i can think of 2 big reasons why blizzard would want to make this change and i don’t like any of those. Secondary stats are the only stats that actually do something for the rotation, what i would like them to do is to give more interactions instead of nerfing them in this way.
Anyway the 2 points i can think about are the following.
To avoid people from stacking a single stat.
To reduce the amount of dps that secondary stat give compared to primary.
Why do i have a problem with that?
Simple, for one because they can just make stats better and give them more interactions between specs so 1 stat is not just way above the rest like in shadow priest.
Second, because even if you perfectly spread all of your stats you will probably still incur into diminishing returns at the end of the expansion, which means you start the expansion feeling like garbage, and end feeling like slightly less garbage.
And because it’s just not a fun change overall, while balance is important it is behind fun, a game is supposed to be fun, a perfectly balanced game that has nothing is not fun, and at the end of the day, this change just limits what you can do, which is not what i would consider enjoyable.
I haven’t yet fully explored the effect this change will have… but I do have a question about how those classes/specs who get bonus modifiers to some secondary stats will work in the future because they’re already going to be over the lower bound of this, just from normal gear.
It’s a half-hour video. And tit’s Bellular, whose recent videos have worn on me; I don’t gladly watch him anymore. Could you please summarise the main points of fact, so we don’t all have to spend that much time on it?
Well, it doesn’t change anything for min-maxers, sims would still give proper stat weights, but a lot of players could gimp themselves just stacking one stat.
I would not be against IF haste was not that mandatory. I mean, why do warlock stack a load of haste ? Because a 3s incant on Chaos bolt is not ok in a raid where everything is damn fast. Now that they wanna hard cap haste, then I just hope they would reduce some incant time, because that’s not fine. Or they slow down mechanics so I could fully cast a 3s chaos bolt.
They should also create another stat, because we might stack useless stats.
Can’t we just regain the ability to look at an item and see what it does?
And if the scaling gets out of whack at high numbers, why not add some more interesting items or add more stats instead of this polynomial logarithmic hybrid mix garbage with obtuse “ratings” that don’t mean anything obvious?
Realistically you should get about 60 % secondary stats to 70 or even 80 in some cases like crit or haste at the end of the expansion with no modifiers, it’s still not a 1 sec cast time on chaos bolt.
I made quite a bit of threads about secondary stats in the last few months, because i think it’s important to get the right.
This is just semantics. I dont care what the actual result of X stats is, im just explaining the philosophy behind the change.
The system is in place so that classes dont fundamentally BREAK at the end of expacs, as in stats fundamentally changing how a class plays at certain breakpoints.
The reason was not made because of that, it was made so secondary stats do not scale so much above primary. Something they tried to solve since a long time ago, but honestly i don’t care at all about that.
The fact that secondary stats can change how a spec plays is a good thing, not a bad thing.
Thats ONE of the reasons, but again, the main thing is so that classes dont break.
Take fire mage for example, it used to be a burst class, based on combustion, the class had a slow low dmg buildup and huge burst windows.
But with enough haste, and GPyroblast, it suddenly became a spam-consistent dmg class PLUS all that burst.
Thats corruptions, and by extensions secondary stat scaling, breaking a class and fundamentally changing the playstyle of what the developers intent was.
Not by extension, that is corruptions, because you could never get that many stats normally, we are talking about 200 % haste here, that’s not something that happens just with normal gearing alone.
And honestly, i don’t even find that to be a bad thing, because it’s not just fire mage that becomes bonkers. At the end of the day if everyone is really op, no one is. Op is just in relation to other things. So if that would be op normally it no longer is if everyone is at that level of power.
Alternatively, instead of exponentially scaling the amount of stats on items with item level and then logarithmically scale the resulting stat gains, they could just idk linearly scale the stat gains in the first place.
I swear to the Gods in Heaven and Hell, Blizzard has a magical power to make everything 4 times more complicated than it needs to be and then proceeds to get all the basics wrong while they’re at it.
I plan to sim and don’t care as usual. Pretty sure my dps ist optimal cause of me way more than statz.
And it’s not a paladin way to think anyway, when new innocent mounts are in need of rescuing from dragons.
You guys, you take care