DragonsAfterDark has written an article on Xu-Fu’s showing the Alpha versions of Stampede type abilities.
I will focus on Ikky for the purpose of this look.
The Shattered Defenses buff is here reduced from x2 to x1.5, but the Flock damage ramps up between rounds, so that
- the second round does 1.67 times as much as the first (222 vs 133 in the example)
- the third round does 2.33 times as much as the first (310 vs 133 in the example)
(Ikky has more Power than in the example given, 153 vs 133, but the ratios should hold.)
This increase more than makes up for the reduction in Shattered Defenses. (And it’s not yet clear whether this nerf also affects other abilities like Howl, or whether they will create a separate buff for Stampede-type abilities with the different multiplying factor.)
The base damage of Flock is unchanged. There is no news (yet!) about the damage or mechanism of Black Claw being changed.
In BfA, the damage of Ikky can be expressed like this:
Black Claw + 3 Rounds | Ikky BfA |
---|---|
Basic Hit Damage | 51 |
Added Hit Damage | 136 |
First Round Damage | 561 |
Second Round Damage | 1122 |
Third Round Damage | 1122 |
Total Stampede Damage | 2805 |
Damage per round av. | 701.25 |
Potential 2-round Follow-Up | 1504 |
Expected Follow-Up | 752 |
Total Damage | 3557 |
Total Rounds | 5 |
Damage per round av. | 711.4 |
As far as I see, the Ikky damage in Shadowlands will be like this:
Black Claw + 3 Rounds | Ikky Shadowlands |
---|---|
Basic Hit Damage | 51.00 |
Added Hit Damage | 136.00 |
First Round Damage | 561.00 |
Second Round Damage* | 995.08 |
Third Round Damage | 1146.92 |
Total Stampede Damage | 2703.00 |
Damage per round av. | 675.75 |
Potential 2-round Follow-Up | 1128.00 |
Expected Follow-Up | 564.00 |
Total Damage | 3267.00 |
Total Rounds | 5.00 |
Damage per round av. | 653.40 |
- Second Round Damage: = ( 3 * 51 * 1.5 * 1.67) + (3 * 136 * 1.5) = 383 + 612 = 995
If there are no other nerfs, for example making Black Claw tick once per round rather than per hit, this shouldn’t be such a huge change as they might have done.
Of course, any Haunt/CoD damage used alongside will be affected as well. A H/H Valk currently does:
4 * Haunt = 4 * 148 = 592
1 * CoD = 592
for a total of 1184.
In the typical Bleed and Stampede scenario, the first two Haunts weren’t doubled, though there may have been a BC or other tick added to the second. Ignoring that tick, if present, The Valk sould have added
2 * 148
2 * 2 * 148
2 * 592
= 2072 damage.
With the new 1.5 factor, that will be
2 * 148
2 * 1.5 * 148
1.5 * 592
= 1628 damage.
Any comments - or pointing out errors in my numbers! - welcome!