Well, not really. Back in times it was common for hunters to wield two one-handers, because they were equipped primarily for stats. Given that current SV hunters have only ONE 2H-animated melee attack (which is Raptor Strike), it’s not really that hard to give hunters one optional animation without changing mechanics.
I get it that DKs and Monks are getting their OG core mechanics back, and it’s very cool, but dual-wielding Hunters were asked since Legion SV rework. And the only problem now is weapon restriction because of artifact-binded ability design that’s still in BfA even after artifacts were removed.
In the shadowlands lore panel they explained that it’s not really about magni CHAMPIOOOOOOON ! DA WOONDZ NEED YA HERE, but rather because we have a special link with Azeroth and this prevented the spirit healers from taking our souls to the shadowlands, and that’s why we don’t really die in game unlike the NPC’s.
This is also what allows us to go to the shadowlands without dying and escape the maw, unlike any dead soul in the shadowlands (and this is what makes us player unique to the covenants rather than being some fated hero single handedly saving the world like BFA)
Every single thing about druid looks good so far.
I really like seeing they’re trying a new approach on the niche feral. Especially with the snapshotting with new rotation on what sounds like a build up before applying rip, as it is the specs biggest strength and weakness.
Currently what I’d like to see is a revamp on sabertooth, as I feel like it dumbs down the spec. I don’t feel like there should be anything that does so your bleeds stay on the target forever, I feel like there should be more choice to min/max. give then certain situation whether pvp/pve. and even if it doesn’t bring more choices, at least it raises the skill ceiling.
2 handed enha was never a thing, even in vanilla enha was just an unfinished talent tree. If they wanted enha 2 handed, they would focus on that in TBC, but they went with dual wield. Yes in TBC arena, 2 handed enha was viable at certain ratings, but was too rng depended. Already many classes using 2 handed weapons, even more now that monks and frost dk will also able to go that way.
Personally, as long as we have more things to spend Holy Power on as paladins in regards to healing I’m all the more happy. I see some people hating on the holy power system – but it’s really not anything bad if it does not get traded for anything. If it’s like an extra resource that some paladins can use for extra spells then I’m pleased with it! But I want to make sure that it is not just word of glory & seraphim that we’ll use Holy Power on as holy paladins, since I feel that’d be boring and wouldn’t add much to the spec.
Not to mention the auras which will be super cool as we keep aura mastery; something I enjoy a lot right now as a Holy Paladin.
However, it does sound like protadins might not be as pleased with them having to use Holy Power, though. I think that the spec may have the littlest use out of it & SoTR was fun with its charge system.
Personally happy with the proposed additions / returns to the ret spec so far, Ty for the updates.
Any word or discussions going on regarding retribution’s mobility in PvP? The return of emancipation would have been very welcomed, probably even for PvErs.
In their shining armor, Protection Warriors are seen as stalwart defenders, but behind the shield stands a coldblooded tactician. Protection Warriors can now tap into their brutal side
I would love if we there will be any chance in future builds we could get back Gladiator Stance as DPS? It perfectly matches their vision of the brutal side of a Protection Warrior that hides behind their stalwartnes.
Maybe not the hardest gameplay, it was basically a ApM build, but atleast it was something unique and for me enjoyable to play. I mean, shouldn’t Shadowlands be the Player Agency expansion? Let us have the choice to DPS with a Board&Sword build, it even miss entirely in the game.
I really suggest against Holy Power. Yes, there are some people who like it - but the majority of people voicing their opinions clearly dislike it. When we first got Holy Power in Cataclysm, people didn’t like it. When it disappeared for Protection and Holy, you barely saw anyone at all complain - it was just Retribution that wanted it gone now.
And now, we’re back with everyone using Holy Power. It’s not fun, so please, just remove it. We don’t want to be rogues.
Surrender to Madness. They can’t understand that this will be either broken or useless. Oh wow, look at me, suicide skill, such theme, much wow. They love this crap so much that they will sacrifice any amount of common sence just to keep it in the game. Because blizzard knows better, right? I was expecting this to be the first thing to cut off
“if the caster fails to slay their target during the buff window, they succumb to the shadows and die” - what does it mean “target”? Binds to target that was used on or combat state? So you can use it on criter. Kill the criter and enjoy the buff for the rest of duration without penalties? Wording is awful. May be because even they don’t understand how it suppose to work.
P.S.: don’t even start “It’s just experiments/Alpha/Beta/Gamma/Zeta”. It’s blizzard. And we know how much f’s they give.
You know what would be the best?
If you could mog 2H ↔ DW on those classes (and 2x 1H ↔ 2x 2H on fury).
That’d solve the problem without the need to account for balancing.
Along with that, they should de-couple artifacts in a similar way (allow both coupled mogging like now and separate as well) and RETURN THE FRIGGIN’ QUIVERS as a moggable stat-less off-hand items.
Time to give DH some tone-downs, right? You cannot have a single class with so simple rotation, and almost full toolkit of self heals, dispels, multiple stuns, let alone the additional tools in PvP. Also ability to use double jump to avoid game mechanics (i.e. Visions, M+ exploits from last seasons). DH is like a ‘one single class of perfection’ combined with strong ST and AoE damage without need to really choose.
All fun for DHs, less fun for everyone else, who is not a DH.
Shaman has been really hard to understand update over update… Finally they are taking it back to the essence that made me play elemental back in Cata.
Meanwhile I miss Resto mana restoration with lightning bolt
WW Monk definetly needs a few buffs overall to be able to dish out as much dmg as we could with tod in bfa, theres no way we are gonna have enough dmg with xuen unless we get something else.
Yet the only class change shown so far were two talents becoming baseline, and outside of the hunt broken charge the covenants abilities are pretty mediocre
Wonder if dh will really be this strong in shadowlands seeing what other classes are getting…
Maldraxus rogue ability : stab a bone in the target and leave a dot on the target until it dies. Use it a second time on a target and destroy all bones you left on enemies to burst your target. That’s just amazing.
Druid Night fae : Fire 16 abilities in 4 sec based on your spec. This could be amazing especially if you use it along other cds.
DH on the other hand… Venthyr ability : “Leave a dot on a target, which can proc in aoe with your 5min cd” Well, wonder why I expected anything beside a boring ability and a built in aoe which you’ll basically proc without even knowing it
I hate asking nerfs to classes and I very rarely even walk that line, but I feel ‘something does not work well’ with Dhs. Most certainly i do not want them to be nerfed to the ground, but I want them to need to choose aoe or single target, self heal or stuns etc like i.e. DK has to choose - a stun or a long grip with reset, or even extra movement speed boost. DK has to choose. DH is mobile behemoth with seemingly no weaknesses.
But of course I cannot focus on just DH here. Blizzard often messes up the card deck with start of expansion and now when we strip classes from the temporary powers like azerite and essences - we have left whole different set of cards in our hands.