Might as well remove Divine shield once shattering throw is coming back.
Already can’t use LoH in arena might as well throw bubble out as well.
Might as well remove Divine shield once shattering throw is coming back.
Already can’t use LoH in arena might as well throw bubble out as well.
I can’t believe that blizzard is so out of touch when it comes to Holy Power for paladins, I was hoping for them to remove it from ret and they give it to all speccs.
Please blizzard, builder-spender is not fun.
Give us back WotlK Paladins.
Please, I implore you, listen to the majority and remove Holy Power for Paladins. It’s a cluncky mechanic, it’s literally combo point. It does not fit Paladins because the playstyle is so different from Rogue, Feral druids and Monks. It only slows us down and with the lack of mobility, it only contributes to making the class even more boring. Paladins used to be a fun class in WotLK, this is when most people like myself fell in love with the class, even though I was mainly playing Ret, I did enjoy the other two specs more in Wrath than I did in the other expansions, and so did most people. Then you introduced Holy Power and kept it for 5 expansions, despite people hating it. Now, that you are trying to go old school, please try to remove it and see how it plays at least on the alpha to test it. I bet you that most people will enjoy Paladins more if they are not built around a Combo Point playstyle. #removeholypower
Source plz ? Haven’t found it in the wowhead articles
I would like to see Black Arrow return for hunters, if not as baseline, at least as a talent for at least one spec. It used to be such and iconic spell since Warcraft 3.
Okay, my thoughts on MM hunter:
Bring back WIld Quiver and Piercing shots passives. They were the core of MM and MM is still far too pruned in the passives section compared to other specs.
Change Careful aim back to passive instead of a talent. Doing the same with Lock and Load would probably be asking too much despite the fact that MM had an instant aimed shot mechanism for a long time…
Also, Hunter’s mark goes baseline but loses the focus regen… MM had some form of focus regen for a long time to offset the focus-hungry opener in Aimed shot so it’d be nice to have a MM-only ‘rank two’ that’d keep the 20 focus returned as the current talent has.
Give MM some more interesting talents to play with. Chimera shot is nice to see back (yay!) but more can be done. The artifact ability could be a talent - it was unique with the run speed increase and would be nice to be back.
Yeah, an option as well. I think it could work for both MM and BM.
Similar to what’s done to some other specs/classes, bringing back some Artifact traits or Azerite traits would be nice. Rapid Reload trait (extra ‘wave’ of multishot) would be a nice talent option, as would Surging shots. Steady Aim and Focused Fire might work as well.
And, finally, we need some nice glyphs for MM hunters - everyone is getting more of them but still nothing for MM. What about a glyph that changes Arcane shot into a flaming arrow?
General:
I have some comments on the riding changes.
Starting with 60% is good.
I would probably move 100% from 17 to 15.
I’d also move the slower flying from 25 lower - some expansion zones are pain without flying.
And I think this would be a nice time to revamp flying speeds from 150/280/310 to something that’d make the last steps a bit more different. Something where the steps are more equal, such as 160/230/310 and reducing the price of mid-tier flying.
Shield Block, Shield Slam, - are now available to all Warriors to use regardless of their active specialization
So Fury and Arms warriors can use a shield without having one equipped?.. Am I missing something?
I would think it’s that you can use when if you swap to a shield - maybe for an elite mob or something. We’ll see.
this all sound good, but were is the missing link the thing that most wow player liked about talents this preset talent r utter junk the classes r boring and simple us wow player us true wow players, want our old talent system back classic system is the only thing worthy for wow were we decide what we want not were u decide what we have to have . as much as u say your “game developers” the lack in game development by the share mess u have mad of everything from linch king up tell me ur not as good as u think you are so please instead of trying to change thing you had nothing to do with leave it alone, i don’t think any of u that develop wow now r the classic developer the only development team that is wow. the team we have right now just keep making a mess of it all and don’t know what there doing at all , this game need a removal of many class ability on melee dps classes melee dps should never be able to heal them self what so ever they all need removing the game has a healer spec for a reason so if your going to give everyone sum kind of healing that’s way over the top you might just as well remove healer spec for good, iv been in bg and raid and seen healer doing million less healing than a bloody warrior or dk or dh ridiculous by far the worst development in history of all online gaming. thats all i got to say because i know for fact there going to be a load of idiot gamer saying they love there heals ofc they do there a noob at wow just like the wow developer r noob wow gamer developers.
Please, if you giving frost DKs "H frost back give Warriors SINGLE MINDED FURY!!!
I originally rolled a Troll fury berserker for reason! At the very least give us the transmog option! Had to go tauren as titan’s grip looks awful on anyone not enormous…
https://docs.google.com/document/d/1lA-2tMgTe41qcFtvsAPIvXFtbK3dbOC1_gU4r9ogYPU/edit
There are a lot of legendaries and I haven’t personally looked at all of them, the effects I mentioned were talked about either in my guild’s discord or the fel hammer discord. The document is also from the DH class discord.
Make Flourish and/or ToL baseline for Shadowlands. Ty <3
Does this mean we’re finally getting good class design back like it was in MoP?
You would think they had learned their lesson - but no.
That’s the sad thing isn’t it, they haven’t Class design has been terrible since WoD and there’s been thousands of players saying the same thing yet they’ve stuck with this boring unbalanced shlt that we currently have
It seems this issue starts and stops with Ion, ever since Greg Street left the philosophy changed from classes designed with the whole game in mind to pruned to bits “made for instanced PvE ONLY”
Rip ghostcrawler Yea they only care about PvE, look at the state of PvP
While all Death Knights have some ability to control and reanimate undead minions, an Unholy Death Knight has chosen to specialize necromantic magic, and their abilities should reflect that.
All Unholy Death Knights will be able to use Summon Gargoyle (previously a Talent) to bring these flying terrors to their side.
Okay. So a skill we already had - we now get without a talent.
Army of the Damned (Talent) returns as an even stronger force with a familiar and faithful recruit—a Magus of the Dead.
Okay… well we already had that…
Death Coil and Epidemic casts will reduce Army of the Dead’s cooldown
Yes, already had that too.
Magus of the Dead will also fight by a Death Knights’ side when they cast Apocalypse
Yes… Still not new.
which also benefits from a cooldown reduction whenever Death Coil and Epidemic are cast. Unholy Death Knights’
Which… you already said above.
So what we actually get is 1 talent that reduces the cooldown of Apocalypse and army of the dead and those skill also summon a magus of the dead for 15 seconds - which, to be fair, we already had.
So nothing new for unholy DKs here?
Honestly - this idea of having an ‘army’ of undead minions is a fantasy that’s way off the mark - Apoc is a 1.3 minute cooldown and army of the dead is an 8 minute cooldown. So even if you do take this talent - it’s still going to feel like there is a long time between summons of your ‘army’.
I would’ve like to have seen some more skills that allow you to situationally summon your army of the dead - for instance, having 10 charges on the skill, rather than summoning all 10 at ones, and each of those 10 ghouls recharge in 1 minute - so you can actually have a couple of extras - or summon all 10 for some bug numbers.
Or like spellreflect was (or is ?) where shield is animated into spell effect.
For a very large playerbase these class changes do not mean anything if one thing is not taken care of:
Class/Talent Balance
If this is not being taken care of everyone will end up with the same set of talents, same playstyle, same covenants etc. anyway.
I am sure this is on the due dilligence list but being honest to yourself, this is today not the case at all, not even between specialisations of the same class. If the goal is to support unique playstyles, they must be equal in dps.