No, no they’re not.
Just like people saying that all muslims are terrorists aren’t using ‘founded claims’. It’s scare tactics. It’s bias. It’s ignorance. It’s negativity.
This thread isn’t feedback. It’s yelling that the sky is falling while you haven’t even been outside to see the sky.
Muh rpg isnt a asnwer for this stupid decision a t all.
And have fun being benched on any decent mythic guild if dont take the options that are way better
ALso wow is a MMO first,RPG second,AND NOT EVRYONE PLAYS WOW FOR IT TO BE RPG either like you do.
And this system is fine for SINGLE PLAYER games not MMO’s.
Wow has always been the type of RPG where when it comes to gameplay, choices have been supported with prices that can be paid but don’t curtail your time. They’re a negative reinforcer, but not outright strong.
You’re now saying “if you don’t like it leave” when WoW has NEVER been the kind of game to force heavy RPG decision making penalties beyond the character creation stage. People are within their rights to go “hold up, what’s this?” Particularly against claims that WoW is “that” kind of RPG , it never has been.
What people should be asking for and complaining about is the balance. Ask for Blizzard to put all their resources into creating a situation where the power difference between the Overall Covenant Offerings is close enough within the spec for all types of content(ie Raid focused Soulbind with a more PvP useful main ability is just as good at raiding as a Raid focused Soulbind of a Covenant that also has a useful Raid Cooldown).
When your answer to everything is to chop away all the features until what remains does not need balancing, you are just making it easier for Blizzard to get lazy with balancing. Demand they up their game and with all the complexities they deliver an as close to balanced experience, that’s when we will get a good game they may be slightly skewed rather than a mediocre mess that will still never be balanced.
That’s your opinion and it’s fine if YOU enjoy it that way, but you don’t make the rules on how others enjoy it and where their preferences lie.
And not everyone plays WoW for its mmo part. What’s your point?
Ahhh, so it’s NOT fine to play WoW like a single players game?
Well, that’s not fair. There are plenty of people who enjoy this game as a predominantly solo experience.
If you play it for an MMO first and RPG second, then ignore the RPG element and go for the slightly more powerful ability. Problem solved ain’t it?
We are not talking about one side giving you unlimited power while the other a +1 Rapier. We are talking about comparing singular abilities protected by numerous checks and balances in form of multiple options for Soulbind talent trees. This is not a question of single player vs multiplayer, it is if WoW is an MMOExperience or a MMORPG.
That’s what i intend to do, but what about m+? hunters have a clearly more aoe suited ability and a more single target one, what am i supposed to do when i need to do aoe?
I’d like to expirience the rpg element, sure, that’s why i say keep abilities out of it.
If you still have faith in them succeding in balancing 4 abilities to be at the same level, good on you, i have 15 years of talents not working and not being re balanced or changed for long periods of time.
note: I don’t expect perfect balanced tho, I don’t think that’s a realistic outcome, that’s why i don’t want this restrictive systems in place so if they fail in balancing (which will happen, there isn’t a signle perfectly balanced game in the world, wow is not gonna be the first) the gameplay expirience won’t be ruined.
My problem with the majority of complainers is this:
We don’t KNOW enough to be complaining (yet).
What if any (or multiple) of the following things are true:
The covenant active combat abilities have looooong cooldowns.
The Shadowlands legendaries are actually used to change the covenant abilities; making them usable/better in certain activities/situations (i.e. turning a single target ability into an AOE when using a certain Legendary item).
The Soulbind abilities might offset the strengths and weaknesses of the Covenant abilities and thus creating an overal balance.
All these things, and much much more are unknowns. We can speculate, sure. But all this ‘MUST CHANGE’ ‘NOT ACCEPTABLE’ shouting when we don’t even KNOW yet, is silly.
Absolutely false if not an outright lie. Profession specific perks have been extra impactful as far as various methods of activity are considered for more than half of WoW’s life time. Similarly race and faction choices had high impact on performance up to this day(Jaina, Kil’jaeden to name a few major ones). The very choice of your class represents the same exact RPG choice where you have a choice between flavour vs what is the mathematically best option.
Heck the very question of what part of the game you choose to partake in has always defined your performance in what you choose to do. Those who are against PvP or PvE and prefer only the other will always lower potential performance than those who decide to do both. Same with many reputation only early wow hiding player power behind their ranks(BoP Enchantments for shoulders for one), and that choice HAS been exclusionary back in the past with Aldor and Scryer once already.
So let us not falsify history, this is nothing new, and even if it was it is a step in the right direction to make WoW a better RPG and therefore a better MMORPG.
That’s why my complaints are based on past events and what they gave us, so I hope they will (and should) take that into consideration when receiving them, I’ll obviously continue giving feedback once they reveal more stuff and maybe even change my opinion based on what they reveal. I don’t think it’s silly, I’m working with what I’m given, if they don’t take that into consideration I see it as a failure on heir part.
Balance M+ better? The inherent problem is that despite steps in the right direction, M+ has massive holes both on base class kits and dungeon trash layout.
If M+ had a better balance of single and multi target requirements with minibosses that can’t just be masspulled with trash for cleaving, and classes had more suitable baseline abilities for all of Single target, Single Target+Cleave and Pure AoE without having to sacrifice one for the other within talents then a SINGULAR ability choice between one more suited to AoE or more suited for Single target wouldn’t be what makes or breaks your M+ or Raiding performance.
Ruining new things added to the game, just because old things are broken and not fixed yet will never fix anything. Rather than breaking the new features, demands should be aimed at fixing what is already broken.
Cow dung. Pure and simple nonsense. Of course I would not.
I didn’t do that with azerite. In fact, I was vocal about it in beta. Just like I was vocal about corruption being horrible on the PTR. Which it still is, btw.
This I think would be way more work and way less realistic then just letting us swap between abilities, but yes if they give the Toolkit to every class to be able to deal with mass aoe, single target or cleave I won’t complain about the ability. I’m not gonna be thrilled about it, I would still prefer it to be interchangeable, because I find not varying things for an entire expasion is not good (azerite).
If we were going solely off of past experiences, then by all accounts people should think that one Active ability supported by a talent tree will be fairly balanced between each other. As that is essentially how Artifact Weapons operated.
Yet I do not think that over all whether a spec’s Artifact ability was Single or Mutli target solely determined their performance in M+ vs Raiding, and what WAS far more important were the passives on the weapons and the baseline kits classes had.
And unlike Artifact weapons, we are getting multiple talent trees to choose one from to use to support our Active Ability, which in turn means there is far more levers for balancing overall performance in the system, and far more options that can support all styles of play rather than a single talent tree meant to offer answer for everything at once.
I don’t like this. Players will have to choose between esthetics and op traits. Why not create a talent tree with all the spells for every convenant and let people choose the one that they like the most based on story, esthetics, etc.
And moreover I don’t understand why Blizzard keeps adding new things to the game that will end after one expansion. Artifacts for example, BfA classes had a real gap and lack of fun because artifact traits were no longer. Now they give us this Convenants that will provide additional spells that will no longer exist after Shadowlands so they will have to come with new trash in the future.
Why not give base spells for classes and concentrate on other things like player housing or something that is not a constant grind…I’m tired of this Blizzard. Love the lore but the gameplay is worstening every xpac(not really)
Actually i play it for both aspects and while it is lacking in the RPG aspect, locking abilities behind covenants will not make it more RP-ish, for it me it will make even less so because i will be picking between MMO and RPG.