To be honest I think it should have been an Assa only talent. Sub and Outlaw were already close to immortal prior to the rework, and even now are very rarely targeted due to their natural tankiness. Assa used to die to air, and somewhat still does as it is the only spec that does not have a single spec specific defensive option in its tree while Sub and Outlaw have numerous ones.
Adding spells such as Veil of Midnight to the class when there is already a great difference in survival between the specs can only have two outcomes. One, it doesn’t change much, the tanky specs remain tanky, the fragile ones remain fragile, or two, it helps the fragile specs be a bit tankier, but then it also buffs the tanky specs and they become unkillable.
It was a bit shortsighted to give a spell to all 3 specs to enhance their defense when there was such a big gap already.
No it’s not, even if you do a target dummy rotation you don’t go through Cocoon + 30% damage reduction, and that’s not even talking about the fact that you then have to kill your target.
Sometimes I read stuff on forums… apparently Sub can do 3M worth of damage in 5s, according to people around here. Why does no player at relevant rating do it then ? Are they worse than the 1600 dwellers somehow ? Please.
There is no other version of PS.
Yes, because with Shadowblades you send 21 CPs worth of Evis and 7 CPs worth of Secret Technique plus a couple fillers in one single stunlock. It’s so many powerful spells that it doesn’t really matter if they crit or not.
Now the real question is: do you think that a 1min CD usable while you are CC’ed yourself should really be enough to survive the ENTIRE SPELLBOOK of another spec ? The answer is no.
Like look, you play Hunter right. If a MM Hunter pops EVERYTHING on me and I just Feint for a 20% wall, I die in 5s too. BM Hunter ? Same. SV Hunter ? Maybe 6s.
The same applies to almost every spec.
People need to learn that the damage Sub does is not broken at all, you just need to learn what to trade for it. What is broken is how often you can deal that sort of uncheckable damage while making it hard to counter due to Smoke + Duel (all that being on a 1.5m CD), and while being near immortal between those moments.