage taken during execute from Shadow Word: Death, any attempt to increase the damage of Shadow Word: Death could have adverse effects on our health pool making the legendary actually worse. That being said, if the legendary removed the damage to the caster while buffing Shadow Word: Death’s damage in some way that could be a good rework to start with for Painbreaker Psalm.

Covenant Legendaries

Sphere’s Harmony

The Kyrian legendary is useful for making Boon of the Ascended line up with Power Infusion and can give additional uses of Boon of the Ascended on certain kill timers. However, the niche nature of this and the overall lack of power in Boon of the Ascended makes this legendary not particularly enticing for Shadow Priests as it doesn’t result in a significant damage increase.

The legendary would preferably also empower Boon of the Ascended to always provide some value even in situations where we do not get an extra boon, that way fight timings do not massively swing the power of this legendary.

The lack of power of Boon of the Ascended in AoE makes this legendary not an option for Mythic+ Kyrian Priests either. However, even in its current state this legendary could see play in Mythic+ as Shadow if Boon of the Ascended was buffed to be a worthwhile DPS CD on AoE.

Shadow Word: Manipulation

Assuming perfect conditions, this legendary can actually be quite competitive in several situations, the problem is the actual proc of the legendary is not something within our control. Since it requires one of the “shields” of Mindgames to be broken before you get the critical strike, a boss delaying to hit the tank/current target could result in a massive swing in DPS gain for this legendary.

Mindgames shield break timings

One suggestion to help normalize the value from this legendary would be to give a higher base amount of Critical Strike and scale an additional component based on the remaining duration of the shield. That way you still can optimize casting Mindgames with a big tank ability, but the swing in DPS is not so large. It would also be nice if this base amount of Critical Strike was given on Mindgames cast, rather than waiting for the shield to break in cases where it might never break due to boss phasing/etc.

In addition, the shield breaking in Mythic+ is much harder as mobs and bosses generally do less damage than they do in raids, pending key level and affixes. If it could be changed to be more viable in these situations, getting this burst of Critical Strike could actually make it a very strong Mythic+ legendary to play with.

Bwonsamdi’s Pact

The reduced cooldown or Insanity provided by this legendary does not provide a significant damage increase. The main issue with this legendary is buffing the Fae Guardians spell directly does not provide enough of an increase since the original ability itself is already such a small portion of our damage. The benefit of Night Fae primarily lies within the power of the Soulbinds specifically, with occasional fight timings benefiting from the Cooldown Reduction (CDR) given to Void Eruption. The problem with further tweaking the CDR of just one of our cooldowns is that it just results in desyncing them even more, when ideally we sync cooldowns when possible.

Without tweaking the cooldown of Fae Guardians itself in addition to Void Eruption this will likely never be used. Alternative ideas would be to replace the current effect with a ramping stats/buff during Fae Guardians effect. Something that gave stats based on resources spent during the buff, similar to covenant legendaries like Obedience from Rogues.

Pallid Command

A very simple, but well designed legendary. Only negative aspect might be that it doesn’t scale with Mastery. Not that it doesn’t do enough damage but more that it feels bad to have certain abilities just not scale off of our stats while the majority of them do. Considering just about every spell now scales with Mastery, except for this legendary, it is a bit odd to have this not scale with Mastery. Note that if it was changed to scale with Mastery it would likely need to have its damage adjusted to not scale out of control.

Conduits

Earlier we already posted some conduit feedback you can read here, but here are the highlights:

  • Lack of AoE scaling conduits
  • Most conduits do not meaningfully change our gameplay
  • Dissonant Echoes and Mind Devourer procs inside of Voidform feels very awkward to play with
  • The scaling part of our conduits can be lackluster, and the base non-scaling effect of the conduit can be where the bulk of the power is, leading to concerns with spec power scaling as the expansion goes on

We also played with some options of how to rework Mind Devourer into something that felt more meaningful than the Devouring Plague proc, one of those just giving 1 more charge of Mind Blast when using the conduit. This ended up working out quite well, and even put Talbadar’s Stratagem over Shadowflame Prism for Single Target, which seems like a more intended slot for each legendary.

