Should damage meters be banned?

I really don’t see the issue of DPS meters,. having said that it’s true that depending on the fight and the mechanics, winning on DPS will not and should no be the end goal.

Get the mechanics right and as long as the group has enough DPS output as a whole to beat the enrage, then the boss will die.

DPS meters should be used as a tool to improve, not stroke ones ego at the expense of the group. And for this reason they should stay.

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That is a really long list :grimacing: i would like to get more in details on those just to help you out a bit, but it is too much :frowning:

Like the leap of last boss KR, when you move you get less damage (the further you are the less damage you get). It does not 1 shot us at all on a KR +20 tyrannical. A key that we did this week. Or the lashers that stun for forever in underrot, is an interruptable, it is dispellable or removable with heals.

Thats why you look at healing done vs overhealing instead. Or in reality

Did anyone die. No? You probably did fine

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Yes i know what you mean. But isnt this also about how high key you are aiming for? Like if your main goal is +20, then you really dont care about the spec of the rogue.

Obviously i play with my own friends M+ group. So i do not think about what classes i bring. I just bring the great people :slight_smile:

I’ve had more situations where DPS meters have been helpful than awful situations where someone has linked meters to shame people. This may be because I play mainly with guildies and friends, so I may be unaware of how common it is to happen in pugs.

As a healer, I look at the DPS meter to determine whether it’s worth using a combat res on someone in a raid. I’m also an officer in my guild, so we look at DPS meters (and plenty of other things) to provide coaching and advice for people who aren’t performing as well as others. I use them personally to see the difference between different talents, azerite and corruptions to determine whether any changes I’ve made have been for the better. I also like to check against people playing the same spec to see if I’m performing comparatively or if there’s room for improvement. I don’t think it’s worth getting rid of all of these benefits just because some people are jerks. They’ll just find another way to be jerks anyway.

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I remember playing on my boosted hordie and clearing HC Sethrallis for a quest and the healer (who spent most of the dungeon standing still and dropping a jade statue every 2 minutes) linked his DPS complaining we were too low, which we weren’t as he was the only one who died the entire run.

Funniest thing was I topped DPS in my freshly-boosted ilvl 400 undead XD. Ah, that guy was a jerk…

I am someone that like challenge as long as there is a reward attached to it so I am not really a fan of pushing insane high level keys for nothing.
I get what you mean but, I would feel better if I had a button that makes me feel useful in a particular group, regardless of the level of the keys.

I don’t really like “being there”. The fact that the key level is low does not help make me feel more useful.

But in what group are you not usefull? :frowning: A BDK is one of the strongest tanks till a certain level where you get 1 shotted, since you lack the mitigation. Till 20’s (and probably a little higher) you are extremely strong with your self heals. Totally not relying on the healer :slight_smile: And your grips! :tada:

Nah, was not talking about myself with this character specifically but more in general.

Some specs don’t really bring something exciting/unique to the table.

Like yeah you can play sub rogue you want but except liking the spec, what you bring to your group that the other 2 specs don’t have?

You don’t have a button that make the group say “oh we have a sub rogue we can do this thing because he bring a specific ability to the table”

The leap does 600k damage on me while running as far as I can, I have 530k or so and my defensive has a 2m CD. On rogue this isn’t an issue because I have feint.

And yes, I know you can interrupt them, thing is that as soon as you agro 4 or 5 of them, you have less interrupts available than your group has. Then there’s cases where 2 or 3 cast at the same time, and people interrupt the same one etc.

Luckily it gives more echoes now, which I like the basic concept of. Sadly it’s only for a limited amount of mechanics to purchase stuff for.

Why would you… What. Run to the tank with mobs if you do get aggro. You’re not going to lose some mobs if you run away from the tank.

It is about moving when he leaps. The timing is important. You first want to be away from your group, but you can just do that by normal movement, then you press whatever ‘roll’ you have and you get way less damage.

edit: just checked the +20 log of this week. My maximum hit is 297k.

The biggest pack has 3 with those. When the group does not have the coordination i wonder why people also pull the other 2. This is why your groups coordinates warstomps, blinding lights, rings of peace, typhoons, whatever aoe interrupts. Next to that for example any monk and paladin can dispell (so it does not need to be the healer) a player who is stunned by this, or as last the healer needs a couple of seconds to heal the stun away.

People pull with their butts all the time, especially in lower keys as they are less experienced.

As warrior it’s extremely hard to time this because you need to place your leap. Not all classes have this ability either, my rogue for example also requires me to place a landing spot. Even on DH it’s hard to time because there’s so little time to react. I’m lucky to have low ping, though I have people in my group who play with 200+, meaning it’s even harder to dodge.

Hence I hate this mechanic and thus this boss.

Those games that hide stats are much more toxic than those that don’t. In OW everyone blames everyone, while CS:GO no problem. If one under performs, it is their fault, why should I get flamed for others fault. ESO is another great example, where if something goes wrong and DD is under performing, then both DD get flame and that might be unjustified to one who isn’t under performing.

How is that hard?

In CS:GO you can also rank up from a loss because of your performance. Can’t do that in OW, if your team loses, you lose. You can also derank on a win in cs:go.

Can you actually? I always understood there is like delay in rank calculation, so yes, if you win 3 games and lose 4th one, you rank up. And this goes both ways.

Nope.
Except prot war and brew, every other tank is on the 25th on some key.
It says a lot on how balanced the various specs are.

Hard is subjective and an answer i accept.

His list is quite long though, and there are definitely things that make sense, allthough it would be fun to go constructive along the list :slight_smile: Like the Motherlode 1st boss where i as a tauren do not even see the bomb when i am standing behind it. I always am (ab)using a blood elf toy, or the paragon wardens toy from legion, on that boss. Like also at the 3rd boss in Tol dagor. It makes a big difference to me.

HELL NO.
This is another insane idea posted on forums.

Obviously i was responding on someone saying there are not a lot viable classes, or less than in Legion. When every class is finishing +26 in time, i wonder what the problem is for us mortals on +20’s or lower. Some classes/specs are even better performing on a lower key than on a higher key and the other way around.

And this bear seems to do +26s without a problem too?

I know this is a beast, but this is also the top of the top we talk about. We are not in that category. I am playing myself with a bear tank too in my team. And it is fantastic.