“A redesigned Retribution Aura allows Paladins to avenge fallen allies with a short burst of Avenging Wrath, giving these holy warriors the strength to vanquish evil or keep their remaining allies on their feet.”
I’m pretty disappointed that this wasn’t something like a ticking damage for mobs you’re in combat with, or at least return damage that’s -maybe- based on the attack/spellpower of the one using it.
In this form - there’s really no way you want to run around with Retribution aura as it’s not helping anyone in any way unless you predict someone dying off. Chances are you’ll just use Devotion Aura or Concentration aura.
Not to mention that it seems like a heavily -selfish- aura which isn’t what auras are supposed to be. If someone within the aura dies, the paladin gets Avenging Wrath for a little while. Auras are supposed to be helpful for everyone, I feel.
Edit: From the PoV of a ret. I forget a lot of these changes are effecting paladins across the board, but I still imagine this aura to be good for the others?
As a PvP’er it looks like a great, active ability, really nice to see something like this tbh. PvP has been stale as all hell for so long because of our stripped down classes, a spell like this that will require some off the cuff reactions sounds great.
I’m glad the auras aren’t going to be press and forget, but will give the player a reason to monitor and utilise them depending on the situation.
Hoping the others also have some unique things about them that aren’t just stale passives.
While I can see that being a benefit in PvP, here’s the thing…
We already have a passive called “Retribution” which does exactly what this Retribution Aura will do - but passive. Sure, it’s not a short duration of Avenging Wrath but it’s still basically the same thing.
I absolutely agree. People wanted it gone since Legion since we don’t want to be balanced around our allies dying.
In this new form though, it’s even worse, as we have to swap out an aura that benefits everyone and then just -hoping- someone dies already so we can swap back from Ret aura to something else.
Problem is that the only way to balance it around not having people die around you… is to -not- have this version of Retribution Aura when instead of having an aura that helps people survive, you just have it for yourself as an active choice.
I know, right? And given how clunky this thing will be it makes me wonder how Blizzard thought this would be a good idea to begin with. Keep your eyes on your buddies health like a hawk, ignore keeping an eye out on what’s going on, JUST so you know what to toggle that Ret aura on!
Why not just allow paladin with this aura to hit stronger the lower HPs of your teammates are? Literally buff our physical and holy damage the lower the percentage of teammates HP. Its that simple.
In practice in curent iteration this aura is nearly useless. When the trash pack or boss wipe the group, the chances they will also wipe you no matter what are skyrocket high, especially on high keys or raid bosses.
Retribution aura (reflect dmg one) was never useful except for a brief time in wotlk which was then too good vs dualwielders (ie rogue). It’s good that blizzard stopped trying to make reflect dmg work.
SL retribution aura is just the current retribution passive turned into an aura. I’m assuming we’ll have ret aura up in addition to aura of our choice. Gameplay wise it’s the samething as we have now, just with a bit more flavor. I like this change.
Blizzard already stated that we are not balanced around people dying and it’s just a minor boost with some lore.
no, you will not be able to keep 2 auras up… you have to choose if you’re gonna use a useful aura or retribution aura.
The retribution passive have been a bane to our existence since it was introduced. its only function is to bloat the numbers which we are balanced by, making us worse off than if we didn’t have it to begin with.
And you’re right that they have said that, but like a lot of people, they are liars.
The reflect damage one is still more useful than this version. At least it doesn’t rely on our dps being about other people dying. We should -not- be happy about a party or raid member dying off just so we can get more time to shine.
And no, I doubt it will be a passive. Yes, with enough feedback they might just return it back to a passive (because I doubt both the aura and passive won’t be around together), but it’s still pretty awful.
I would much, MUCH more prefer it if they changed the auras to scale with our characters and then rework Retribution Aura entirely.
Devotion Aura is based on the defensive stats of the paladin, thus protection would be more likely to use it. Retribution aura is based on the offensive stats, thus retribution uses it more likely. Concentration’s interupt/silence decrease based on the spell stats, thus a Holy Paladin using it.