Ancient Madness / Hungering Void / Surrender to Madness

Hungering Void dominates almost all content for Shadow due to the low power of the other talents in the row combined with the lack of downside for taking Hungering Void, even on AoE. This talent is well designed and fun to use, the issue is that there is not a meaningful choice taking it, because the other options are not enticing.

Ancient Madness’s only current niche is burst AoE DPS because Hungering Void would not provide an effect there as Void Bolt isn’t worth using on burst AoE.
It also fails to provide a burst Single Target niche either as the effect of Hungering Void’s 10% constant damage amplification outweighs it while also having the voidform extension.

Surrender to Madness does not provide enough of a positive effect to outweigh its use restrictions. In its ideal best use case it is equivalent to Hungering Void in increase of voidform uptime but the Insanity generation doubling is not useful for us as we cannot spend our Insanity fast enough already.

Boon of the Ascended

Before closing out this post we wanted to specifically address one of our Covenant abilities, Boon of the Ascended. This spell is one of the more complex options we get when choosing our Covenant but is just lacking a bit more design/iteration to integrate it better for Shadow Priests specifically.

To start with, Ascended Nova is weaker per use than the spell it replaces, Mind Flay, since Mind Flay gives us lots of secondary effects that Ascended Nova does not, especially the lack of Insanity generation. Not only does this prevent the spell from feeling fun to press, it also forces us to use Boon of the Ascended during periods of high cooldowns so we can ensure that we never have to press Ascended Nova since we have so many other things to use instead.

The weakness of Ascended Nova is further complicated on single target because the damage of casting the spell twice in between the cooldown of Ascended Blast is roughly equivalent to what we would have done otherwise.

However, because Boon of the Ascended spells still have a GCD floor of 0.75 seconds while having a base GCD of 1s, you reach their maximum cast rate at 33% haste which we reach easily, especially with Power Infusion and/or Bloodlust. Therefore we don’t actually have time to fit in two Ascended Novas between Ascended Blast casts. This results in weaving Priest spells always being more damage because Ascended Nova just isn’t strong enough with a single cast.

In Mythic+ the optimal use of Boon of the Ascended is to use it for single target encounters only and press it in AoE scenarios just to activate covenant buffs (such as Pelagos’ Combat Meditation trait) and not use the ability to do any damage because none of the spells scale up on AoE to be competitive with Searing Nightmare. This is almost entirely because Ascended Nova (and Eruption) and not uncapped abilities, but rather split damage in square root scaling after 1 target. In order for this to compete properly this would need to be removed entirely and/or damage values adjusted proportionally. From a gameplay perspective this feels awful as our defining covenant ability just isn’t worth using for a majority of the key.

Conclusion

To quickly wrap up, thank you to all that read through all of this and we would love to hear your feedback and reactions to what we went over in this post.

GLHF

WarcraftPriests Shadow Team

29 Likes

Nice summary.

In my opinion if it was left to me, i would revert spriest to pre shadowlands, but try to reduce the ramp up time, which is something i have yet to think a solution of, it’s not that easy, but reducing the insanity required to enter voidform to 65 baseline would definitely help a lot, i would also give it an actual aoe ability, mind sear is probably one of the worst aoe abilities in the game, along with carve, but at least survival has wildfire bomb which actually does a lot of aoe, shadow has only dots, which can work great in longer fights, but it’s clunky to use and for short aoe fights it’s terrible.

It needs searing nightmare baseline, or if they wanna keep the dot nature of shadow on the foreground even in aoe, give us the possibility to spread dots to other targets without having to cast it on every single one of them.

So in aoe you would have an ability that spreads your dot, and void bolt would extend the duration, just like in legion/bfa. It also does it now, but to a much lesser degree.

Revert shadow to pre-legion iteration.

As for aoe, make mind sear apply sw:p by default and then do double damage on target with sw:p.

This mechanic of resource generate/ generate/ spend just doesn’t work for shadow.

Make it simple, and buff the dots. Some might find it boring. And that’s fine. We have affliction for the other type of play.

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What are you talking about, the insanity generation is excellent for s priest, it just needs some tuning.

If they don’t, then what are they gonna use? Devouring plague before legion was still based on orb so it was still a resource generation mechanic.

