Shamans, Paladins and them being factionlocked

What you are saying just doesn’t make sense. In the lore Alliance and Horde have worked together numerous times, so that means paladins and the forsaken. Not to mention the very next expansion there is paladins on horde side because the devs realised its not good game design.
If you are conflating the Forsaken with the undead controlled by the lich king that quite frankly is racist and I don’t approve.

It’s that lore which doesn’t make sense and is just a lazy way for blizzard to make the game. Horde and alliance did not work together in warcraft games and vanilla wow

Well… And then what?

Horde players are saying that paladins are way too powerful, and alliance players are saying that shamans are way too powerful.

This is the situation at the moment.

And it doesn’t make any difference between alliance and horde if those classes are available for both sides.

Then people cry about something else, that’s the spirit of the SoD since day 1.

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I see that you’re arguing from the Classic perspective.
I’m no expert on all matters of lore, been a while since Loremaster and it would take multiple rounds, but…

Blood elves are essentially mana users, and when they lost their Sunwell, they somehow managed to imprison a naaru and harvest its energies. After losing said naaru, they still have some of its powers lingering and bottled. (WLK version of Redemption quest.)

Upon adding tauren paladins, the idea was that they are Sunwalkers.
You could, in a similar fashion, argue about Moonwalkers. (Night elf priest - whose class-racial in classic is actually a mix of Arcane Missiles and Moonfire.)

Shamanism in WoW is defined as a commanding (semi-subdue) of the elements, whereas druidism is more symbiotic. Although there is a catch of Nature meaning biology (plants and animals) while Elements meaning Fire, Earth, Air and Water. In any event, mages and warlocks are capable of commanding fire, with warlocks are really dark wizards. Shadow priests are ex lex. :slight_smile: Back then I wrote a mini story of some mage extinguishing its own Living Flame with a Frost Bolt, in order to allow the druid to use Insect Swarm.
Case in point, there is very little arcane in either class. If anything I suspect a desire that players would spread between races - instead of literally everyone rolling Legolas the human hunter.

Then add a new class which is called sunwalker. And let them have their own look on the tier sets, not same as paladins. A templar cow would be too idiotic to look at.

Dwarfs would make excellent shamans tho, so they don’t need a new class.

It’s an interesting direction.

Sunwalkers use mirrors to direct sunlight into their enemies’ eyes and allies’ whatever.
Also, they only function during daytime. They suffer 50% power debuff in forests and can’t use any of their abilities in caves, dungeons, or during the night.
As such they’re extremely powerful in AQ20 but don’t work in AQ40 or Naxx :slight_smile:
:smiley:

But this won’t happen anyways, it’s too big of a change. They would not take the time to make it.

Pal
Tribal indian-like societies cannot massively produce paladins
No amount of writing can fix that

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Yeah, no, we’ve all seen those zombie TV shows, and we all know at some point we gonna get that right?
Unless we study any minimal sort of biology, then we know it’s impossible.

But yeah, “believable”. Great excuse bro

What do you mean “excuse”?
We’re in a fantasy game. Carefully created immersive world is like 70% of the game

OP should be banned for this post. L.

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Excuse me but “holy cow” and “caveman shaman” was one of the worst they did. There is Cataclysm coming, where cows become holy and dwarfs shamans, you can move there and never turn back.

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I’d be all for dwarf shamans or tauren paladins.

After all SoD is to experiment.

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undead pala does make sense, as there are undead paladins as part of the argent dawn, and undead priest already exists. the lore explanation is that the light physically hurts them when they command it, but they still do (undead priest)
you could add it easy, and shaman to dwarf is also easy add because of their hinterlands clan for example(flying shaman dwarfs)
paladin taurens is the biggest abomination blizzard has created, along with tauren rogues

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While the sentiment of wanting more balance between factions in World of Warcraft is understandable, the proposal to make Paladins available to the Horde and Shamans available to the Alliance is deeply flawed and contradicts fundamental aspects of the game’s lore, mechanics, and design philosophy.

Firstly, suggesting that Dwarves should suddenly “discover” Shamanism and Taurens should similarly “discover” the ways of the Light and Paladins undermines the rich lore that has been carefully crafted over the years by Blizzard Entertainment. Dwarves have a strong connection to their ancestral spirits and the elements, which is why they naturally gravitate towards Shamanism. Conversely, Taurens have a deep spiritual connection to nature and the Earth Mother, making them ideal candidates for Shamanism. The sudden introduction of Paladins to the Horde and Shamans to the Alliance would require a complete rewrite of established lore, leading to inconsistencies and confusion among players.

Moreover, the suggestion overlooks the unique identity and gameplay mechanics associated with each class. Paladins are heavily armored holy warriors who specialize in defensive abilities and the use of the Light to aid their allies. Conversely, Shamans harness the elemental forces of nature to heal, protect, or inflict damage upon their foes. Allowing both factions access to these classes would not only disrupt the delicate balance of class identity but also undermine the distinct gameplay experiences that each faction offers.

Furthermore, the idea that the “Season of Discovery” provides a convenient excuse to implement such a drastic change ignores the potential backlash from the player base. World of Warcraft has a vast and passionate community that values the game’s lore and immersion. Introducing faction-locked classes goes against the principles of faction pride and identity that have been central to the game since its inception. Players have developed strong attachments to their chosen factions, and altering class availability in such a manner could alienate long-time players and erode the sense of camaraderie that exists within each faction.

It’s also important to note that while faction-locked classes were prevalent in the early days of World of Warcraft, subsequent expansions have introduced more class options for both factions without resorting to faction-swapping existing classes. Instead, Blizzard has focused on introducing new races and classes that align with each faction’s thematic identity while maintaining a semblance of balance between the Alliance and Horde.

In conclusion, while the desire for balance between factions is understandable, the proposed solution of making Paladins available to the Horde and Shamans available to the Alliance is not only lore-breaking but also undermines the unique identities and gameplay experiences associated with each class and faction. Instead of compromising the integrity of the game’s lore and design, Blizzard should continue to explore other avenues for promoting faction balance while respecting the established principles of World of Warcraft.

Contradictory no?

Yeah, this will never ever happen ever in the lore - right? Cataclysm solved it lore-wise, why would this be any different in Season already filled with future content.

Sunwalkers and the Wildhammers beg to differ.

Trying to justify a Season mishmash with lore is a pretty weak argument for this to be honest. There’s alot of reasons, lore is somewhere at the bottom of that.

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Not true, pal. Lore wise they’ve worked together only once to get rid of the legion in Warcraft 3.

That’s where classic WoW takes off. After the events of Warcraft 3.

That the alliance and horde worked together multiple times as a retail argument that holds water only after several expansions post TBC.

Tauren would have had to adapt the paladin class in less than 3-4 years after the war. They had no incentive to do so nor could they understand the teachings and become paladins in such a short time. It’s not a seminar.

There’s a lot of hate between the factions in classic, stirred by frequent war. Why would the alliance want to learn shamanistic ways when the leader of the horde is a shaman. That’s like adopting your enemy’s religion three years after the war.

And again, tauren in judgement armour… no!

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no never it was a mistake to unlock them for both factions from the start.

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It is enough they gave you WildStrikes in the druids name! Make a group with ferals and you will be one step closer to the shamans even better. SoC plus WF 1 shooting ppl. This is not single player game it is MMO. So you cannot have all! I’m never heared any of the shamans to want LoH ot Bubbles.