Shadowlands: A Look at Covenant Class and Signature Abilities *Updated 5/13

I think soulbinds gonna have bigger impact, over 1 spell.

Atleast someone is starting to get teh irony in these coments XD.

maybe but i think those shouldn’t be tied to covenants too, i didn’t mention it before but when i say covenants abilities i mean also the soulbinds.

Soulbinds are another can of worms waiting to happen. If you are right its a non issue, but we have been burned enough to know that this will not be the case.

They will be, on blizzcon they show 3 different “soul”, each tied to their coventant (it was the vampires). You can swap between the 3.

ye I know they are right now, what i meant is they should change those too and that when in my previous posts i talked about covenant abilities i meant to add soulbinds too.

And im calling you narrowminded because you thing its a 1%, you continiously tell people that they are making asumptions, yet you dont understand that an AoE abillity is way more dps on an AoE fight than ST abillity on the same fight, way way more than 1%, and continue to make assumptions that its just a 1%. If its a 1% no one would care, we know its not going to be 1%.

I can understand asking for abilities to not be tied to covenants but the soulbinds are fundamentally bound to the covenant. They reflect the covenant itself, it wouldn’t make any sense to open them to players of other covenants.

There’s an easy fix lore wise for the abilities : change the visuals of every ability to reflect the covenant you picked. It’s mostly about changing the colour of an effect, shouldn’t be too hard

But soulbinds won’t make any sense (can’t give the arrogance talent showed at blizzcon to the kyrions who got rid of their emotions e.e)

It is not based on fear.

I am in no way afraid to NOT pay 13 euros/month to play WoW.

It IS based on past experience and it is also based on the fact that I want an enjoyable game experience from the current and most supported version of the game.

If you want to argue numbers and cooldowns - why put so much time into designing them if they’re going to be just another warframe from Argus?

I don’t want yet another system that will temporarily have a huge impact on my character until the next expansion pre-patch when my character will feel like garbage once Blizzard take it away.

Also

I think you fail to realize just how make or break this expansion will be for a lot of people. There is a large amount of the community that is really fed up with their skill level not being the determining factor in their performance. These abilities are more than enough to push them over the edge and make them quit the game (or at least retail) and this WILL have a significant impact on the income that Blizzard receive from WoW. In turn this will either ruin the quality so much that everyone quits or it will force them to scrap current WoW and just take Classic and TBC and try to get a fresh start from there.

Please keep in mind that although you don’t understand how we work or the aspects of the game we enjoy doesn’t mean that we’re not contributing to the game. Without us it would definitely be very different - possibly better for you, also possibly non-existent.

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No. You are burned enough to be scared, and assuming the worst and being narrowminded about it. How about waiting to see until there’s ACTUALLY something to see.

AND NO; that’s NOT waiting until the expansion launches. That’s waiting with your silly assumptions. And basing your opinions on actual things that you’ve seen/experienced.

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But they have the same problem that the abilities have, also they are probably made to interact with said ability so what happens when you have a soulbind for the vampires but the ability that was supposed to be night fae specific?

There are solutions, but if they have as big an impact as they should to be an interesting system they can’t be tied to covenants, or at least, you need to be able to deactivate one and activate another easily without needing to regrind anything, just be able to swap them when rested.

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personally i don’t care about minmaxing that much, unless the covenant powers will be extremely unbalanced i’ll choose:
night fae on my hunter and druid
venthyr on my shadow priest
kirian on my pally

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No you don’t.
That’s AN ASSUMPTION.

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Great but barking at people for not being in the same place as you about character progression and trying to tell them to care less because thats how you do it is just never gonna fly.

Character progression is a thing and people play differently. For some people the covenent stuff is a knightmare and these people would expect more after the dumpster fire bfa systems.

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Yeah I know people who play this game for logs.
Hell, I enjoy trying even if I fail. If I feel like im actively being blocked from achieving my best because I don’t want to keep swapping covenant’s, I’ll lose interest. So will my friends.
The game WILL lose subscribers over this eventually.

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  1. I’m not barking.
  2. Why can’t I share MY experience with the game, but others can?!

Of course. But there is a certain way of playing that borders on obsessive behaviour. Which is unhealthy. Why shouldn’t I be able to warn against such a way of playing?

But that nightmare is ONLY based on their fears and assumptions. Not on actual experience or knowledge. Because we simply don’t know enough yet. We now know a little bit more because we’ve received some descriptions, but we still lack so much: actual numbers of the abilities! Dmg amounts, healing amounts, health amounts, cooldowns etc etc.

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Based on real life examples
With all due respect, I have 2 twilight devastations
That’s 20-25% more damage done OVERALL over the course of an entire dungeon (Edit: As a tank)
The same company is designing this

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Nah mate thats an ASSUMPTION XD.

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I think that most people have made it pretty clear that they arent interested in your very real concerns for their health.

Thank you anyway doctor. Very appriciated though.

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Because you’re basically saying ‘suck it up’. We’re providing feedback that will objectively help to not punish people for an RPG choice in terms of damage.

Because a lot of people enjoy playing this game to min-max and achieve the best damage, to keep pushing themselves. Games have often had elements that encourage constant improvement. Logging and M+ pushing do this.

CD’s aside, we clearly have some M+ suited, some raid suited and some PVP suitd abilities. Having abilities that are situationally better is fine, its not fine to lock people out of these and punish them on damage on viability based on an RPG decision.

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