What do you think? In my opinion yes, obviously it would need to be rebalanced, but i always liked the idea of haste reducing gcd, and energy has a fixed 1 sec gcd that can only be reduced in special cases, like legion adrenaline rush, which would lower the gcd to 0.75.
I personally think that the base gcd should be somewhere around 1 sec to 1.5 for every class, and it should be reduced to half the amount they decide, personally i would love it if the base gcd was 1 sec, and could be reduced to 0.5 at 100 % haste.
I think they should shuffle around some energy regen and decrease the damage a bit to make up for the fact that you cast more abilities.
But your point is a good one, at the moment if outlaw had 0.75 sec gcd for example, all that would happen is that you would effectively cast a similar amount of abilities because you would be energy locked. What would change is mostly when you have too much energy generation and overcap, in that case the gcd decrease would be noticeable, as long as you have the energy to keep up the rotation.
I still think it would be cool to have energy classes also have their gcd reduced by haste.
And as i said before i would decrease the base gcd to 1 second, with 100 % haste bringing it down to 0.5 seconds.
I expected this answer. In fact i was thinking about shadow dance, because in the past someone else brought this up.
But i want you to think about this, is shadow dance the only ability that has a fixed duration?
Metamorphosis also used to have a 8 sec duration, it worked just fine with haste gcd reduction, you would cast 1 more or 1 less ability in your window, but it was hardly clunky or unpredictable.
All that happens is that the value of your haste changes based on how close you are to fitting 1 extra gcd in your window. That’s all.
I think the overall advantages of having the gcd reduction on energy are bigger than the disadvantages.
i think bringing global to 1s reduced by haste for everybody would be a major change that’s unlikely to happen. what would be more likely is removing the special global rules for energy classes, and that would be super weird for perfectly chaining stuns.
i like the consistent pacing that the 1s global provides me with. haste can still be a useful stat, it is for assassination because it speeds up dot ticks and helps with energy. for sub, not so much, but i don’t mind playing with like 2% haste and i wouldn’t want every rogue spec to be reliant on having a certain amount to be allowed to play my character.
to me, the 1s global feels like a privilege, not an inconvenience.
The velocity of your rotation would change based on your gcd, just like every other class.
Let’s say that every class has a 1 sec base gcd, with 100 % haste that would mean you can cast an ability every 0.5 seconds.
What i was saying was a response to an argument that someone made before which was that most energy specs are not gcd locked, but rather energy.
By rebalancing i mean that they would have to increase the energy regeneration to keep up with the gcd.
I think that haste is generally the coolest stat in the game, and one of the best characteristics of this stat is the gcd reduction, as having a faster rotation and casting more stuff is generally a lot of fun.
I would like to extend this to energy classes. That’s all.
Well, every energy based class has the gcd reduction baked in.
At the moment you either have the regular gcd (1.5 reduced by haste) or the energy spec gcd (1 sec not reduced by haste). To have a 1 sec gcd that is actually increased by haste would actually be pretty bad.
I mean GCD reduction caps at 0.75 secs, this caps is not there cause developers hate player fun. They just know the limitations of their technology and the accessibility issues a lower gcd would cause.
“Boomer” hands might actually be a problem, because accessibility will take a hit. Asking players that spend multiple hours every day to increase their cpm by 25% (that is the difference) will cause problems and lead to problems to the individuals.
Aside from accessibility issues, there are hardware issues. Games that require fast response time and reflex actually are actions/platformers/fps that do not need that much APM, but needed to have consistent 120 APM for 30 mins to 3 hours straight, causes a slight problem with hardare, such as:
Need for high end keyboards/mouses (for high refresh rates/durability/ low input lag)
Increase the need for high end GPU/CPU
Increase the need for high speed internet (making it unplayable to anything more than 100 ms)
The final problem is the load on the servers. By increasing the inputs on the server by 25% per player, it will make many server related issues worse (multiple player encounters, BG, raids).
Generally speaking there are games that higher APM provides more enjoyment, but I do not believe that wow can implement it in its current state.
Maybe, i think that generally people who don’t care much about top end gameplay won’t really care much about this change either.
Maybe instead of having 1 sec gcd reduced to 0.5, they could just leave as it is right now, so 1.5 seconds, but you can get it down to 0.5, if you have absurd levels of haste.
I mean, 100 % is already pretty crazy anyway, but imagine if you could get 0.5 if you had like 150% haste, it would be rare, but when it happens, oh boy it would feel pretty awesome.
I still would like 1 sec baseline gcd more though, just because 1.5 is a bit too slow. 0.5 i think is the limit of what is manageable, below that it’s too fast.
But having a 1.5 base gcd and a min of 0.5, would be a good compromise for people who cannot react that fast while still leaving people the possibility of lowering their gcd to absurd levels.
As for what an energy class is, basically rogues, monks, and feral druid. Anything that uses energy as their primary damage resource.
Aye…Rogues and cat-form-druids (wowwiki also says monks but not sure since i never played one).
Those are the classes that have a fixed 1-sec-GCD which is however in turn not affected by haste. Haste only does energy-regen, autoattacks and tickspeed but does not allow for more than 1 cast per second.
However, reducing GCD would only make those classes starve even more for energy as they are already.