In the end there are only 2 real options, you either have a builder spender, or a cd based spec, and i much prefer resource generation personally. There is more feedback to it, it just feels better to use.

The focus of this post, and I guess subsequent thread, is how the spec feels to play currently, what works, what doesn’t, and looking at things which have potential to be changed within the scope of a major patch. Not an expansion level overhaul.

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Yea i know, i was just pointing out something i would personally like. But it’s for another expansion.

Or they could just, you know, make the spec do consistent damage throughout.

What does that have to do with builder spender or cds? Also shadow is one of the specs that has high sustained damage.

Especially when voidform was not a cooldown like it is now, so if you want consistent damage, legion would work best.

The issue with Shadow is they took it out of its niche, they streamlined the gameplay in Legion, and now it has nothing different from other specs. It feels boring. It feels standardised and boring. The legendaries are also inconsistent in their philosophy.

It has everything to do with cooldowns and spenders, because that is how the damage is tuned. If you read the original post, it even underlines how the spec is tuned around PI.

Adding buttons for the sake of adding buttons is what brought specs to their current iterations, including shadow. Let us remember how in BfA your dots did no damage whatsoever because the damage was centred around void form. Shadow refreshed dots simply not to fall off their chairs from boredom in between voidforms.

Legion shadow was not consistent either, your damage relied on the artifact ability and voidform. Ever since legion all dps specs have pretty much the same pattern of little damage - builder / spike damage - spender. These issues were highlighted back then by the same Ellipsìs as we see trying to solve the issue now.

And let’s not forget in today’s shadow iteration you also have weird stuff like both shadow and voidform, for no reason whatsoever. Shadow’s niche was the support dps. Same as ret used to be. However that’s another story.

Ellipsìs, every expansion we (the priest players) keep going back to the same discussion and we ultimately reach the same conclusion: they don’t know what to do with the spec and we don’t know what we want either. Look at the legendaries: 3 of them (mind bender/ skeleton/ tendrils) revolve around a temporary pet, 2 of them (PI shared/ NF leggo) try to take shadow back to support DPS, one of them (stratagem) focuses on shadow maintaining dots, whereas another one (cauterizing) removes the dots and the general legendaries are skipped altogether.
In theory this all sounds like it allows the player to choose how they want to play the spec, in reality they are undertuned because the WoW community cried how the legendaries shouldn’t make that much of an impact.

So, what do we want: do we want impactful legendaries, do we want flavour legendaries, do we want simplified rotation, do we want complex rotation, do we want pet-based shadow, do we want DoTs, what should make shadow stand out? Do we want the haste aura back? Do we want off-healing? Do we want single target focus, do we want AoE focus? Sustain? Nuke?

We can’t just say the spec feels bad without pointing the devs in the direction we want shadow to be taken. While your post is a good analysis of the current iteration, it doesn’t point towards a clearly defined spot within the group/raid composition, and understandably so, because we don’t have a defined philosophy from the devs themselves.

Let’s take past raid/ group utility. Shadow used to bring:

  • stamina buff
  • haste buff
  • mana regen
  • health regen
  • mechanics soak
  • partial mobility (we could freely move inside dispersion while regenerating mana, and interrupting mindfully to move was not a significant dps loss)
  • aoe purge/ dispel
  • cleanse

Even though we lost a few of these, we’re still in a good spot from a support perspective. So are we asking for our support legendaries/ talents to be buffed? Do we want vampiric embrace to be more impactful? Do we want PI on more than 2 targets? Do we want NF spirits on the entire raid in a legendary rework?

Or do we want to minimise our support role? If so, do we want more focus on the dots? Do we want Talbadar’s to also empower our Dots? Or do we want to focus on single damage spells? Do we want to be a temporary pet spec - buff our minions legendaries in the process?

Because we won’t have them all available all the time. The devs have proven more than once they cannot offer alternative play styles at similar output. So we have to ask what is it that we want.

I really don’t get where you are coming from with this “damage was not consistent” voidform in legion was effectively a rotational ability, it was not a cooldown, the damage you would do as shadow was super smooth, it had almost no burst, it was extremely sustained.

It had long ramp up time, but that could be solved.

And it was super fun.

I really don’t get your argument.

