It was too strong and deserved an adjustment, but this one doesn’t feel right, I agree.
Now it’s SW:WetNoodle and is almost guaranteed to deal damage to the caster since it often misses the execute.
I think it would have made more sense to limit it to be casted at execute %, like below 30% or whatever.
The argument Blizzard gave about putting extra strain on healers in PvE is straight up wrong, shadow priests more than heal themselves up from vampiric embrace in the 12 seconds it takes for it to come off cooldown again.
And one thing doesn’t sit right with me at all; We were finally viable in PvE, we did not need an overall damage nerf in PvE.
They should have made up for it by buffing mindspike or other abilities more than they did to equal it out.
Alright, someone that thinks this is balanced needs to touch grass:
SWD needs setup, 2 dots and a hard cast, btw kickable, were needed to do critical damage, literally anything else with SWD was suicide.
Meanwhile rogues spam their Mutilate, Between the Eyes, Shadowstep, QD and don’t need Blind/Gauge/Vanish to kill you, and people say that is balanced, HA, no it’s not. I would rather fix what rogue broken state is in PvP than priest needing setup to pull off a SWD.
It was fine before, now it’s tickle, you had enough time to kick/CS/Silence a priest before a SWD goes off, if SWD didn’t kill you, priest straightup lost.
Literally the entire nerf is wrong, reducing the damage by 20% would’ve been fine, but no we nerf it by 40% which is overkill.
SWD is great right now, it definitely doesn’t tickle. In full stamina pvp oriented gear (145sp), post nurf, consistently hits ~600 and crits for 800+
Will test further tonight in raid in spell power gear.
Definitely not an over nurf, in fact I feel stronger with the additional 10% buffs.
If really believe that the dmg was fine before and the garbage excuse about how it requires setup and the damage return portion you absolutely delusional.
How many people u meet open world that csn swallow a 2k nuke? Lol. SWD was a 1 shot, and it was easily able to 1 shot players, sure in cases u may need to throw a DoT to make sure, but SWD could easily nuke 80% of someones hp garunteed, and didnt require any of this set up to do.
Dude I don’t think you are objective, how does 1k more or less normal hit instant is ok and balanced? How can you still defend something that was blatantly overpowered?
Nonetheless post nurf it’s much better and inline with similar abilities.
You waste 2 GCDs for dots, 1 GCD for a hard cast, 1 GCD for VT if you cared about surviving, to even make SWD useful, Starsurge literally was a 6s cd spam without anything to do. Additionally, any misjudgement with SWD was the priest losing HP, allowing others to kill you just that tad faster.
Too bad it is similar to Starsurge and worse than a rogue spamming Mutilate, where the only thing is being in melee, which is yet again no effort done for the rogue due to Shadowstep/Stealth/CS/Between The Eyes.
No real Shadowpriest is using SWD anymore… it’s just a dead slot in Shadowform. Was completely over nerfed.
But ofcourse that was gonna happen… listening to crybabies and nerfing everything into the ground until it will evolve to Warrior/Rogue Meta once again…
The betrayers of the light complain about their power and return to the light? Pathetic but you are always welcomed in the light.
Why would you want your life to be free of challenges? If nothing is hard and everything is a sweep of a broom you will find no reason to pick up the broom. And if you do not pick up the broom you will find your world is full of dust, in ruins.
Mortal strike which need setup as well is hitting for 250. Less than 200 to shamans, warlocks and druids (thats a tick from SP instant ranged dot). Dont get me start how offten it gets missed/dodged. And priests cry they are not hitting for 1K from instant range cast.