Should damage meters be banned?

elaborate

yes I play vexi without padding adds, which is what most high logs consist of.
check boss damage fat panda smh

yes I play with specific gear on ilgy with close to no corruption since group has more than enough damage and im on an interupt duty usually.

next

I’m just pointing out how you’re little brag was a lie. No need to write a defensive thesis, the numbers speak for themselves.
https://www.warcraftlogs.com/reports/9ApFjHGZ138DYyTg#fight=3&type=interrupts
https://www.warcraftlogs.com/reports/MQHyxfVbNwYFZ6m7#fight=56&type=interrupts

Thats the interupts on ilgy. You had zero. Also, everyone plays with low corruption. The point is not to dispel since a death causes a wipe so everyone goes below 40.

Keep lying Picachu.

Lmao, no :rofl:

Just bind ur spells, don’t backpeddle and don’t keyboard turn. VoilĆ”, now you don’t do garbage dps and nobody will complain.

If death doesn’t encourage the importance of doing the mechanics what makes you think that removing damage meters will?

A concerted effort is not being made to not do the mechanics, players just don’t know how to do them.

On the contrary damage meters encourage people to improve themselves.

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Uhm, only corruption you cannot have on ilgy is the Thing (if you use the common no dispel tactic). Not 0 corruptions. Do not know our DK army (that be me as blood, and a frosty and an Uh) did fine- I mean I did suck because I did not hit anything between phases and the little muppet that charges around was never there, but our UH and frost both did 80k (UH) and 85k (Frost) and that net them only ā€œblueā€ logs. So DK capability on Ilginoth is … way above what you did, or what our dks did. And our dks played probably super safe. And there’s only 1 log where all 3 of us are in same ilgy run though as you can only have 4 melee :smiley:

And interrupt duty ? On Ilgy ? you have 2 ranged on one side, and 1 tank (if its paladin) or both on other side and all dps nuke main organ. Including the dps that interrupt 2nd organ. Otherwise the tank with add should stand mid with add so it gets to cleave ranges with people quicker or is on range of the few people, who cannot move/target organ (i.e. the hunter on other side who shoots blobs most times)

It works in other MMORPGs and generally any other game sure but damage meters are too centralized in WoW, performance requirements is what the game revolves around.

Damage meters are sorta fine for personal use. Otherwise it just needs to die in a fire. Same goes for that rio nonsense…

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Damage meters are a great way to self evaluate for me.
If I am not satisfied with the numbers I try to find ways to improve them.

On the other hand I think they are bad for a third person to use them to judge someone without enough context.
There are also times where the right thing to do is to hold back on the damage. You do not want to destroy the synapses on Nzoth when Psychus is not ever close enough. You do not want to go ham on an large pack of mobs when there is a bursting affix.

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you mean carrying freeloaders?

I’m playing FF14 and so far I have no encountered any of this toxicity. One of the reasons I’m actually not active in FF14 atm (sub just expired), is because I have no clue how well I’m doing. I can’t see my DPS and thus I don’t know if I’m under performing or not.

Only when leveling, unless it’s M+ with a pug where the pugs is extremely under performing. This happened maybe once or twice since I started doing M+ in BfA (8.1).

Nothing wrong with that. Generally speaking if a tank out-dps the dps, it means the tank won’t lose agro. More DPS = more agro, so this doesn’t make sense to me. If the tank wasn’t paying attention to agro on mobs they weren’t hitting, you’ve got a bad tank.

No need to blame this on a DPS meter.

If anything damage from tanks is worth more compared to taunts during skittish afaik, as it’s the taunts that are almost useless? A prot warrior I sometimes play with literally has 0 issues during skittish and has insane DPS.

I’ve done a fair bit of vengeance, there’s no way a tank would play paying a single target build in M+. You’ve got a bad tank, not a DPS meter problem.

If there was no DPS meter he wouldn’t be saying ā€œlol I’m beating a DPSā€ while two mobs stray off and start beating my face in as I run around the room trying to lose them.
Yes, I blame the meters, and I will always blame the meters.

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So instead of blaming a bad tank for being a bad tank, you’re blaming the DPS meter for making a bad tank :eyes:

Makes perfect sense.

You want a covenant damage meter to be banned and swapped with some after report?
No thanks.

I like to see my damage real time. I’d probably quit without damage meters. There’s a reason I don’t play tank or healer.

I do see your point, but maybe he’d learn to be a better tank if he didn’t care about his DPS so much!

So 1 bad tank is the reason that nobody should be able to use the DPS meter? I’d quit before giving up DPS meters, as they provide so much benefit for personal use.

I wish I could say it was a once off. I wouldn’t want to see them go completely however. Other MMOs I’ve played have kept the personal DPS meter, but the API just removes the ability to see external reports from other people.

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Then how am I going to compare the damage output of someone else to mine? I look at people doing better than I do, and compare the types of damage output. This way I can ask them about their rotation, check their talents etc. It helps me improve. When there are people under performing in raid, others can look at their DPS output and give them tips on how to improve.

You use social interaction. You ask them, or they also have addons that can display your DPS to chat with the click of a button if you wish to share it.
Another option could be to add an opt-out system. If people are frequently getting flamed because they aren’t as good as anyone else, or have bad gear, they can opt out of the public meter readings.

Damage meters is must have for DPS players, even if someone refuses to use it, he/she has a friend who can post DPS results in the chat. Having more information is always better and is healthy, if you see something bad in DMG meters then problem is you, if you are under your friends on dps charts, then it’s time to improve, that’s good reason, carrot on a stick and minigame in a game.

RIO Score makes up for it, high rio, you are taken, low rio, you are not. No one is testing your DPS like in Classic before you can join them. Many good players can’t progress further in M+ because they can’t get reliable group to finish dungeons, even though they are very good their RIO score is low and not equal to their skills.