Hi there. Shadowpriest, is once again last on the DPS rankings, slightly above tankrogues and below all other dps builds.
Now before i will complain about doing low DPS, i am aware that even with a Shadowpriests low PVE DPS, the spec in itself is actually not in a bad spot - we provide the best grouphealing for sustained raiddps income, we are good in pvp, we are good in sologameplay, we have easy mana management.
I would still like to have the option to go for a more competetive DPS approach in a PVE scenario.
Now doing so we must consider aspects where we do not want to improve a Shadowpriests power:
-Do not raise Shadowpriests AOE dmg, as it is basically the peak AOE dps atm considering its immense Output combined with its sustainable approach by having no cooldown, low manacosts, no setup.
-Do not raise Shadowpriests PVP strength, as it is strong enough. People already complain about Shadowpriests in PVP, and while i dont think shadowpriest is oppresively strong there, it certainly is not at all weak.
-Do not raise Shadowpriests Vampiric Embrace healing, as it is already the best group healing ability in the game providing 150% of our dps as Raw HPS on our group. If we raise our DPS output without doing something about VE healing, it might become the meta to just heal literally every dmg taken in the raid, including dmg taken on Tanks, completely with Shadowpriests. And while i think that would be funny, it would probably only lead to complaints and nerfs.
So how to deal with this situation ?
Rune: [Generic Shadowpriest Rune Name] (Boot-Slot).
Effect: Exchanges your spell Mindflay with the new Runespell “Mindbogglingflay”.
Mindbogglingflay:
-Profits from all Talents and Runeeffects that have an effect on Mindflay.
-Is a 5 second channeled Spell that Deals increasing dmg, starting low and ending high.
-If Vampiric Embrace of the casting priest is effective on any Target in Combat, your mind will be be boggled, reducing your dmg output by X%.
And thats basically it.
-The combination of being on bootslot (thus removing Dispersion) and having a rampup channel basically makes this either completely useless in a PVP scenario, or it makes it an alternative that gives high rewards for high risk, since it forces a stationary gameplay without our major defensive CD.
-The penalty on Vampiric Embrace is an easy fix to prevent VE from being the crutch that impedes a shadowpriests DPS from being competetiv. Either you profit from VE´s groupheal and deal lower DPS, or you deal high DPS and lose the supporting ability.
-And since its an improvement that increases DPS output based on a single target abilitys use, it does not increase AOE output.
Any Feedback, especially regarding oversights from my side, are welcome.
Edit: Since Aggrend tweeted about Feedback for shadows, Title has been adjustet.