This is something i don’t really get, there has to be some uniqueness in terms of gameplay, but just for the sake of it? No.

Like fury warrior for example, although a fun spec, why was it the only one that could only cleave to 5 targets up to not so long ago? For “flavor” For “uniqueness”. No reason to do that. Like who cares, the core gameplay of shadow is quite different from other specs. That’s what matters. But no need to go out of your way to make it “unique” Because if it doesn;t work, it doesn’t work. Uniqueness does not equal fun.

You guys are too focused on that aspect, while you lose sight of the bigger picture. Also, class buffs were one of the worst things to bring back. Arbitrary crap, that you absolutely need to bring to the group in order to be optimal, while not adding anything meaningful to the actual gameplay.

Yes we discussed that in BfA when half the shadow community wanted voidform removed. And that was our argument as well.

To be honest I could just go with shadow being a consistent dot class. No voidform, no bells, no whistles. Just good old refresh the dots, cast mind blast, used mind flay as filler. Job done. Simple, satisfying, end of.

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That would be super boring.

Yea, and now guess what, you get the other half more or less, that is saying that old voidform is better.

I don;t know which has the majority, and frankly i don’t care, all i know is that legion voidform had more potential. And for me it was better.

1 Like

Good analysis and summary, thanks for taking the time Publik. Only small point I would disagree with is the use of Ancient Madness as this is almost always my go to in M+ precisely due to its AoE burst potential and that quite a few of the bosses have burst window phases. I know it does depend on group and affixes too but I still usually end up taking this. I’m pushing 22/23 keys.

What I would really love is for the devs to really take the time to listen to considered player feedback like this and to have dedicated people for class/spec design and tuning. It’s such a key and core part of the game that never seems to be fully focused on. For example there are almost always dead talent rows for each spec and this makes it seem like they haven’t put the required time and effort in on the class design.

NIce summery,
All kinda true seering nightmare is boring .

Keep it up

That honestly sounds pretty mind numbing. Also sustained single target has almost no value in raids at a mythic level. You also would have absolutely no ability to move during your rotation.

Also aoe would be terrible, like worse than it is now, and as mind sear’s damage is effectively capped by mind flay, buffing sear also means buffing flay, at which point you may as well weld your feet to the floor if you want to do any damage at all.

Either way, this really isn’t the place for arguing about what previous version of shadow you want. It’s feedback on what we have now.

So you chose to ignore the rest of my replies .

Fine by me.

Look man, it’s because your ideas are pretty terrible frankly speaking. No offense. As i understand what you want boils down to a super boring rotation, and more class buffs/support, and class buffs are one of the worst thing to re introduce to the game, as for support, they could make vampiric embrace heal everyone for example. So you would have a really strong, off heal group cd.

And also because he already said that he doesn’t want to engage in this discussion, that’s his/her decision.

I was pointing out something that in my opinion would make shadow more fun, but the original discussion was not that.

The idea about me stating people want changes but they don’t know what changes they want?

Funny how you just refuse to think forward, refuse to take ownership for a request, and you just sit on your asses and say “this sucks”. But then don’t bring anything to the table.

I’ve asked several times “what is it that you want shadow to be” and both you and the OP just outright ignored it, instead you cling to the one top of the head suggestion, because you are unable to man up and say I want this or that, instead you just sweep away whatever iterations are brought forward.

Anyway, I’m done here. There is no discussion, just a bunch of babies sitting on their behinds crying “me no like”.

I think i made very clear what i would like for s priest. You just didn’t read, or are pretending not to understand, because you clearly disagree with my ideas on voidform. And s priest in general.

But it’s fine, what i learned from people is that debates are frankly irrelevant, because it doesn’t matter who says the truth or most logical thing, what matters is making the same points again and again until someone drops out and the other declares himself the winner.

Bye.

As far as I’m concerned, what I specifically want isn’t relevant or useful. It’s one singular idea, that likely has problems I can’t see far enough ahead to notice, is highly unlikely to be implemented, unlikely to be what a majority might want anyway, and at the end of day I doubt they wanna be told how to do their job.

Instead this is feedback on what’s already there, what works what doesn’t, a rough idea of why, and 1-2 hypotheticals to get a point across.

2 Likes